07-13-2017, 10:22 PM
The game is randomly freezing and not sure what is causing it to happen, it happens during the menus and race. Also nothing changes in the debug menu when the game freezes. I am using EU version of JakX.
Jak X Freezing randomly
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07-13-2017, 10:22 PM
The game is randomly freezing and not sure what is causing it to happen, it happens during the menus and race. Also nothing changes in the debug menu when the game freezes. I am using EU version of JakX.
07-13-2017, 10:50 PM
are you using the correct .pnach file ?
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS GPU : NVIDIA GeForce RTX 3070 RAM : 16 Go
07-13-2017, 11:06 PM
Yes i am
07-13-2017, 11:07 PM
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS GPU : NVIDIA GeForce RTX 3070 RAM : 16 Go
07-13-2017, 11:23 PM
PCSX2 1.5.0-20161107100912 - compiled on Nov 7 2016
Savestate version: 0x9a0c0000 Host Machine Init: Operating System = Microsoft Windows 10 Pro (build 15063), 64-bit Physical RAM = 16328 MB CPU name = Intel® Core i7-3770K CPU @ 3.50GHz Vendor/Model = GenuineIntel (stepping 09) CPU speed = 3.499 ghz (8 logical threads) x86PType = Standard OEM x86Flags = bfebfbff 7f9ae3bf x86EFlags = 28100000 x86 Features Detected: SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX Reserving memory for recompilers... Loading plugins... Binding GS: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\GSdx32-SSE4.dll Binding PAD: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\LilyPad.dll Binding SPU2: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\Spu2-X.dll Binding CDVD: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\cdvdGigaherz.dll Binding USB: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\USBnull.dll Binding FW: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\FWnull.dll Binding DEV9: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\DEV9null.dll Plugins loaded successfully. (GameDB) 9708 games on record (loaded in 153ms) HLE Notice: ELF does not have a path. Initializing plugins... Init GS Init PAD Init SPU2 Init CDVD Init USB Init FW Init DEV9 Plugins initialized successfully. Patches: No CRC found, using 00000000 instead. Opening plugins... Opening GS Opening PAD Opening SPU2 Current Renderer: Direct3D11 (Hardware mode) Opening CDVD isoFile open ok: C:\Program Files (x86)\PCSX2 1.4.0\Games\Jak X.iso Image type = DVD * CDVD Disk Open: DVD, Single layer or unknown: * * Track 1: Data (Mode 1) (2276688 sectors) Opening USB Opening FW Opening DEV9 GSdx Lookup CRC:0 McdSlot 0 [File]: C:\Users\Levitikan\Documents\PCSX2\memcards\Mcd001.ps2 McdSlot 1 [File]: C:\Users\Levitikan\Documents\PCSX2\memcards\Mcd002.ps2 Plugins opened successfully. EE/iR5900-32 Recompiler Reset Bios Found: Europe v02.00(14/06/2004) Console # Initialize memory (rev:3.70, ctm:196Mhz, cpuclk:147Mhz detected) PlayStation 2 ======== Hard reset boot ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode) <20040614-100914,ROMconf,PS20200EC20040614.bin:11696> # Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30) # TLB spad=0 kernel=1:12 default=13:30 extended=31:38 # Initialize Start. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Initialize Done. EE DECI2 Manager version 0.06 Feb 6 2003 08:38:48 CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M Patches: No CRC found, using 00000000 instead. (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_532.86;1 (SYSTEM.CNF) Software version = 1.00 (SYSTEM.CNF) Disc region type = PAL ELF (cdrom0:\SCES_532.86;1) Game CRC = 0xDF659E77, EntryPoint = 0x001001B4 (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_532.86;1 (SYSTEM.CNF) Software version = 1.00 (SYSTEM.CNF) Disc region type = PAL IOP Realtime Kernel Ver.0.9.1 Copyright 1999 © Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 ©SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname rom0 ![]() loadelf version 3.30 Input ELF format filename = rom0 ![]() 0 00100000 000586dc ...... Loaded, rom0 ![]() start address 0x100008 gp address 00000000 # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. Get Reboot Request From EE PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init rmreset start rmreset end clearspu: completed Pad Driver for OSD (2000/12/05 18:05) 392, 128 IOP Realtime Kernel Ver.0.9.1 Copyright 1999 © Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 ©SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) read/write allocate memory 4000 open name rom0 ![]() open fd = 2 open name rom0:ROMVER flag 1 data 4a978 open fd = 2 open name rom0:XDEV9 flag 1 data 4a978 open fd = 2 loadmodule: fname rom0:XDEV9 args 0 arg dev9: unknown dev9 hardware. loadmodule: id 32, ret 1 loadmodule: fname rom0:XDEV9SERV args 0 arg loadmodule: id -200, ret 1 open name rom0:FONTM flag 1 data 4a978 open fd = 2 open name rom0:FNTIMAGE flag 1 data 4a978 open fd = 2 open name rom0 ![]() open fd = 2 open name rom0:TEXIMAGE flag 1 data 4a978 open fd = 2 open name rom0:ICOIMAGE flag 1 data 4a978 open fd = 2 open name rom0:TZLIST flag 1 data 4a978 open fd = 2 _spu_rev_offsetaddr 1f9021 ### addr = 1034255 size = 28640 _spu_rev_offsetaddr 1d9021 ### addr = 968719 size = 28640 open name rom0:ROMVER flag 1 data 4a978 open fd = 2 get val add 3c0 type 2 ret 1ff000 get val add 1ff000 type 2 ret 300 open name rom0 ![]() open fd = 2 open name rom0 ![]() open fd = 2 open name rom1 ![]() open fd = 2 open name rom1 ![]() open fd = 2 (UpdateVSyncRate) Mode Changed to PAL. (UpdateVSyncRate) FPS Limit Changed : 50.00 fps (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_532.86;1 (SYSTEM.CNF) Software version = 1.00 (SYSTEM.CNF) Disc region type = PAL (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_532.86;1 (SYSTEM.CNF) Software version = 1.00 (SYSTEM.CNF) Disc region type = PAL ExecutePs2GameDisk (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_532.86;1 (SYSTEM.CNF) Software version = 1.00 (SYSTEM.CNF) Disc region type = PAL (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_532.86;1 (SYSTEM.CNF) Software version = 1.00 (SYSTEM.CNF) Disc region type = PAL open name cdrom0:¥SYSTEM.CNF;1 flag 4 data 4a978 open fd = 2 # Restart. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Restart Done. (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_532.86;1 (SYSTEM.CNF) Software version = 1.00 (SYSTEM.CNF) Disc region type = PAL (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_532.86;1 (SYSTEM.CNF) Software version = 1.00 (SYSTEM.CNF) Disc region type = PAL Get Reboot Request From EE PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver.0.9.1 Copyright 1999 © Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 ©SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname rom0 ![]() loadelf version 3.30 Input ELF format filename = rom0 ![]() 0 01000000 00019bf0 .. Loaded, rom0 ![]() start address 0x1000008 gp address 00000000 # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. read/write allocate memory 4000 open name rom0:ROMVER flag 1 data 44078 open fd = 2 loadmodule: fname rom0 ![]() loadmodule: id 25, ret 0 _spu_rev_offsetaddr 1dfff1 ### addr = 2097120 size = 32 _spu_rev_offsetaddr 1f9021 ### addr = 1034255 size = 28640 # Restart. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Restart Done. (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_532.86;1 (SYSTEM.CNF) Software version = 1.00 (SYSTEM.CNF) Disc region type = PAL (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_532.86;1 (SYSTEM.CNF) Software version = 1.00 (SYSTEM.CNF) Disc region type = PAL Get Reboot Request From EE PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver.0.9.1 Copyright 1999 © Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 ©SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname cdrom0:¥SCES_532.86;1 secname all loadelf version 3.30 (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_532.86;1 (SYSTEM.CNF) Software version = 1.00 (SYSTEM.CNF) Disc region type = PAL Input ELF format filename = cdrom0:¥SCES_532.86;1 0 00100000 00043000 ..... 1 00143000 000b2610 ............ Loaded, cdrom0:¥SCES_532.86;1 start address 0x1001b4 gp address 00000000 # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. Elf entry point @ 0x001001b4 about to get recompiled. Load patches first. comment: patched by Ge-Force (GameDB) Patches Loaded: 1 Found Cheats file: 'DF659E77.pnach' comment: patched By Ge-Force comment: Designed with Brute force and ignorance, may have issues comment: Relatively untested comment: Use Full Boot Loaded 1 Cheats from 'DF659E77.pnach' at 'C:\Users\Levitikan\Documents\PCSX2\cheats' Overall 1 Cheats loaded GSdx Lookup CRC ![]() Get Reboot Request From EE PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver. 2.2 Copyright 1999-2002 © Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 ©SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) decompressing old ELF (size is 561166) Get Reboot Request From EE CMD_READP call CMD_READP call CMD_READP call CMD_READP call CMD_READP call CMD_READP call PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete IOP Realtime Kernel Ver.0.9.1 Copyright 1999 © Sony Computer Entertainment Inc. Reboot service module.