12-07-2011, 11:49 AM
On Kingdom hearts II, When I try to load a game save the text isn't visible and when I load the save game, I get a black screen. Does anyone know how to fix this? I'm using PCSX2 0.9.8.
Kingdom Hearts 2 Video Problems 0.9.8
|
12-07-2011, 11:49 AM
On Kingdom hearts II, When I try to load a game save the text isn't visible and when I load the save game, I get a black screen. Does anyone know how to fix this? I'm using PCSX2 0.9.8.
12-07-2011, 12:19 PM
did you change sound plugin after the last save?
12-07-2011, 08:36 PM
I didn't change any settings. I just loaded the game up, tried to load my save game and the text wasn't visible and when I loaded the game the screen went black but I could hear music.
12-08-2011, 01:33 AM
It was working fine on 0.9.7. This is the first time I used it on 0.9.8.
12-08-2011, 02:06 AM
Make sure your GSdx settings are identical to the ones you used in 0.9.7, especially the Logarithmic Z and Alpha correction options
![]()
12-09-2011, 02:27 AM
also, do not rely on save states between major revisions (they can change within the space of a couple of svn's at times)
08-16-2012, 05:05 AM
i need help when im trying to load my save file for kingdom hearts 2 when your in the dungen in beast castle here is what thw consele is saying when running the game
011 Savestate version: 0x9a010000 Host Machine Init: Operating System = Microsoft Windows XP Professional Service Pack 2 (build 2600) Physical RAM = 3957 MB CPU name = Intel® Core i3 CPU M 370 @ 2.40GHz Vendor/Model = GenuineIntel (stepping 05) CPU speed = 2.393 ghz (4 logical threads) x86PType = Standard OEM x86Flags = bfebfbff 009ae3bd x86EFlags = 28100000 x86 Features Detected: MMX.. SSE.. SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2 Reserving memory for recompilers... Loading plugins... Binding GS : C:\Program Files (x86)\PCSX2 0.9.8\Plugins\gsdx-sse2-r4600.dll Windows 5.1.2600 (Service Pack 2 2.0) ATI Mobility Radeon HD 6370 (8.17.10.1043) Binding PAD : C:\Program Files (x86)\PCSX2 0.9.8\Plugins\lilypad-r4600.dll Binding SPU2 : C:\Program Files (x86)\PCSX2 0.9.8\Plugins\spu2-x-r4600.dll Binding CDVD : C:\Program Files (x86)\PCSX2 0.9.8\Plugins\cdvdGigaherz.dll Binding USB : C:\Program Files (x86)\PCSX2 0.9.8\Plugins\USBnull.dll Binding FW : C:\Program Files (x86)\PCSX2 0.9.8\Plugins\FWnull.dll Binding DEV9 : C:\Program Files (x86)\PCSX2 0.9.8\Plugins\DEV9null.dll Plugins loaded successfully. (GameDB) 9082 games on record (loaded in 426ms) HLE Notice: ELF does not have a path. Initializing plugins... Init GS Windows 5.1.2600 (Service Pack 2 2.0) ATI Mobility Radeon HD 6370 (8.17.10.1043) Init PAD Init SPU2 Init CDVD Init USB Init FW Init DEV9 Plugins initialized successfully. Opening plugins... Opening GS Opening PAD Opening SPU2 Opening CDVD isoFile open ok: C:\Games\kh2.iso Image type = DVD Fileparts = 1 * CDVD Disk Open: DVD, Single layer or unknown: * * Track 1: Data (Mode 1) (1936768 sectors) Opening USB Opening FW Opening DEV9 McdSlot 0: C:\Users\Noah\Documents\PCSX2\memcards\Mcd001.ps2 McdSlot 1: C:\Users\Noah\Documents\PCSX2\memcards\my memory card.ps2 Plugins opened successfully. EE/iR5900-32 Recompiler Reset Bios Found: USA v01.60(07/02/2002) Console BIOS rom1 module not found, skipping... BIOS rom2 module not found, skipping... BIOS erom module not found, skipping... (UpdateVSyncRate) Mode Changed to NTSC. (UpdateVSyncRate) FPS Limit Changed : 59.94 fps # Initialize memory (rev:3.63, ctm:393Mhz, cpuclk:295Mhz detected) PlayStation 2 ======== Hard reset boot ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode) <20020207-164243,ROMconf,PS20160AC20020207.bin:11552> # Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30) # TLB spad=0 kernel=1:12 default=13:30 extended=31:38 # Initialize Start. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Initialize Done. EE DECI2 Manager version 0.06 Feb 7 2002 16:41:20 CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_210.05;1 (SYSTEM.CNF) Software version = 1.00 (SYSTEM.CNF) Disc region type = NTSC ELF (cdrom0:\SLUS_210.05;1) Game CRC = 0xDA0535FD, EntryPoint = 0x0010001C (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_210.05;1 (SYSTEM.CNF) Software version = 1.00 (SYSTEM.CNF) Disc region type = NTSC IOP Realtime Kernel Ver.0.9.1 Copyright 1999 © Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 ©SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname cdrom0:¥SLUS_210.05;1 secname all loadelf version 3.30 Input ELF format filename = cdrom0:¥SLUS_210.05;1 0 00100000 00288ebc ......................................... Loaded, cdrom0:¥SLUS_210.05;1 start address 0x10001c gp address 00000000 # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. Get Reboot Request From EE ROM directory not found PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver. 2.2 Copyright 1999-2002 © Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 ©SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadmodule: fname cdrom0:¥SIO2MAN.IRX args 0 arg loadmodule: id 25, ret 0 loadmodule: fname cdrom0:¥SIO2D.IRX args 0 arg loadmodule: id 26, ret 0 loadmodule: fname cdrom0:¥DBCMAN.IRX args 0 arg loadmodule: id 27, ret 0 loadmodule: fname cdrom0:¥PAD2¥DS2O.IRX args 0 arg loadmodule: id 28, ret 0 loadmodule: fname cdrom0:¥PAD2¥DS2O.IRX args 0 arg loadmodule: id 29, ret 0 loadmodule: fname cdrom0:¥MCMAN.IRX args 0 arg loadmodule: id 30, ret 2 loadmodule: fname cdrom0:¥MCSERV.IRX args 0 arg loadmodule: id 31, ret 2 loadmodule: fname cdrom0:¥LIBSD.IRX args 0 arg loadmodule: id 32, ret 0 loadmodule: fname cdrom0:¥LIBSSL.IRX args 0 arg [44mSquare-Enix SoundDriver Jan 13 2006 13:40:39 by Hitoshi Ohori[0m loadmodule: id 33, ret 2 NO. ID BANK NO ADRS SIZE SPU System(017400:017400) SE(038fd8/038fd8:100%) BGM(0: -1: 0%,1: -1: 0%) NO. ID BANK NO ADRS SIZE SPU 000 SEB 2 0 1d4478 4d80 System(017400:017400) SE(034250/038fd8: 91%) BGM(0: -1: 0%,1: -1: 0%) NO. ID BANK NO ADRS SIZE SPU 000 SEB 2 0 1d4478 4d80 001 SEB 3 999 1d1b70 2900 System(017400:017400) SE(031948/038fd8: 86%) BGM(0: -1: 0%,1: -1: 0%) NO. ID BANK NO ADRS SIZE SPU 000 SEB 2 0 1d4478 4d80 001 SEB 3 999 1d1b70 2900 002 WAV 2 0 1d13e8 780 0BC000-0F5DDF System(017400:017400) SE(0311c0/038fd8: 86%) BGM(0: -1: 0%,1: -1: 0%) NO. ID BANK NO ADRS SIZE SPU 000 SEB 2 0 1d4478 4d80 001 SEB 3 999 1d1b70 2900 002 WAV 2 0 1d13e8 780 0BC000-0F5DDF 003 WAV 3 1 1d10e0 300 100000-104FFF System(017400:017400) SE(030eb8/038fd8: 85%) BGM(0: -1: 0%,1: -1: 0%) > Selected savestate slot 0 Loading savestate from slot 0... filename: C:\Users\Noah\Documents\PCSX2\sstates\SLUS-21005 (DA0535FD).00.p2s EE/iR5900-32 Recompiler Reset Loading GS Loading PAD Loading SPU2 sceGsSyncPath: GIF does not terminate <D1_CHCR=70000045 ![]() ![]() ![]() <D2_CHCR=70000005 ![]() ![]() ![]() <VIF1_STAT=00000040:GIF_STAT=00000600> sceGsSyncPath: GIF does not terminate <D1_CHCR=70000045 ![]() ![]() ![]() <D2_CHCR=70000005 ![]() ![]() ![]() <VIF1_STAT=000000c0:GIF_STAT=00000600> sceGsSyncPath: GIF does