1)Game title: Klonoa 2 (PAL)
2)ELF name: SCES_503.54
3)Game CRC: 0x7EBEEBBD
4)Compatibility report: Playable with an TWITCH !
PC Specs:
CPU: AMD Phenom II X4 965BE @4,1 Gigglehurtz / Acer i3-370M
GPU: AMD/ATI VTX HD6870 / Intel HD Graphics
Build Description: PCSX2 1.0.0 Release Pack - Windows
If other please specify: Tested both on r5452 & 5483
BIOS Used/tried: v02.20
EE/VU Clamp modes: tried both Normal/Normal or E+P/E+P
EE/VU Rounding: Chop/Chop
Speedhacks Used: tried both OFF/recommended (1/0)
Gamefixes Used: Auto = enable manual game fix (not ticked)
Amount of testing done (little/medium/much/completed-game): Much
Comments:
Seems to play fine, 99,99% i get FULL speepd 50 fps (my PAL)
Almost perfect graphics. No glitches ro garbage there.
SFX Sound however is missing using SPU2-X r5324 - r5478, though background music works..
Using ZeroSPU2 plugin seems to fix most of the audio effects BUT .....
Bugs:
Most common phenomenon i noticed with SPU2 plug is,
some games do crash (while in other games it
never does) frequently giving the following errors..
Faulting module name: XAudio2_7.dll_unloaded, version: 0.0.0.0, time stamp: 0x4c0641e5
&
Faulting module name: ZeroSPU2.dll, version: 0.4.6.0, time stamp: 0x5074354e
Ingame Klonoa 2 for instance, i noticed that the game crashes time and time again
right before entering/exiting an doorway !!
Using
SPU2-X r5478 did solved / work arround the crash but at the cost of SFX/sound effects (only music)..
And finaly, an piece from the log followed by an few screenies. For obvious reasons i cant post the entire rather HUGE log here .. since i only have 65000 characters to spare
Code:
PCSX2 1.1.0.r5483 - compiled on Dec 21 2012
Savestate version: 0x9a0a0000
Host Machine Init:
Operating System = Microsoft Windows 7 Ultimate Edition Service Pack 1 (build
7601), 64-bit
Physical RAM = 8191 MB
CPU name = AMD Phenom(tm) II X4 965 Processor
Vendor/Model = AuthenticAMD (stepping 03)
CPU speed = 4.111 ghz (4 logical threads)
x86PType = Standard OEM
x86Flags = 178bfbff 00802009
x86EFlags = efd3fbff
x86 Features Detected:
MMX.. SSE.. SSE2.. SSE3
MMX2 .. 3DNOW .. 3DNOW2.. SSE4a
Reserving memory for recompilers...
Loading plugins...
Binding GS: C:\pcsx2-1.1.0-rxxx-binaries\plugins\GSdx32-SSE2.dll
Windows 6.1.7601 (Service Pack 1 1.0)
Binding PAD: C:\pcsx2-1.1.0-rxxx-binaries
\plugins\LilyPad.dll
Binding SPU2: C:\pcsx2-1.1.0-rxxx-binaries\plugins\ZeroSPU2.dll
Binding CDVD: C:\pcsx2-1.1.0-rxxx-binaries\plugins\cdvdGigaherz.dll
Binding USB: C:\pcsx2-1.1.0-rxxx-binaries\plugins\USBnull.dll
Binding FW: C:\pcsx2-1.1.0-rxxx-binaries\plugins\FWnull.dll
Binding DEV9: C:\pcsx2-1.1.0-rxxx-binaries\plugins\DEV9null.dll
Plugins loaded successfully.
(GameDB) 9643 games on record (loaded in 159ms)
HLE Notice: ELF does not have a path.
Initializing plugins...
Init GS
Windows 6.1.7601 (Service Pack 1 1.0)
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: E:\Klonoa 2 - Lunatea's Veil (PAL).iso
Image type = DVD
Fileparts = 1
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1433072 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0: C:\pcsx2-1.1.0-rxxx-binaries\memcards\Mcd001.ps2
McdSlot 1: C:\pcsx2-1.1.0-rxxx-binaries\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Europe v02.20(10/02/2006) Console
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50.00 fps
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_503.54;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
ELF (cdrom0:\SCES_503.54;1) Game CRC = 0x7EBEEBBD, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_503.54;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50.00 fps
comment: Patch By CKemu
(GameDB) Patches Loaded: 1
(GameDB) Changing EE/FPU clamp mode [mode=3]
EE/iR5900-32 Recompiler Reset
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IPU VIF Stall
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IPU VIF Stall
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ADMASWrite(0) amount left is 0
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VIFSTALL
IPU VIF Stall
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ADMASWrite(0) amount left is
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IPU VIF Stall
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is
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ADMASWrite(0) amount left is 0
VIFSTALL
IPU VIF Stall
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is
0
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VIFSTALL
IPU VIF Stall
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is
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VIFSTALL
IPU VIF Stall
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is
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VIFSTALL
IPU VIF Stall
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is
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ADMASWrite(0) amount left is 0
VIFSTALL
IPU VIF Stall
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is
0
ADMASWrite(0) amount left is 0
VIFSTALL
IPU VIF Stall
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is
0
ADMASWrite(0) amount left is 0
VIFSTALL
IPU VIF Stall
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is
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VIFSTALL
IPU VIF Stall
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is
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ADMASWrite(0) amount left is 0
VIFSTALL
IPU VIF Stall
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is
0
ADMASWrite(0) amount left is 0
VIFSTALL
IPU VIF Stall
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is
0
ADMASWrite(0) amount left is 0
VIFSTALL
IPU VIF Stall
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is
0
VIFSTALL
IPU VIF Stall
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is
0
ADMASWrite(0) amount left is 0
VIFSTALL
IPU VIF Stall
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is
0
ADMASWrite(0) amount left is 0
VIFSTALL
IPU VIF Stall
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is
0
ADMASWrite(0) amount left is 0
VIFSTALL
IPU VIF Stall
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is
0
VIFSTALL
IPU VIF Stall
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is
0
ADMASWrite(0) amount left is 0
VIFSTALL
IPU VIF Stall
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
ZeroSPU2: Waiting for thread... done
Closing PAD
Closing GS
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
Nice Screenie / example ↓
[Image: 11742722.jpg]
& a NOT so nice Screenie ↓
[Image: 11742727.jpg]
Although the compatibility list say "Playable" i have experienced it an wEEbit different!
And one black Screenie ↓ for good ol times sakes
[Image: 11742730.jpg]
Forgot to mention the follow...
Some levels have graphics glitches.. SWmode and/or native resolution doesn't fix that .. yet!!
Cap1 ↓
[Image: 11744294.png]
Cap2 ↓
[Image: 11744296.jpg]
Status
Playable ↔ Ingame