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Jak X Random Freezes (known bug?)
#1
I've done some preliminary research into this problem, and it seems to be a semi-common problem. Whenever I play Jak X: Combat Racing, the game periodically locks up at seemingly random times. The audio still works fine, but the actual gameplay freezes. If I pause and resume the emulation, the audio continues to play but the screen is just black. There's no consistent rule, how long I've been playing, what I've been doing, what settings I use, etc. When I looked up this problem whenever someone else asked for help usually they were asked to provide their emulog.txt, so I took the liberty of copying mine here.

Code:
PCSX2 1.5.0-20180827212619 - compiled on Aug 27 2018
Savestate version: 0x9a0d0000

Host Machine Init:
Operating System =  Microsoft Windows 8.1 Pro (build 9600), 64-bit
Physical RAM     =  24527 MB
CPU name         =  AMD Ryzen 7 2700X Eight-Core Processor
Vendor/Model     =  AuthenticAMD (stepping 02)
CPU speed        =  3.699 ghz (16 logical threads)
x86PType         =  Standard OEM
x86Flags         =  178bfbff 7ed8320b
x86EFlags        =  2fd3fbff

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA
SSE4a

Reserving memory for recompilers...

Loading plugins from F:\ROM *****\Playstation 2\PCSX2\plugins...
Bound   GS: GSdx32-AVX2.dll [GSdx 20180827212619 (MSVC 19.00 AVX2/AVX2) 1.1.0]
Bound  PAD: LilyPad.dll [LilyPad (20180827212619) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20180827212619 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20180827212619 0.11.0]
Bound  USB: USBnull.dll [USBnull Driver 20180827212619 0.7.0]
Bound   FW: FWnull.dll [FWnull Driver 20180827212619 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20180827212619 0.5.0]
Plugins loaded successfully.

(GameDB) 9632 games on record (loaded in 124ms)
HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D 11 (Hardware renderer)
Opening CDVD
isoFile open ok: F:\ROM *****\Playstation 2\ISOs\Jak X - Combat Racing.iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2276032 sectors)
Opening USB
Opening FW
Opening DEV9
GSdx Lookup CRC:0
McdSlot 0 [File]: F:\ROM *****\Playstation 2\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: F:\ROM *****\Playstation 2\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA     v01.60(07/02/2002)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.63, ctm:196Mhz, cpuclk:147Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20020207-164243,ROMconf,PS20160AC20020207.bin:11552>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  7 2002 16:41:20
 CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_974.29;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SCUS_974.29;1) Game CRC = 0x3091E6FB, EntryPoint = 0x001001B4
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_974.29;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
   Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0:OSDSYS secname all
loadelf version 3.30
Input ELF format filename = rom0:OSDSYS
0 00100000 0004c718 .....
Loaded, rom0:OSDSYS
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..
ROM directory not found

PlayStation 2 ======== Update reboot complete
cdvdman Init
rmreset start
rmreset end
clearspu: completed
Pad Driver for OSD (2000/12/05 18:05) 392, 128

IOP Realtime Kernel Ver.0.9.1
   Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
read/write allocate memory 4000
open name rom0:ROMVER flag 1 data 48a78
open fd = 2
loadmodule: fname rom0:ATAD args 0 arg
ATA: DEV9C version 0x0: unknown device detected
loadmodule: id 31, ret 1
loadmodule: fname rom0:HDDLOAD args 28 arg -osd
loadmodule: id -200, ret 1
open name rom0:FONTM flag 1 data 48a78
open fd = 2
open name rom0:FNTIMAGE flag 1 data 48a78
open fd = 2
open name rom0:SNDIMAGE flag 1 data 48a78
open fd = 2
open name rom0:TEXIMAGE flag 1 data 48a78
open fd = 2
open name rom0:ICOIMAGE flag 1 data 48a78
open fd = 2
open name rom0:TZLIST flag 1 data 48a78
open fd = 2
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
_spu_rev_offsetaddr 1d9021
### addr = 968719  size = 28640
open name rom0:ROMVER flag 1 data 48a78
open fd = 2
open name rom1:DVDID flag 1 data 48a78
open fd = -6
(UpdateVSyncRate) Mode Changed to DVD NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
(Custom resolution) Framebuffer size set to 640x448 (1920x1344)
Additional 0 pixels overhead by enabling Large Framebuffer
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_974.29;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_974.29;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ExecutePs2GameDisk
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_974.29;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_974.29;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
open name cdrom0:¥SYSTEM.CNF;1 flag 4 data 48a78
open fd = 2
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_974.29;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_974.29;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
   Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0:PS2LOGO secname all
loadelf version 3.30
Input ELF format filename = rom0:PS2LOGO
0 00100000 0003016c ....
Loaded, rom0:PS2LOGO
start address 0x100008
gp address 00000000
loadelf: fname rom0:PS2LOGO secname all
loadelf version 3.30
Input ELF format filename = rom0:PS2LOGO
0 00100000 0003016c ....
Loaded, rom0:PS2LOGO
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
read/write allocate memory 4000
open name rom0:ROMVER flag 1 data 44a78
open fd = 2
loadmodule: fname rom0:OSDSND args 0 arg
loadmodule: id 25, ret 0
_spu_rev_offsetaddr 1dfff1
### addr = 2097120  size = 32
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
(UpdateVSyncRate) Mode Changed to NTSC.
(Custom resolution) Framebuffer size set to 640x512 (1920x1536)
Additional 0 pixels overhead by enabling Large Framebuffer
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_974.29;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_974.29;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
   Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SCUS_974.29;1 secname all
loadelf version 3.30
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_974.29;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
Input ELF format filename = cdrom0:¥SCUS_974.29;1
0 00100000 000f00e0 ................
Loaded, cdrom0:¥SCUS_974.29;1
start address 0x1001b4
gp address 00000000
loadelf: fname cdrom0:¥SCUS_974.29;1 secname all
loadelf version 3.30
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_974.29;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
Input ELF format filename = cdrom0:¥SCUS_974.29;1
0 00100000 000f00e0 ................
Loaded, cdrom0:¥SCUS_974.29;1
start address 0x1001b4
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x001001b4 about to get recompiled. Load patches first.
comment: patched by Ge-Force
(GameDB) Patches Loaded: 1
Found Cheats file: '3091E6FB.pnach'
comment: patched By Ge-Force
comment: Designed with Brute force and ignorance, may have issues
comment: Relatively untested
comment: Use Full Boot
Loaded 1 Cheats from '3091E6FB.pnach' at 'F:\ROM *****\Playstation 2\PCSX2\cheats'
Overall 1 Cheats loaded
GSdx Lookup CRC:3091E6FB
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
   Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
Get Reboot Request From EE
CMD_READP call
CMD_READP call
CMD_READP call
CMD_READP call
CMD_READP call
CMD_READP call
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete

