Lego Indiana Jones werid offset bloom(?)
Running Lego Indiana Jones on higher than native resolution causes a weird bloom-ghost on characters and lego-objects offset to the left, as shown in attachment. Running OpenGL on 6x native (~4k) (tried Direct3D, but the problem persists there too). Half-pixel offset makes the ghost offset slightly less, and to a different direction, but still noticeable. None of the specific upscale hacks fixed it either, and I'm new and have no idea where to troubleshoot next... Help?

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Quick update, the ghost doesn't show up in all areas. It seems like it only appear in smaller areas with a lower close-up camera, but not in ones with a more bird's eye view.

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