Posts: 8.695
Threads: 2.695
Joined: Aug 2005
Reputation:
16
Location: Plymouth, UK
PC Specs:
CPU: Intel Core i7 @ 3.4Ghz
GPU: Nvidia GTX 285 768MB
Build Description: PCSX2 16 12 2012 1.1.0 r5480- Windows
GSdx 5442 SSE41 [29 10 2012]
LilyPad 0.11.0 [09 10 2012]
cdvdGigaherz 0.8.0 [09 10 2012]
USBnull Driver 0.7.0 [09 10 2012]
SPU2-X 2.0.0 [21 11 2012]
DEV9null Driver 0.5.0 [09 10 2012]
FWnull Driver 0.7.0 [09 10 2012]
USA v02.00(14/06/2004) Console
DC and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
Speedhacks Used:
N/A
Gamefixes Used:
N/A
Amount of testing done (little/medium/much/completed-game): medium
Comments:
Status is unchanged. Runs above full speed.
Bugs:
N/A
Status
Playable
Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
2.5 TB Hard Drive Space | Windows 7 Ultimate x64
Official betatester of PCSX2
Posts: 415
Threads: 92
Joined: Nov 2012
Reputation:
3
PC Specs:
CPU: Intel Core i5-3570 Ivy Bridge 3.4GHz (3.8GHz Turbo Boost)
GPU: SAPPHIRE 100355-1GOCL Radeon HD 7850 1GB 256-bit GDDR5
Ram: G.SKILL Ripjaws Series 8GB (2 x 4GB) 240-Pin DDR3 SDRAM DDR3 1600
OS: Windows 7 Home Premium 64-bit
Build Description: PCSX2 1.0.0 Stable Release - Windows
BIOS Used: USA v01.60(07/02/2002) Console
EE/VU Clamp Modes: Normal/Normal
EE/VU Rounding: Chop/Chop
Speedhacks Used:
MTVU (Multi-Threaded microVU1)
Gamefixes Used:
Texture Filtering (Checked)
Amount of testing done (little/medium/much/completed-game):
Completed-game
Comments:
Ran game at x3 native res. Ran full 60 FPS during entire game. Very, very rarely would hear garbled audio, but only for a split second and it would fix itself.
Bugs:
Slight pixelation due to upscaling, but texture filtering checked fixes that.
Jpeg for the science lab flickers constantly. Not sure what will fix that.
Status:
Playable