Posts: 4
Threads: 1
Joined: Mar 2013
Reputation:
0
The textures for Kingdom Hearts aren't showing up and it is becoming a bad problem. I am very new and only recently started using PCSX2 0.9.8 and the settings are all pretty much the default. If it is important at all I am using Windows 7
Posts: 8.013
Threads: 133
Joined: Nov 2009
Reputation:
96
Location: Delft, The Netherlands
start by downloading PCSX2 1.0.0 since there won't be any support for any version older then 1.0.0 and post your PC Specs aswell.
Posts: 31.162
Threads: 16
Joined: Dec 2008
Reputation:
657
Location: 127.0.0.1
Any screenshot of your problem ?
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Posts: 70
Threads: 7
Joined: May 2009
Reputation:
0
If you're getting double edges, I suggest using the No Depth Resolves code:
zerogs=00008000
Computer Specs:
Windows 10 Pro x64
AMD FX-8350 Eight-Core Processor
Nvidia GeForce GTX 670
2x4GB G.Skill F3-12800CL9 1600MHz
Always running latest PCSX2 build
Posts: 8.013
Threads: 133
Joined: Nov 2009
Reputation:
96
Location: Delft, The Netherlands
Don't use ZeroGS, sorry but that plugin is so old (Ofcourse some games need to run on ZeroGS) and isn't needed for KH.
Posts: 4
Threads: 1
Joined: Mar 2013
Reputation:
0
Also I'm using GSdx9 with settings Direct3D9 (hardware) texture filtering, log z, alpha correction and custom resolution 1024 x 1024 (tried with native engaged, but it didn't help and it just looked terrible)
Posts: 20.368
Threads: 405
Joined: Aug 2005
Reputation:
555
Location: England
Can you give us a better example screenshot? I can't see anything wrong with that one.
Posts: 1.362
Threads: 14
Joined: Feb 2009
Reputation:
36
Use the Direct3D10/11 hardware mode instead of Direct3D9 mode it should help with this issue. The most reccomended mode is D3D10/11 instead of D3D9