Kingdom Hearts Crash
#1
Hi,

I just setup everything and went to test Kingdom Hearts (the first one) but it crashes with TLB not found errors ( alot) right after I confirm the game settings (normal, non vibrate).

I tried to look this error up but everyone I see is posting about errors in battles. Mine won't even load [past the main screen, let alone get to a battle scene.

The settings are all on the defaults and I lowered the presets to "Safest". Still the game loads, then lets me select new game settings, then crashes imediatly with a bunch of red text saying TLB errors.

How do I get the game to work?


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#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Reply
#3
Code:
PCSX2 1.4.0-20160105132032- compiled on Jan  5 2016
Savestate version: 0x9a0b0000

Host Machine Init:
Operating System =  Microsoft Windows 10 Pro (build 17134), 64-bit
Physical RAM     =  49078 MB
CPU name         =  Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz
Vendor/Model     =  GenuineIntel (stepping 0A)
CPU speed        =  3.191 ghz (12 logical threads)
x86PType         =  Standard OEM
x86Flags         =  bfebfbff fefaf383
x86EFlags        =  2c100800

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins...
Binding   GS: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\gsdx32-avx.dll
Windows 10.0.17134
Binding  PAD: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\lilypad.dll
Binding SPU2: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\spu2-x.dll
Binding CDVD: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\cdvdGigaherz.dll
Binding  USB: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\USBnull.dll
Binding   FW: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\FWnull.dll
Binding DEV9: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\DEV9null.dll
Plugins loaded successfully.

(GameDB) 9693 games on record (loaded in 110ms)
HotSwapping to new ISO src image!
HLE Notice: ELF does not have a path.


