(09-21-2021, 05:00 PM)jesalvein Wrote: Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.
Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
Ok i copied it onto a document but i keep trying to upload the document but it wont let me and i dont want to be blocked from this site by putting it on a sharing-site so here
PCSX2 1.4.0-20160105132032- compiled on Jan 5 2016
Savestate version: 0x9a0b0000
Host Machine Init:
Operating System = Microsoft Windows 10 Home (build 19042), 64-bit
Physical RAM = 8028 MB
CPU name = Intel® Core i5-10210U CPU @ 1.60GHz
Vendor/Model = GenuineIntel (stepping 0C)
CPU speed = 2.111 ghz (8 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 7ffafbbf
x86EFlags = 2c100000
x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA
Reserving memory for recompilers...
Loading plugins...
Binding GS: D:\Wallaby Arcadia\Pcsx2 PLAYSTATION 2 EMULATOR\PCSX2 1.4.0\Plugins\gsdx32-sse2.dll
Windows 10.0.19042
Binding PAD: D:\Wallaby Arcadia\Pcsx2 PLAYSTATION 2 EMULATOR\PCSX2 1.4.0\Plugins\lilypad.dll
Binding SPU2: D:\Wallaby Arcadia\Pcsx2 PLAYSTATION 2 EMULATOR\PCSX2 1.4.0\Plugins\spu2-x.dll
Binding CDVD: D:\Wallaby Arcadia\Pcsx2 PLAYSTATION 2 EMULATOR\PCSX2 1.4.0\Plugins\CDVDnull.dll
Binding USB: D:\Wallaby Arcadia\Pcsx2 PLAYSTATION 2 EMULATOR\PCSX2 1.4.0\Plugins\USBnull.dll
Binding FW: D:\Wallaby Arcadia\Pcsx2 PLAYSTATION 2 EMULATOR\PCSX2 1.4.0\Plugins\FWnull.dll
Binding DEV9: D:\Wallaby Arcadia\Pcsx2 PLAYSTATION 2 EMULATOR\PCSX2 1.4.0\Plugins\DEV9null.dll
Plugins loaded successfully.
(GameDB) 9693 games on record (loaded in 251ms)
HLE Notice: ELF does not have a path.
Initializing plugins...
Init GS
Windows 10.0.19042
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Totally mismatched window handles on OverrideWndProc!
Current Renderer: Direct3D9 (Hardware mode)
Intel® UHD Graphics (27.20.100.8681)
Opening CDVD
isoFile open ok: D:\Wallaby Arcadia\Pcsx2 Roms\SLUS-20090 (2.00).bin
Image type = CD
* CDVD Disk Open: CD, 1 tracks (1 to 1):
* * Track 1: Data (Mode 1) (305911 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Users\Drago\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\Drago\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA v01.60(07/02/2002) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.63, ctm:392Mhz, cpuclk:294Mhz detected)
PlayStation 2 ======== Hard reset boot
ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20020207-164243,ROMconf,PS20160AC20020207.bin:11552>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.
EE DECI2 Manager version 0.06 Feb 7 2002 16:41:20
CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_200.90;1
(SYSTEM.CNF) Software version = 2.00
(SYSTEM.CNF) Disc region type = NTSC
found 6254 symbols
ELF (cdrom0:\SLUS_200.90;1) Game CRC = 0x8966730F, EntryPoint = 0x00200008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_200.90;1
(SYSTEM.CNF) Software version = 2.00
(SYSTEM.CNF) Disc region type = NTSC
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_200.90;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_200.90;1
0 00200000 001afd94 ............................
