LOTR two towers Hardware fix
#1
Trying to play lord of the rings two towers, in hardware mode it has green lines over it, it works fine in software mode. 
Just wondering if there is a hardware fix?

Using dx11
CRC: Full 
1.5 build from GIT
I5-6500 3.2GHZ
8GB DDR4 
AMD 340x 
Windows 10 64 bit
Pcsx2 1.5
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#2
Tried opengl +hardward depth ?
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#3
(07-22-2016, 01:44 PM)jesalvein Wrote: Tried opengl +hardward depth ?

Resolves the lines but characters disappear...... not ideal for a fighting game haha  Biggrin
I5-6500 3.2GHZ
8GB DDR4 
AMD 340x 
Windows 10 64 bit
Pcsx2 1.5
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#4
Did you try to reduce the CRC level ?
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#5
(07-22-2016, 02:24 PM)gregory Wrote: Did you try to reduce the CRC level ?

Made no difference
I5-6500 3.2GHZ
8GB DDR4 
AMD 340x 
Windows 10 64 bit
Pcsx2 1.5
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#6
What happens when you set the Blending Unit Accuracy to Ultra?
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#7
I tried this game somewhat recently and I don't remember any visual issues...
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#8
are you using a very recent 1.5? or quite an old one?
[Image: ref-sig-anim.gif]

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#9
(07-22-2016, 02:45 PM)FlatOut Wrote: What happens when you set the Blending Unit Accuracy to Ultra?
Which setting is that under? i cant seem to see it for the life of me....

(07-22-2016, 09:55 PM)refraction Wrote: are you using a very recent 1.5? or quite an old one?

Fairly recent, the one you told me download in a previous thread
I5-6500 3.2GHZ
8GB DDR4 
AMD 340x 
Windows 10 64 bit
Pcsx2 1.5
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#10
(07-26-2016, 11:21 AM)fatfishmonster Wrote: Which setting is that under? i cant seem to see it for the life of me....
It's only there when using the OpenGL HW renderer, just below (Hardware Depth and) Accurate Date.
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