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King's Field 4 (The Ancient City) internal resolution problem
#1
Hi, i'm starting to play KF4 again, but i want a bigger internal resolution.

Soo i changed it to 8X, then i got this problem...

   

the lava texture have the same problem too. 

This is my config:

   

Please help  Sad

Other info:
CORE I5 7600
GTX 1060 6GB
16 GB RAM
WIN 10
Using PCSX2 1.4.0
Trying to play the game whit ISO.
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#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#3
Code:
PCSX2 1.4.0-20160105132032- compiled on Jan  5 2016
Savestate version: 0x9a0b0000

Host Machine Init:
Operating System =  Microsoft Windows 10 Pro (build 16299), 64-bit
Physical RAM     =  16347 MB
CPU name         =  Intel(R) Core(TM) i5-7600 CPU @ 3.50GHz
Vendor/Model     =  GenuineIntel (stepping 09)
CPU speed        =  3.503 ghz (4 logical threads)
x86PType         =  Standard OEM
x86Flags         =  bfebfbff 7ffafbff
x86EFlags        =  2c100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins...
Binding   GS: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\gsdx32-avx.dll 
Windows 10.0.16299
Binding  PAD: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\lilypad.dll 
Binding SPU2: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\spu2-x.dll 
Binding CDVD: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\cdvdGigaherz.dll 
Binding  USB: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\USBnull.dll 
Binding   FW: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\FWnull.dll 
Binding DEV9: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\DEV9null.dll 
Plugins loaded successfully.

(GameDB) 9693 games on record (loaded in 121ms)
HLE Notice: ELF does not have a path.


Initializing plugins...
Init GS
Windows 10.0.16299
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: OpenGL (Hardware mode)
Opening CDVD
isoFile open ok: D:\ps2 games\King's Field - The Ancient City.iso
Image type  = DVD
 * CDVD Disk Open: DVD, Single layer or unknown:
 * * Track 1: Data (Mode 1) (1691856 sectors)
Opening USB
Opening FW
Opening DEV9
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 1060 6GB/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 388.59
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_draw_buffers_blend is available
INFO: GL_ARB_separate_shader_objects is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_copy_image is available
INFO: GL_ARB_buffer_storage is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_clip_control is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available

McdSlot 0 [File]: C:\Users\Samuel\Documents\PCSX2\memcards\my memory card.ps2
McdSlot 1 [File]: C:\Users\Samuel\Documents\PCSX2\memcards\my memory card 2.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Japan   v02.20(05/09/2006)  Console
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
# Initialize memory (rev:4.00, ctm:392Mhz, cpuclk:294Mhz detected)

PlayStation 2 ======== Hard reset boot
 ROMGEN=2006-0905, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
 <20060905-125923,ROMconf,PS20220WC20060905.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (400:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Sep  5 2006 12:57:08
  CPUID=2e20, BoardID=0, ROMGEN=2006-0905, 32M


IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc. 
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
loadelf: fname rom0:OSDSYS secname all
loadelf version 3.30
Input ELF format filename = rom0:OSDSYS
0 00100000 00058a48 ......
Loaded, rom0:OSDSYS
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init
rmreset start
rmreset end
clearspu: completed
Pad Driver for OSD (2000/12/05 18:05) 392, 128

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc. 
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
read/write allocate memory 4000
open name rom0:OSDVER flag 1 data 4aa78
open fd = 2
open name rom0:ROMVER flag 1 data 4aa78
open fd = 2
open name rom0:XDEV9 flag 1 data 4aa78
open fd = 2
loadmodule: fname rom0:XDEV9 args 0 arg 
dev9: unknown dev9 hardware.
loadmodule: id 32, ret 1
loadmodule: fname rom0:XDEV9SERV args 0 arg 
loadmodule: id -200, ret 1
open name rom0:ROMVER flag 1 data 4aa78
open fd = 2
open name rom0:FONTM flag 1 data 4aa78
open fd = 2
open name rom0:FNTIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:SNDIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:TEXIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:ICOIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:TZLIST flag 1 data 4aa78
open fd = 2
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
_spu_rev_offsetaddr 1d9021
### addr = 968719  size = 28640
get val add 3c0 type 2 ret 1ff000
get val add 1ff000 type 2 ret 0
open name rom0:PS1ID flag 1 data 4aa78
open fd = 2
open name rom0:PS1VERJ flag 1 data 4aa78
open fd = 2
open name rom1:DVDID flag 1 data 4aa78
open fd = -2
Frame buffer size set to  640x512 (5120x4096)
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
HLE Notice: ELF does not have a path.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: OpenGL (Hardware mode)
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 1060 6GB/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 388.59
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_draw_buffers_blend is available
INFO: GL_ARB_separate_shader_objects is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_copy_image is available
INFO: GL_ARB_buffer_storage is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_clip_control is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available