Loaded, cdrom0:¥SLUS_200.90;1
start address 0x200008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
[ /code] Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥MODULES¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥MODULES¥MTAPMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥MODULES¥PADMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥MODULES¥MCMAN.IRX;1 args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥MODULES¥MCSERV.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥MODULES¥LIBSD.IRX;1 args 0 arg
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥MODULES¥SDRDRV.IRX;1 args 0 arg
sdr driver version 1.4.0 ©SCEI
Exit rsd_main
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥MODULES¥STREAM.IRX;1 args 0 arg
FRD Stream Driver v1.1
Exit stream loader thread
goto stream cmd loop
loadmodule: id 32, ret 0
# dispatch [7ff0] 0, 0, 0, 0
! return value = 0
# dispatch [8000] 60000, 0, 0, 0
! return value = 1089013
read/write allocate memory 4000
open name rom0:ROMVER flag 1 data 434d8
open fd = 2
# dispatch [8020] 6f726463, 5c3a306d, 4953554d, 30315c43
Filename: cdrom0:¥MUSIC¥1027.MSC;1
fd 2
! return value = eff040
# dispatch [0080] 0, 0, 0, 0
! return value = eff040
# dispatch [0081] 1, 0, 0, 0
! return value = eff040
# dispatch [00b0] 1fff1fff, 0, 0, 0
! return value = eff040
# dispatch [8050] 0, 0, 0, 0
STATUS=0
Call Read
Finish Call Read
! return value = 0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
Call Read
Add load 0
Add load 1
Add load 2
Add load 3
Add load 4
Add load 5
Add load 6
Add load 7
Add load 8
Add load 9
Add load 10
Add load 11
Finish Call Read
sc=0
Start load 0
sc=0
Finish load 0
Start load 1
sc=0
sc=0
Finish load 1
Start load 2
sc=0
Finish load 2
sc=0
Start load 3
sc=0
Finish load 3
Start load 4
sc=0
sc=0
Finish load 4
Start load 5
sc=0
Finish load 5
sc=0
Start load 6
sc=0
Finish load 6
Start load 7
sc=0
sc=0
Finish load 7
Start load 8
sc=0
Finish load 8
sc=0
Start load 9
sc=0
Finish load 9
Start load 10
sc=0
sc=0
Finish load 10
Start load 11
sc=0
Finish load 11
sc=0
sc=0
sc=0
sc=0
Call Read
Add load 12
Add load 13
Add load 14
Add load 15
Add load 16
Add load 17
Add load 18
Add load 19
Add load 20
Add load 21
Add load 22
Add load 23
Finish Call Read
sc=0
Start load 12
sc=0
Finish load 12
Start load 13
sc=0
sc=0
Finish load 13
Start load 14
sc=0
Finish load 14
sc=0
Start load 15
sc=0
Finish load 15
Start load 16
sc=0
sc=0
Finish load 16
Start load 17
sc=0
# dispatch [80e0] 0, 0, 0, 0
! return value = 5000
# dispatch [80f0] 0, 0, 0, 1
! return value = 0
# dispatch [80e0] 0, 0, 0, 1
! return value = 5000
# dispatch [80e0] 0, 0, 0, 1
! return value = 5000
# dispatch [80e0] 0, 0, 0, 1
! return value = 5000
# dispatch [80e0] 0, 0, 0, 1
! return value = 5000
doing terminateclose
Doing stream close 2
Doing stop backgroundload
Finish load 17
Done stop backgroundload
Stream status 0 Load status 0
Call close
Done stream close
# dispatch [80e0] 0, 0, 0, 1
! return value = 0
# dispatch [80e0] 0, 0, 0, 0
! return value = 0
# dispatch [80e0] 0, 0, 0, 0
! return value = 0
# dispatch [80e0] 0, 0, 0, 0
! return value = 0
# dispatch [80e0] 0, 0, 0, 0
! return value = 0
# dispatch [8020] 6f726463, 5c3a306d, 4953554d, 30315c43
Filename: cdrom0:¥MUSIC¥1015.MSC;1
fd 2
! return value = f3eca0
# dispatch [0080] 0, 0, 0, 0
! return value = f3eca0
# dispatch [0081] 1, 0, 0, 0
! return value = f3eca0
# dispatch [00b0] 3fff3fff, 0, 0, 0
! return value = f3eca0
# dispatch [8050] 0, 0, 0, 0
STATUS=0
Call Read
Finish Call Read
! return value = 0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
sc=0
Call Read
Add load 0
Add load 1
Add load 2
Add load 3
Add load 4
Add load 5
Add load 6
Add load 7
Add load 8
Add load 9
Add load 10
Add load 11
Finish Call Read
sc=0
Start load 0
sc=0
Finish load 0
Start load 1
sc=0
sc=0
Finish load 1
Start load 2
sc=0
Finish load 2
sc=0
Start load 3
sc=0
Finish load 3
Start load 4
sc=0
sc=0
Finish load 4
Start load 5
sc=0
Finish load 5
sc=0
Start load 6
sc=0
Finish load 6
Start load 7
sc=0
sc=0
Finish load 7
Start load 8
sc=0
Finish load 8
sc=0
Start load 9
sc=0
Finish load 9
Start load 10
sc=0
sc=0
Finish load 10
Start load 11
sc=0
Finish load 11
sc=0
sc=0
sc=0
sc=0
Call Read
Add load 12
Add load 13
Add load 14
Add load 15
Add load 16
Add load 17
Add load 18
Add load 19
Add load 20
Add load 21
Add load 22
Add load 23
Finish Call Read
sc=0
Start load 12
sc=0
Finish load 12
Start load 13
sc=0
sc=0
Finish load 13
Start load 14
sc=0
Finish load 14
sc=0
Start load 15
sc=0
Finish load 15
Start load 16
sc=0
sc=0
Finish load 16
Start load 17
sc=0
Finish load 17
sc=0
Start load 18 [ /code]
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.