Kingdom Hearts 2 Final Mix 60fps hack.
And post your specs, since you seem so sure that your system is capable of running this game at 100% speed but you only posted the GPU.

To run this game WITH the 60 FPS patch you'll increase the CPU usage so it's important to know what you have running. And like bositman also mentioned - which speedhacks are you running if any. Because they can mess with the framerate too.
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I have a GTX 670, i5 3770 (or close to it.) 8GB of ram. I'm not at home now but I 'll check for speedhacks later tonight.
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I believe you'll want EE cycle rate turned off as well, It downclocks the EE (which to my knowledge is similar to a CPU for the PS2) to reduce system requirements, But since you are increasing the framerate the EE needs to be running at full speed to handle it.

Also some effects are sped up (collecting Munny is animated at twice the speed) sadly there isn't a way to fix this that i am aware of :/
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I checked and my EE cycle was at the default.
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(12-03-2014, 02:20 AM)ajtpak Wrote: Do you have a KH 2 Final mix+ 60fps hack? Or would this one work with it as well? EDIT: Yes I know I resurrected a really old thread

You know that Kingdom Hearts II Final Mix+ is not a game, right? It's a Japan-only combo deal that includes Kingdom Hearts II Final Mix and Kingdom Hearts Re:Chain of Memories
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I have i5-4210U with Intel HD 4400.

I can run KH 2 at 60fps but KH2FM is only around 36-42.
I followed recommendations by staffs(raising EE cyclerate to 2(didn't do anything), less resolution than native(helped a bit), checking MTVU box(significant raise), and on average it did increase but the fps is so inconsistent.

Will this hack make the game faster?

If so, How do I go to SPU2-X and set the syncho rating to Asynch mix?

Also, how do I add the pnach code??

Lastly, can I use both MTVU setting+less resolution with 60fps hack?
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This hack won't make it go faster, in fact it doubles your requirements for the game since it effectively runs the game at double the framerate and then sets it back to 60FPS.
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can i get it run at 45 or 50 fps without slow motion ?
Use upper slash ability - I can't launch enemy into the air as high as i can do when this hack is unactivated
it just launch enemy up to 2 feet instead of 10 feet as normal
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(02-19-2015, 05:17 PM)g.a.u Wrote: can i get it run at 45 or 50 fps without slow motion ?
Use upper slash ability - I can't launch enemy into the air as high as i can do when this hack is unactivated
it just launch enemy up to 2 feet instead of 10 feet as normal

You need to turn off the hack in order to get in-game physics back to normal. No way around it, sorry.

(02-01-2014, 05:17 AM)Asmodean Wrote: Messing with engine-locked frame limits can mess with collision. Such as jumping, object interaction in certain instances. I've noticed this in other console ported PC games that I've done this for in the past. I don't know any work around for it myself personally, unfortunately.
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(04-09-2013, 03:15 AM)VIRGIN KLM Wrote: Nope unfortunately on both questions.
Kingdom Hearts 1 and it's FM version do not assign gameplay speed modifier on their accessible RAM (could be done with an ELF hack but I have no idea how to do that).
KH 1.5 is 1280x720 @30fps 2D and 1024x720 @30fps 3D. There's no sign of antialiasing too, pretty bored-development fact.

(04-29-2013, 02:16 AM)VIRGIN KLM Wrote: Not really, I believe they didn't do it simply because they didn't want to change the feeling of the game (aesthetics direction-wise) and because it would add some extra work for their 3D function. You can actualy force PS3 to render the remaster on 1920x1080@30 + 2XMSAA with a hacked PS3 and it runs perfectly. Never-ever believe what people say on interviews, I already have concrete proof to prove false 4-5 stuff Square Enix said about a couple of their titles that I bet if I'd say/reveal them I'd end up get sued.

Got any news on KH HD II.5 ReMIX? I'd love to know if it's running at 1080p30 or not.
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Did I mention that for KH2 you can combine the 60fps patch and the half-speed patch to get 120fps? These are the codes I'm using for the Final Mix version:

// 60 FPS Kingdom Hearts 2 Final Mix
patch=1,EE,00349E1C,extended,00000000
// Half game speed
patch=1,EE,20349E0C,word,3F000000 // 3F800000

You also have to modify the PCSX2_vm.ini and set FramerateNTSC to 119.88.

The only problem is that the PS2 isn't powerful enough to run the game at those fps (it will frameskip, running at 60fps internally), so you need to overclock the EE with this build: http://forums.pcsx2.net/Thread-Overclock...#pid431947

For me, a 30% overclock makes the game stay at 120fps at all times.

Does anyone know a half speed patch for the first game?


BTW, another optional (and worse) way of getting 120fps is using this code I made:

// 1/4 game speed
patch=1,EE,20349E0C,word,3E800000 // 3F800000

Because the game runs at Hz/2 fps, you have to set FramerateNTSC to 239.76. With vsync enabled at 120Hz, it will cap you at 120 external fps, and that would be half the speed. With vsync disabled, it runs fine, but some animations (munny, menu cursor, etc) run at x4 the speed, instead of x2 as with the other 2 patches. Those are the reasons why I prefer the first method.
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