Opening CDVD
isoFile open ok: D:\ps2 games\King's Field - The Ancient City.iso
Image type  = DVD
 * CDVD Disk Open: DVD, Single layer or unknown:
 * * Track 1: Data (Mode 1) (1691856 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Users\Samuel\Documents\PCSX2\memcards\my memory card.ps2
McdSlot 1 [File]: C:\Users\Samuel\Documents\PCSX2\memcards\my memory card 2.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Japan   v02.20(05/09/2006)  Console
# Initialize memory (rev:4.00, ctm:392Mhz, cpuclk:294Mhz detected)

PlayStation 2 ======== Hard reset boot
 ROMGEN=2006-0905, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
 <20060905-125923,ROMconf,PS20220WC20060905.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (400:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Sep  5 2006 12:57:08
  CPUID=2e20, BoardID=0, ROMGEN=2006-0905, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_203.18;1
(SYSTEM.CNF) Software version = 2.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_203.18;1) Game CRC = 0x36E02E91, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_203.18;1
(SYSTEM.CNF) Software version = 2.00
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc. 
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_203.18;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_203.18;1
0 00100000 00346fe4 .....................................................
Loaded, cdrom0:¥SLUS_203.18;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.1
    Copyright 1999-2001 (C) Sony Computer Entertainment Inc. 
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥IOP¥SIO2MAN.IRX;1 args 0 arg 
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥IOP¥PADMAN.IRX;1 args 0 arg 
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥IOP¥MCMAN.IRX;1 args 0 arg 
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥IOP¥MCSERV.IRX;1 args 0 arg 
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥IOP¥LIBSD.IRX;1 args 0 arg 
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥IOP¥MODMIDI.IRX;1 args 0 arg 
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥IOP¥MODHSYN.IRX;1 args 0 arg 
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥IOP¥SDRDRV.IRX;1 args 0 arg 
SDR driver version 2.0.0 (C)SCEI
 Exit rsd_main 
loadmodule: id 32, ret 0
loadmodule: fname cdrom0:¥IOP¥FSIOPSND.IRX;1 args 0 arg 
loadmodule: id 33, ret 0
Un-support
Un-support
Stream Buffer 1Bank 32768byte 5banks 163840byte used
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
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#4
1 - try latest git
2 - 8x may be an overkill if you aren't using a big 4k monitor.
setting it to x4 maybe x6 should be more than enough
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#5
(04-02-2018, 08:11 AM)jesalvein Wrote: 1 - try latest git
2 - 8x may be an overkill if you aren't using a big 4k monitor.
setting it to x4 maybe x6 should be more than enough

1 - please, could you explain more about this?
2 - I have tested 2x, 3x, 4x and all the others internal resolutions but i keep whit the same texture bug.

The textures whit problems are animated ones. I have tried the offset settings to fix it but didn't work, maybe i need to find the certain number...

I found other post in this forum and the guy have the same problem...
Link: https://forums.pcsx2.net/Thread-King-s-F...cal-issues
Reply
#6
(04-02-2018, 07:21 PM)eagleyes005 Wrote: 1 - please, could you explain more about this?

https://buildbot.orphis.net/pcsx2/
CPU: I3-4160 3.6GHZ
Motherboard: Asrock B85M - DGS
RAM: Hyper X Savage 2x8GB 1.6GHZ cl9
GPU: Asus AMD Radeon R7 360 OC 2GB GDDR5
OS: Windows 7 Ultimate SP1 64bit
Reply
#7
Also consider setting the Sprite and Round Sprite settings to Half, or Full. If neither works, then consider Align Sprite.
Problems? Check out the development builds for the latest updates.

Mobo: ASUS Prime Z370-A
CPU: Intel i7-8700K (3.7 GHz)
RAM: G.Skill TridentZ, 2x8 GB DDR4 (3000 MHz)
GPU: EVGA GeForce GTX 1070 Ti FTW2 (8 GB)
OS: Windows 10 Pro (64 bit)

Oh yeah Red Pandas are cool too.


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