Initializing plugins...
Init GS
Windows 10.0.17134
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D9 (Hardware mode)
Radeon RX 580 Series (25.20.15003.5010)
Opening CDVD
isoFile open ok: Y:\PS2\ISOs\Resident Evil 4 (SLUS1134).iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2165936 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Users\grabb\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\grabb\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA     v02.30(20/02/2008)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:4.00, ctm:392Mhz, cpuclk:294Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2008-0220, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20080220-175343,ROMconf,PS20230WC20080220.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (400:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Sep  5 2006 12:57:08
 CPUID=2e20, BoardID=0, ROMGEN=2008-0220, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_211.34;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_211.34;1) Game CRC = 0x013E349D, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_211.34;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
   Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_211.34;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_211.34;1
0 00100000 002c9f28 .............................................
Loaded, cdrom0:¥SLUS_211.34;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
   Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
[IOP](SYS)===== CAPCOM Sound Engine Ver.0.13(Jul 18 2005 13:15:18) =====
[IOP](SYS)[CSE] Spu init switch  = 1
[IOP](SYS)[CSE] Using spudma ch  = 0
[IOP](SYS)[CSE] Base thread prio = 30
[IOP](SYS)==============================================================
[IOP](SYS)[CSE] sceSdInit(SD_INIT_COLD) call.
[IOP](SYS)[CSE] Set spudma ch=0 interrupt handler.
[IOP](SYS)[CSE] Set spudma ch=1 interrupt handler.
CRI ADX Driver Ver.9.42(Feb  8 2005 17:53:57)
CRI ADX Driver : sceSdInit Call = 0
CRI ADX Driver : Main Thread Priority = 39
CRI ADX Driver : PSM Thread Priority  = 39
CRI ADX Driver : DTX Thread Priority  = 48
CRI ADX Driver : SPU CORE Number = 1
CAPCOM RD3 Memory Card System Ver.1.11-1
DVCI: "¥BIO4DAT.AFS" found.
DVCI: "¥BIO4MOV.AFS" found.
DVCI: "¥BIO4MOV2.AFS" found.
DVCI: Total 3 files.
[EE](SYS)(eflSifRpc) Create thread. Use thread mode.
[EE](SYS)(emlRpcQueue) Create thread. Use thread mode.
PS2RNA: sceSifAllocIopHeap(266304) ret=0x0004c800
PS2RNA: sceSifAllocIopHeap(2256) ret=0x0008d900
PS2RNA: sceSifAllocIopHeap(16448) ret=0x0008e200
(FileMcd) Warning: checksum sector overwritten. (0)
(FileMcd) Warning: checksum sector overwritten. (0)
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D9 (Hardware mode)
Radeon RX 580 Series (25.20.15003.5010)
Loading GS
Frame buffer size set to  512x512 (2560x2560)
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D9 (Hardware mode)
Radeon RX 580 Series (25.20.15003.5010)
Loading GS
Frame buffer size set to  512x512 (4096x4096)
padman: *** VBLANK OVERLAP ***
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
* SPU2-X: Waiting for DSound thread to finish... Done.
Closing PAD
Closing GS
Plugins closed successfully.
Decommitting host memory for virtual systems...
EE/iR5900-32 Recompiler Reset
HotSwapping to new ISO src image!
HLE Notice: ELF does not have a path.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D9 (Hardware mode)
Opening CDVD
Radeon RX 580 Series (25.20.15003.5010)
isoFile open ok: Y:\PS2\ISOs\Kingdom Hearts (SLUS20370GH).iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1484896 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Users\grabb\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\grabb\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
Bios Found: USA     v02.30(20/02/2008)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:4.00, ctm:392Mhz, cpuclk:294Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2008-0220, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20080220-175343,ROMconf,PS20230WC20080220.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (400:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Sep  5 2006 12:57:08
 CPUID=2e20, BoardID=0, ROMGEN=2008-0220, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_203.70;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_203.70;1) Game CRC = 0x0F6B6315, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_203.70;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
   Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_203.70;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_203.70;1
1 00100000 0038d3f8 .........................................................
Loaded, cdrom0:¥SLUS_203.70;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
   Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥SIO2MAN.IRX args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥SIO2D.IRX args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥DBCMAN.IRX args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥DS2O.IRX args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥DS2O.IRX args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥MCMAN.IRX args 0 arg
loadmodule: id 30, ret 2
loadmodule: fname cdrom0:¥MCSERV.IRX args 0 arg
loadmodule: id 31, ret 2
loadmodule: fname cdrom0:¥LIBSD.IRX args 0 arg
loadmodule: id 32, ret 0
loadmodule: fname cdrom0:¥LIBSSL.IRX args 0 arg
SquareSounds SoundDriver Apr 26 2002 12:15:13
loadmodule: id 33, ret 2
