Posts: 1.640
Threads: 436
Joined: Aug 2005
Reputation:
3
PC Specs:
CPU: Intel Core2 Duo E8500 @ 3.16Ghz
GPU: Nvidia GTX 960 2GB
Build Description: PCSX2 git 30 01 2016 1.4.0 - Windows
GSdx MSVC 19.00, SSE41 1.0.0
LilyPad (20160129232411) 0.11.0
cdvdGigaherz (20160129232411) 0.9.0
USBnull Driver (20160129232411) 0.7.0
SPU2-X (20160129232411) 2.0.0
DEV9null Driver (20160129232411) 0.5.0
FWnull Driver (20160129232411) 0.7.0
USA v01.60(07/02/2002) Console
DC and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
Speedhacks Used:
N/A
Gamefixes Used:
Skipdraw (@ 4 or 5) in HW Hacks.
Amount of testing done (little/medium/much/completed-game): medium
Comments:
Playable.
Bugs:
Same bugs & fix as the US version:
-For rendering errors (stripes/garbage), use Software mode or HW Hacks + the Skipdraw feature
-For flickering videos, use Software mode.
Status
Playable
Posts: 15.302
Threads: 431
Joined: Aug 2005
Reputation:
352
Location: Athens,Greece
OpenGL + Hardware depth/accurate blend not fixing these?
Posts: 1.640
Threads: 436
Joined: Aug 2005
Reputation:
3
02-04-2016, 08:08 PM
(This post was last modified: 02-04-2016, 08:09 PM by Parotaku .)
It helps a bit with the shadows but some garbage is still displayed...
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