Kingdom Hearts 2 Final Mix 60fps hack.
#61
You think you can get Re:COM too? Since you're on a role here.

Think Okami also has a switch?
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#62
Xendran, If this isn't to tall of an order. Could you do FFX Int? Or even just post a guide on how you came across these values?
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#63
Great to see that what I said almost a year ago that is possible and alot of people ran to tell me I'm wrong is finaly possible and available to public. (Though it makes me question the integrity of some people) I hope there will be a way to make more games work like that.
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#64
I am so tempted to make a 30fps to 60fps thread similar to the widescreen thread.
It's amazing how far we have come in regards to researching PS2 and PS2 games. 6-7 years ago you people would have said it was impossible.
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#65
(07-03-2013, 09:03 PM)Xendran2 Wrote: It requires nearly double the power, but you just enable the code and you're good to go.
For those with weaker pcs, you can actually set the value to 2 to play it at lower than 30fps without losing animation speed. Perfect internal frame skipping

Ummmm 24fps Kingdom Hearts. Very cinematic to go with a 2.35:1 widescreen hack
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#66
Looks like the 60fps hack does cause some glitching with the voice acting. The cues for voices come in at the wrong time.
Not really a huge issue, but it could get annoying if you're playing it for the story.

When it comes to gameplay though, it's totally worth the minor glitching to have that 60fps.
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#67
Nothing that can't be somewhat fixed I guess.
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#68
// 60 FPS Kingdom Hearts Re: Chain of Memories NTSC U/C
patch=1,EE,004386B0,extended,00000000

// 60 FPS Kingdom Hearts Re: Chain of Memories JP
patch=1,EE,0043C930,extended,00000000
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#69
I wonder. VIRGIN KLM, If i recall correctly your patch doubles the speed of the game, But than halves the 3D part resulting in smoother play, Do you think there is one of each for 2d animations and sound? Because if so we can have the best of both worlds. Maybe Xendran knows how to find said code (if it exists)?
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#70
I don't get what you mean? The 60fps codes have no impact on sound other than minor issues with voice audio cues.
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