02-17-2019, 03:49 AM
(This post was last modified: 02-17-2019, 03:51 AM by hallowf.
Edit Reason: color on bullet list
)
Hey there everyone,
First of all i hope I'm posting this in the right thread never used forums much..
I'm a new user, loving the emulator so far but I found that creating game configs for each game was a bit tedious, so I decided to write some scripts and a simple cli to help automate the configuration of the new presets you can find them here Scripts, Cli
As a kid I played a lot of ps2 (pcsx2 brings back so many good memories) and always wanted to be able to make my own games the first time I tried writing C++ found that it was harder than what I had previously anticipated, let alone 3D editing, animating, networking and all that nice stuff
And this is probably already known but since I couldn't find it just letting everyone know that using HW hacks alpha fixes the shadows in Jak and Daxter series but I'm still experiencing some texture issues in Jak 3 right at the start in the arena I'm using:
First of all i hope I'm posting this in the right thread never used forums much..
I'm a new user, loving the emulator so far but I found that creating game configs for each game was a bit tedious, so I decided to write some scripts and a simple cli to help automate the configuration of the new presets you can find them here Scripts, Cli
As a kid I played a lot of ps2 (pcsx2 brings back so many good memories) and always wanted to be able to make my own games the first time I tried writing C++ found that it was harder than what I had previously anticipated, let alone 3D editing, animating, networking and all that nice stuff

And this is probably already known but since I couldn't find it just letting everyone know that using HW hacks alpha fixes the shadows in Jak and Daxter series but I'm still experiencing some texture issues in Jak 3 right at the start in the arena I'm using:
- PCSX2 v1.5.0-dev-2948-gdabc99f46
- preset 3
- EE Cyclerate -1
- MTVU
- Direct3d 11 hardware
- GSdx-sse4
- allow 8-bit
- HW hack alpha
- no mipmapping