06-27-2015, 04:00 AM
Hey there. Here's the thing: After a long wait, I could finally play Justice League Heroes in HD!! The game now runs properly with Directx11 hardware graphics. The game works a little slow, so I had to use the speed hacks. I'm using a Core2Quad Q6600 2.4 GHz, 4 GB RAM (3.5 usable, since my Windows 7 is 32 bit), Motherboard DP35DP, Graphics Card Nvidia N560GTX. The game runs great, except for this problem:
wich shortly after it starts to self repair, like this:
Here is my setup of the emulator:
and I'm not using any manual game fixes. By the way, I'm using the Super VU recompiler, because if I use the microVUrecompiler the screen goes black for a few tenths of seconds every now and then, and it's annoying. Also, I'm using both clamping modes at maximun, because the game doesn't work at all without them, at least in my computer.
I also took a few GSDumps, here (in the pictures that seem fine, they are not: in the upper left corner of the screen it can be seen a texture missing):
https://onedrive.live.com/redir?resid=4C...file%2crar
And this problem remains throughout the entire game. For example, at the interdimensional place, I ended up running mostly in the air, because the textures didn't load, or loaded after I ran through the place. A workaout solution I found was to press start when this happens, so I give the game time to properly load the textures. But this only works for the screen the camera is showing, I had to practically do it at every step. This doesn't happen always, but it does extremely often. The only thing I could think of was to disable both the EECyclerate and the VU Cycle Stealing. It worked, at least at the start screen of the beginning of the game (it's the first moment of the game, wich is shown all black in the previous photo) that didn't look black at all; but the game worked extremely slow. I don't think the problem is neither the resolution nor the texture filtering, since I have understood that this is done by the Graphics Card in DirectX11 Hardware mode. Also, I tried to apply the 4GB patch to this version of the emulator (1.3.1-581), but the exe shows the message that it couldn't open the executable, and then it closes. It makes a backup of the exe, though.
So,
1) Are the speedups the problem? I'm not sure because I only played the game without them for a little while. During that time, there weren't any textures missing. If not, what could be the problem?
2) If the speedups are the problem, is there some other way to make the game run faster? without them, the game runs at 20-30 fps.
3) I recently made a modification in the BIOS, the one that allows the VirtualBox to use more than one core in virtual machines. Could this be related?
For any doubts left, the emuLog is at the bottom of this post.
wich shortly after it starts to self repair, like this:
Here is my setup of the emulator:
and I'm not using any manual game fixes. By the way, I'm using the Super VU recompiler, because if I use the microVUrecompiler the screen goes black for a few tenths of seconds every now and then, and it's annoying. Also, I'm using both clamping modes at maximun, because the game doesn't work at all without them, at least in my computer.
I also took a few GSDumps, here (in the pictures that seem fine, they are not: in the upper left corner of the screen it can be seen a texture missing):
https://onedrive.live.com/redir?resid=4C...file%2crar
And this problem remains throughout the entire game. For example, at the interdimensional place, I ended up running mostly in the air, because the textures didn't load, or loaded after I ran through the place. A workaout solution I found was to press start when this happens, so I give the game time to properly load the textures. But this only works for the screen the camera is showing, I had to practically do it at every step. This doesn't happen always, but it does extremely often. The only thing I could think of was to disable both the EECyclerate and the VU Cycle Stealing. It worked, at least at the start screen of the beginning of the game (it's the first moment of the game, wich is shown all black in the previous photo) that didn't look black at all; but the game worked extremely slow. I don't think the problem is neither the resolution nor the texture filtering, since I have understood that this is done by the Graphics Card in DirectX11 Hardware mode. Also, I tried to apply the 4GB patch to this version of the emulator (1.3.1-581), but the exe shows the message that it couldn't open the executable, and then it closes. It makes a backup of the exe, though.
So,
1) Are the speedups the problem? I'm not sure because I only played the game without them for a little while. During that time, there weren't any textures missing. If not, what could be the problem?
2) If the speedups are the problem, is there some other way to make the game run faster? without them, the game runs at 20-30 fps.
3) I recently made a modification in the BIOS, the one that allows the VirtualBox to use more than one core in virtual machines. Could this be related?
For any doubts left, the emuLog is at the bottom of this post.