(99/11/10) Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. cdvd driver module version 0.1.1 ©SCEI sce_fileio: unrecognized code ff Get Reboot Request From EE PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver. 2.2 Copyright 1999-2002 © Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 ©SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadmodule: fname cdrom0:¥DRIVERS¥UNDERLRD.IRX;1 args 0 arg Underlord v1.1 started (start() @0x0003eb30) loadmodule: id 25, ret 0 open fail name ¥VAG¥VAGWAD.COM;1 open fail name ¥VAG¥VAGWAD.JAP;1 open fail name ¥VAG¥VAGWAD.KOR;1 open fail name ¥VAG¥VAGWAD.RUS;1 open fail name ¥VAG¥VAGWAD.POR;1 open fail name ¥VAG¥VAGWAD.DUT;1 open fail name ¥VAG¥VAGWAD.UKE;1 loadmodule: fname cdrom0:¥DRIVERS¥DEV9.IRX;1 args 0 arg dev9: unknown dev9 hardware. loadmodule: id 26, ret 1 loadmodule: fname cdrom0:¥DRIVERS¥SIO2MAN.IRX;1 args 0 arg loadmodule: id 27, ret 0 loadmodule: fname cdrom0:¥DRIVERS¥SIO2D.IRX;1 args 0 arg loadmodule: id 28, ret 0 loadmodule: fname cdrom0:¥DRIVERS¥DBCMAN.IRX;1 args 0 arg loadmodule: id 29, ret 0 loadmodule: fname cdrom0:¥DRIVERS¥MC2_D.IRX;1 args 0 arg loadmodule: id 30, ret 2 loadmodule: fname cdrom0:¥DRIVERS¥DS2O_D.IRX;1 args 0 arg loadmodule: id 31, ret 0 loadmodule: fname cdrom0:¥DRIVERS¥DS2O_D.IRX;1 args 0 arg loadmodule: id 32, ret 0 loadmodule: fname cdrom0:¥DRIVERS¥LIBSD.IRX;1 args 0 arg loadmodule: id 33, ret 0 loadmodule: fname cdrom0:¥DRIVERS¥USBD.IRX;1 args 43 arg hub=1 USB Driver (Version 1.4.0) loadmodule: id 34, ret 2 loadmodule: fname cdrom0:¥DRIVERS¥USBKEYBD.IRX;1 args 0 arg loadmodule: id 35, ret 0 loadmodule: fname cdrom0:¥DRIVERS¥989NSNM.IRX;1 args 9 arg do_rpc=0 ========================================================== 989snd ©2000-2003 Sony Computer Entertainment America by Buzz Burrowes v3.1.4 (built Sep 9 2004 at 12:50:39) (pre-release 24) NO MIDI VERSION! No MIDI, AME, or basic VAG sounds (banks and streams only) NO VAG STREAM VERSION! (build with sce library rev 2.7.2) ========================================================== Thread Priorities: Sound Tick = 9 Main RPC = 58 Loading RPC = 59 Streaming = 60, 61, 62, 63 ========================================================== loadmodule: id 36, ret 0 loadmodule: fname cdrom0:¥DRIVERS¥LGAUD.IRX;1 args 47 arg thpri=53 lgAud Version 1.10.001, built on Mar 23 2004 at 19:26:01 * thread priority 53 * RPC server with max stream size: 2400 bytes loadmodule: id 37, ret 2 loadmodule: fname cdrom0:¥DRIVERS¥OVERLRD2.IRX;1 args 19 arg iso_cd ======== overlrd2.irx startup ======== mem size: total mem free: max mem free: used: start() addr: 0x00098530 ======== overlrd2.irx post-startup ======== mem size: total mem free: max mem free: used: loadmodule: id 38, ret 0 Closing plugins... Closing DEV9 Closing FW Closing USB Closing CDVD Closing SPU2 Closing PAD Closing GS Plugins closed successfully. Shutting down plugins... Plugins shutdown successfully. (GameDB) Unloading...
03-19-2018, 05:36 PM
(UP)
I've got the same problems and the same emulog test of this guy after the error.The game freezing randomly,also with 60hz and progressive scan(in the wiki of Jak x these options are reccomended but it always freezing randomly in menu or races)
03-19-2018, 05:45 PM
Did you try running fro your original disk?
03-19-2018, 05:55 PM
Yes,same problem.The game freeze randomly but audio continues until it ends.
03-21-2018, 09:38 PM
Maybe it needs another patch to work well?Also it ever freezing in the deathmatch race in the arena of spargus city when you are in the customization menus and frequently in random races.Its very frustrating...
There arent emulation speed problems and no errors are showed in the emulog when it freezes.
03-21-2018, 10:44 PM
maybe another patch for it would work, and it has happened occasionally in the customization menu but most of the time in the races and it's crashed in most of the races i think, don't think it is track specific.
No emulation or speed problems for me either |
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