08-08-2023, 12:48 AM
Lines all over the screen on Street Fighter III 3rd Strike.
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08-08-2023, 04:23 AM
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version. You can enable logging by going to "Tools > Enable File Logging". Then restarting PCSX2 and loading your game.
Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!): [code] Pasted emulog goes here [ /code]
08-08-2023, 07:41 AM
Dont upscale
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS GPU : NVIDIA GeForce RTX 3070 RAM : 16 Go
08-08-2023, 10:55 PM
(08-08-2023, 04:23 AM)MrWizard Wrote: Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version. You can enable logging by going to "Tools > Enable File Logging". Then restarting PCSX2 and loading your game. [code] PCSX2 1.6.0-20200506140834- compiled on May 6 2020 Savestate version: 0x9a0e0000 Host Machine Init: Operating System = Microsoft Windows 10 Home (build 19045), 64-bit Physical RAM = 16337 MB CPU name = Intel® Core i7-8700K CPU @ 3.70GHz Vendor/Model = GenuineIntel (stepping 0A) CPU speed = 3.695 ghz (12 logical threads) x86PType = Standard OEM x86Flags = bfebfbff 7ffafbff x86EFlags = 2c100000 x86 Features Detected: SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA Reserving memory for recompilers... Loading plugins from D:\PCSX2\plugins... Bound GS: GSdx32-AVX2.dll [GSdx 20200506140834 (MSVC 19.25 AVX2/AVX2) 1.2.0] Bound PAD: LilyPad.dll [LilyPad (20200506140834) 0.12.1] (GameDB) 9858 games on record (loaded in 97ms) Bound SPU2: Spu2-X.dll [SPU2-X 20200506140834 2.0.0] Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200506140834 0.11.0] Bound USB: USBnull.dll [USBnull Driver 20200506140834 0.7.0] Bound FW: FWnull.dll [FWnull Driver 20200506140834 0.7.0] Bound DEV9: DEV9null.dll [DEV9null Driver 20200506140834 0.5.0] Plugins loaded successfully. HotSwapping to new ISO src image! HLE Notice: ELF does not have a path. Initializing plugins... Init GS Init PAD Init SPU2 Init CDVD Init USB Init FW Init DEV9 Plugins initialized successfully. Patches: No CRC found, using 00000000 instead. Opening plugins... Opening GS Opening PAD Opening SPU2 Opening CDVD isoFile open ok: D:\pcsx2-v1.5.0-dev-2216-g6299d9efa-windows-x86\Games\hokuto no ken.iso Image type = DVD * CDVD Disk Open: DVD, Single layer or unknown: * * Track 1: Data (Mode 1) (2251360 sectors) Opening USB Opening FW Opening DEV9 3.x GL context successfully created OpenGL information. GPU: NVIDIA GeForce GTX 1080 Ti/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 516.94 INFO: GL_ARB_sparse_texture is NOT SUPPORTED INFO: GL_ARB_sparse_texture2 is available INFO: GL_ARB_gpu_shader5 is available INFO: GL_ARB_shader_image_load_store is available INFO: GL_ARB_compute_shader is available INFO: GL_ARB_shader_storage_buffer_object is available INFO: GL_ARB_texture_view is available INFO: GL_ARB_vertex_attrib_binding is available INFO: GL_ARB_clear_texture is available INFO: GL_ARB_multi_bind is available INFO: GL_ARB_direct_state_access is available INFO: GL_ARB_texture_barrier is available [ /code] I hope that's OK as I didn't understand your instructions.
08-08-2023, 11:04 PM
Just avoid upscaling
Or use software mode
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS GPU : NVIDIA GeForce RTX 3070 RAM : 16 Go
08-09-2023, 01:30 AM
08-09-2023, 02:15 AM
That's your choice, but then you're going to be stuck with those lines. Only solution is to run at native resolution or software mode
Windows 11 64 bit OS
Intel Core i7-10700 Geforce RTX 2060 6GB 32 GB DDR4 RAM
08-09-2023, 02:23 AM
(08-09-2023, 02:17 AM)BloodRaynare Wrote: Or you can try "Align sprites" hack Did you try that before posting your suggestion?
Windows 11 64 bit OS
Intel Core i7-10700 Geforce RTX 2060 6GB 32 GB DDR4 RAM
08-09-2023, 02:28 AM
(This post was last modified: 08-09-2023, 02:59 AM by BloodRaynare.)
(08-09-2023, 02:23 AM)envisaged0ne Wrote: Did you try that before posting your suggestion? Whoops I didn't and after I trying it doesn't fix his problem. Sorry about that. Anyway, to @OP: You can try updating your emulator and use "Contrast Adaptive Sharpening" post-processing. Set it to "Sharpen and Resize (Display Resolution" or "Sharpen Only (Internal Resolution)" and scale the sharpness to 100% or lower but higher than 50% and leave the internal resolution to "Native" and it shouldn't look too blurry. Disable the game's own filter too in the options menu. |
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