not terminate <D1_CHCR=70000045 ![]() ![]() ![]() <D2_CHCR=70000005 ![]() ![]() ![]() <VIF1_STAT=00000040:GIF_STAT=00000600> sceGsSyncPath: GIF does not terminate <D1_CHCR=70000045 ![]() ![]() ![]() <D2_CHCR=70000005 ![]() ![]() ![]() <VIF1_STAT=000000c0:GIF_STAT=00000600> sceGsSyncPath: GIF does not terminate <D1_CHCR=70000045 ![]() ![]() ![]() <D2_CHCR=70000005 ![]() ![]() ![]() <VIF1_STAT=00000040:GIF_STAT=00000600> sceGsSyncPath: GIF does not terminate <D1_CHCR=70000045 ![]() ![]() ![]() <D2_CHCR=70000005 ![]() ![]() ![]() <VIF1_STAT=000000c0:GIF_STAT=00000600> sceGsSyncPath: GIF does not terminate <D1_CHCR=70000045 ![]() ![]() ![]() <D2_CHCR=70000005 ![]() ![]() ![]() <VIF1_STAT=00000040:GIF_STAT=00000600> sceGsSyncPath: GIF does not terminate <D1_CHCR=70000045 ![]() ![]() ![]() <D2_CHCR=70000005 ![]() ![]() ![]() <VIF1_STAT=000000c0:GIF_STAT=00000600> sceGsSyncPath: GIF does not terminate <D1_CHCR=70000045 ![]() ![]() ![]() <D2_CHCR=70000005 ![]() ![]() ![]() <VIF1_STAT=00000040:GIF_STAT=00000600> sceGsSyncPath: GIF does not terminate <D1_CHCR=70000045 ![]() ![]() ![]() <D2_CHCR=70000005 ![]() ![]() ![]() <VIF1_STAT=000000c0:GIF_STAT=00000600> sceGsSyncPath: GIF does not terminate <D1_CHCR=70000045 ![]() ![]() ![]() <D2_CHCR=70000005 ![]() ![]() ![]() <VIF1_STAT=00000040:GIF_STAT=00000600> sceGsSyncPath: GIF does not terminate <D1_CHCR=70000045 ![]() ![]() ![]() <D2_CHCR=70000005 ![]() ![]() ![]() <VIF1_STAT=000000c0:GIF_STAT=00000600> sceGsSyncPath: GIF does not terminate <D1_CHCR=70000045 ![]() ![]() ![]() <D2_CHCR=70000005 ![]() ![]() ![]() <VIF1_STAT=00000040:GIF_STAT=00000600> sceGsSyncPath: GIF does not terminate <D1_CHCR=70000045 ![]() ![]() ![]() <D2_CHCR=70000005 ![]() ![]() ![]() <VIF1_STAT=000000c0:GIF_STAT=00000600> sceGsSyncPath: GIF does not terminate <D1_CHCR=70000045 ![]() ![]() ![]() <D2_CHCR=70000005 ![]() ![]() ![]() <VIF1_STAT=00000040:GIF_STAT=00000600> sceGsSyncPath: GIF does not terminate <D1_CHCR=70000045 ![]() ![]() ![]() <D2_CHCR=70000005 ![]() ![]() ![]() <VIF1_STAT=000000c0:GIF_STAT=00000600> sceGsSyncPath: GIF does not terminate <D1_CHCR=70000045 ![]() ![]() ![]() <D2_CHCR=70000005 ![]() ![]() ![]() <VIF1_STAT=00000040:GIF_STAT=00000600> sceGsSyncPath: GIF does not terminate <D1_CHCR=70000045 ![]() ![]() ![]() <D2_CHCR=70000005 ![]() ![]() ![]() <VIF1_STAT=000000c0:GIF_STAT=00000600> sceGsSyncPath: GIF does not terminate <D1_CHCR=70000045 ![]() ![]() ![]() <D2_CHCR=70000005 ![]() ![]() ![]() <VIF1_STAT=00000040:GIF_STAT=00000600> sceGsSyncPath: GIF does not terminate <D1_CHCR=70000045 ![]() ![]() ![]() <D2_CHCR=70000005 ![]() ![]() ![]() <VIF1_STAT=000000c0:GIF_STAT=00000600> sceGsSyncPath: GIF does not terminate <D1_CHCR=70000045 ![]() ![]() ![]() <D2_CHCR=70000005 ![]() ![]() ![]() <VIF1_STAT=00000040:GIF_STAT=00000600> sceGsSyncPath: GIF does not terminate <D1_CHCR=70000045 ![]() ![]() ![]() <D2_CHCR=70000005 ![]() ![]() ![]() <VIF1_STAT=000000c0:GIF_STAT=00000600> sceGsSyncPath: GIF does not terminate <D1_CHCR=70000045 ![]() ![]() ![]() <D2_CHCR=70000005 ![]() ![]() ![]()
08-16-2012, 05:10 AM
(08-16-2012, 05:05 AM)noahmartin13 Wrote: i need help when im trying to load my save file for kingdom hearts 2 when your in the dungen in beast castle here is what thw consele is saying when running the game also here is a error when i try to open gdsx to confige GS plugin failed to open. your computer may have insufficient resources, or incompatible hardware/drivers |
« Next Oldest | Next Newest »
|