01-01-2023, 09:11 PM
Running Lego Indiana Jones on higher than native resolution causes a weird bloom-ghost on characters and lego-objects offset to the left, as shown in attachment. Running OpenGL on 6x native (~4k) (tried Direct3D, but the problem persists there too). Half-pixel offset makes the ghost offset slightly less, and to a different direction, but still noticeable. None of the specific upscale hacks fixed it either, and I'm new and have no idea where to troubleshoot next... Help?