IOP Realtime Kernel Ver.0.9.1
   Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
cdvd driver module version 0.1.1 (C)SCEI
sce_fileio: unrecognized code ff
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
   Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥DRIVERS¥UNDERLRD.IRX;1 args 0 arg
Underlord v1.1 started (start() @0x0003eb30)
loadmodule: id 25, ret 0
open fail name ¥VAG¥VAGWAD.COM;1
open fail name ¥VAG¥VAGWAD.JAP;1
open fail name ¥VAG¥VAGWAD.KOR;1
open fail name ¥VAG¥VAGWAD.RUS;1
open fail name ¥VAG¥VAGWAD.POR;1
open fail name ¥VAG¥VAGWAD.DUT;1
open fail name ¥VAG¥VAGWAD.UKE;1
loadmodule: fname cdrom0:¥DRIVERS¥DEV9.IRX;1 args 0 arg
dev9: unknown dev9 hardware.
loadmodule: id 26, ret 1
loadmodule: fname cdrom0:¥DRIVERS¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥DRIVERS¥SIO2D.IRX;1 args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥DRIVERS¥DBCMAN.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥DRIVERS¥MC2_D.IRX;1 args 0 arg
loadmodule: id 30, ret 2
loadmodule: fname cdrom0:¥DRIVERS¥DS2O_D.IRX;1 args 0 arg
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥DRIVERS¥DS2O_D.IRX;1 args 0 arg
loadmodule: id 32, ret 0
loadmodule: fname cdrom0:¥DRIVERS¥LIBSD.IRX;1 args 0 arg
loadmodule: id 33, ret 0
loadmodule: fname cdrom0:¥DRIVERS¥USBD.IRX;1 args 43 arg hub=1
USB Driver (Version 1.4.0)
loadmodule: id 34, ret 2
loadmodule: fname cdrom0:¥DRIVERS¥USBKEYBD.IRX;1 args 0 arg
loadmodule: id 35, ret 0
loadmodule: fname cdrom0:¥DRIVERS¥989NSNM.IRX;1 args 9 arg do_rpc=0

==========================================================
989snd (c)2000-2003 Sony Computer Entertainment America
by Buzz Burrowes                               v3.1.4
                       (built Sep  9 2004 at 12:50:39)
                                        (pre-release 24)

NO MIDI VERSION! No MIDI, AME, or basic VAG sounds
                 (banks and streams only)


NO VAG STREAM VERSION!

(build with sce library rev 2.7.2)
==========================================================
   Thread Priorities:
                        Sound Tick = 9
                          Main RPC = 58
                       Loading RPC = 59
                         Streaming = 60, 61, 62, 63
==========================================================

loadmodule: id 36, ret 0
loadmodule: fname cdrom0:¥DRIVERS¥LGAUD.IRX;1 args 47 arg thpri=53
lgAud Version 1.10.001, built on Mar 23 2004 at 19:26:01
* thread priority 53
* RPC server with max stream size: 2400 bytes
loadmodule: id 37, ret 2
loadmodule: fname cdrom0:¥DRIVERS¥OVERLRD2.IRX;1 args 19 arg iso_cd
======== overlrd2.irx startup ========
     mem size:
total mem free:
 max mem free:
         used:
 start() addr: 0x00098530
======== overlrd2.irx post-startup ========
     mem size:
total mem free:
 max mem free:
         used:
loadmodule: id 38, ret 0
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading...
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