041900:041900 03bfd8:03c000:03bfd8 0000:0000 1:00000 3:000 4:000 5:000 6:0000 7:0000 8:0000
sound:000163:SeStandby   bank( 2) count(  1)
sound:000164:WaveStandby bank( 2) no(   0) spu(1c6900-1f522f) size( 2e930)
041900:041900 03bfd8:0361d0:036198 0000:0000 1:00000 3:000 4:000 5:000 6:0000 7:0000 8:0000
041900:041900 03bfd8:0361d0:036198 0000:0000 1:00000 3:000 4:000 5:000 6:0000 7:0000 8:0000
sound:000279:SeStandby   bank(-8) count(  1)
sound:000280:WaveStandby bank(-8) no(1003) spu(128900-1535cf) size( 2acd0)
041900:041900 03bfd8:035e50:035e08 0000:0000 1:00000 3:000 4:000 5:000 6:0000 7:0000 8:0380
sound:000315:BgmStandby  bank( 0) no( 110)
sound:000317:WaveStandby bank( 0) no( 110) spu(020000-08a44f) size( 6a450)
041900:041900 03bfd8:035490:035438 09c0:0000 1:00000 3:000 4:000 5:000 6:0000 7:0000 8:0380
041900:041900 03bfd8:035490:035438 09c0:0000 1:00000 3:000 4:000 5:000 6:0000 7:0000 8:0380
sound:000014:SeStandby   bank(-1) count( 88)
sound:000015:WaveStandby bank(-1) no( 211) spu(1a2900-1c0ccf) size( 1e3d0)
sound:000016:WaveStandby bank(-1) no( 612) spu(154900-16cc2f) size( 18330)
041900:041900 03bfd8:0345a4:0341f0 0000:0000 1:01c2c 3:000 4:000 5:000 6:0000 7:0000 8:0000
sound:000241:BgmStandby  bank( 1) no( 102)
sound:000243:WaveStandby bank( 1) no( 102) spu(095480-10a2ef) size( 74e70)
041900:041900 03bfd8:030dc4:030a00 0000:37e0 1:01c2c 3:000 4:000 5:000 6:0000 7:0000 8:0000
sound:000281:BgmStandby  bank( 0) no( 100)
sound:000283:WaveStandby bank( 0) no( 100) spu(020000-09441f) size( 74420)
041900:041900 03bfd8:030794:0303c0 0630:37e0 1:01c2c 3:000 4:000 5:000 6:0000 7:0000 8:0000
041900:041900 03bfd8:030794:0303c0 0630:37e0 1:01c2c 3:000 4:000 5:000 6:0000 7:0000 8:0000
sound:000651:SeStandby   bank(-6) count( 21)
041900:041900 03bfd8:030334:02fea0 0630:37e0 1:01c2c 3:000 4:000 5:000 6:0460 7:0000 8:0000
(EE pc:00174F08) TLB Miss, addr=0x22f2348c [load]
(EE pc:00174F5C) TLB Miss, addr=0x22f23490 [load]
(EE pc:00174F08) TLB Miss, addr=0x277c219 [load]
(EE pc:00174F5C) TLB Miss, addr=0x277c21d [load]
(EE pc:00174F08) TLB Miss, addr=0x70831a0c [load]
(EE pc:00174F5C) TLB Miss, addr=0x70831a10 [load]
(EE pc:00174F08) TLB Miss, addr=0x147d1ec6 [load]
(EE pc:00174F5C) TLB Miss, addr=0x147d1eca [load]
(EE pc:00174F08) TLB Miss, addr=0x33c5036a [load]
(EE pc:00174F5C) TLB Miss, addr=0x33c5036e [load]
(EE pc:00174F38) TLB Miss, addr=0x200001c [load]
(EE pc:00174F38) TLB Miss, addr=0x200003c [load]
(EE pc:00174F38) TLB Miss, addr=0x200005c [load]
(EE pc:00174F38) TLB Miss, addr=0x200007c [load]
(EE pc:00174F38) TLB Miss, addr=0x200009c [load]
(EE pc:00174F38) TLB Miss, addr=0x20000bc [load]
(EE pc:00174F38) TLB Miss, addr=0x20000dc [load]
(EE pc:00174F38) TLB Miss, addr=0x20000fc [load]
(EE pc:00174F38) TLB Miss, addr=0x200011c [load]
(EE pc:00174F38) TLB Miss, addr=0x200013c [load]
(EE pc:00174F38) TLB Miss, addr=0x200015c [load]
(EE pc:00174F38) TLB Miss, addr=0x200017c [load]
(EE pc:00174F38) TLB Miss, addr=0x200019c [load]
(EE pc:00174F38) TLB Miss, addr=0x20001bc [load]
(EE pc:00174F38) TLB Miss, addr=0x20001dc [load]
(EE pc:00174F38) TLB Miss, addr=0x20001fc [load]
(EE pc:00174F38) TLB Miss, addr=0x200021c [load]
(EE pc:00174F38) TLB Miss, addr=0x200023c [load]
(EE pc:00174F38) TLB Miss, addr=0x200025c [load]
(EE pc:00174F38) TLB Miss, addr=0x200027c [load]
(EE pc:00174F38) TLB Miss, addr=0x200029c [load]
(EE pc:00174F38) TLB Miss, addr=0x20002bc [load]
(EE pc:00174F38) TLB Miss, addr=0x20002dc [load]
(EE pc:00174F38) TLB Miss, addr=0x20002fc [load]
(EE pc:00174F38) TLB Miss, addr=0x200031c [load]
(EE pc:00174F38) TLB Miss, addr=0x200033c [load]
(EE pc:00174F38) TLB Miss, addr=0x200035c [load]
(EE pc:00174F38) TLB Miss, addr=0x200037c [load]
(EE pc:00174F38) TLB Miss, addr=0x200039c [load]
(EE pc:00174F38) TLB Miss, addr=0x20003bc [load]
(EE pc:00174F38) TLB Miss, addr=0x20003dc [load]
(EE pc:00174F38) TLB Miss, addr=0x20003fc [load]
(EE pc:00174F38) TLB Miss, addr=0x200041c [load]
(EE pc:00174F38) TLB Miss, addr=0x200043c [load]
(EE pc:00174F38) TLB Miss, addr=0x200045c [load]
(EE pc:00174F38) TLB Miss, addr=0x200047c [load]
(EE pc:00174F38) TLB Miss, addr=0x200049c [load]
(EE pc:00174F38) TLB Miss, addr=0x20004bc [load]
(EE pc:00174F38) TLB Miss, addr=0x20004dc [load]
(EE pc:00174F38) TLB Miss, addr=0x20004fc [load]
* SPU2-X: Directsound Warning > Buffer lock failure.  You may need to increase
your configured DSound buffer count.
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
* SPU2-X: Waiting for DSound thread to finish... Done.
Closing PAD
Closing GS
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
[color=#cccccc][font=Verdana, Arial, sans-serif]
Reply
#4
what if you try directly from your original disc ?
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Reply
#5
I don't have access to the disc right now. It's at my friend's house in another state. The file was made directly from it though so it should have no issues (it's not a downloaded file).
Reply
#6
depends on how it has been made...
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Reply
#7
ImgBurn create img from disc. Then the file copied to my home computer once I got back home. I assume then that the file will need remade?
Reply
#8
yes and no.
if your disc isns't in perfect condition, you will create a faulty image anyways

That's why trying directly from the disc is probably your best bet
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Reply




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