Linux, GSdx plugin on Ati card
#91
I've tried pcsx2 0.9.9r0 (PPA version) on ubuntu precise with AMD 5650 catalyse 12.6 and it works fine.

Only problem I found is low FPS (test on FFX-2 and Rogue Galaxy) with OpenGL (Software) since OpenGL (Hardware) still experimental (black screen with sound) which run fine on Windows7(DX11).

I guess I have to give developer a time. There are no fix right now, right?
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#92
Now I've some problem with zzogl.

It can't find libCg.so which is already installed.

Here's error on pcsx2 console:
Code:
[wx] libCg.so: cannot open shared object file: No such file or directory
Path: /usr/lib/games/pcsx2/libzzogl-0.4.0.so
File is not a valid dynamic library.
Some kinda plugin failure: /usr/lib/games/pcsx2/libzzogl-0.4.0.so
[wx] libCg.so: cannot open shared object file: No such file or directory
Path: /usr/lib/games/pcsx2/libzzogl-cg-0.3.0.so
File is not a valid dynamic library.
Some kinda plugin failure: /usr/lib/games/pcsx2/libzzogl-cg-0.3.0.so

nvidia-cg-toolkit is install correctly from software center and here's output from cginfo:
Code:
exs2@Silverleaf:~/Downloads/pcsx2-1.0.0/backup$ cginfo
  Library      = /usr/lib/x86_64-linux-gnu/libCg.so
  Version      = 3.0.0016
  Architecture = x86_64
  Build Info   = 8778994 buildmeister@builder62 x86_64 Linux 2011-02-13 17:17:18
  cgGetString  = 0x7f7b700ae430

Any lucks?
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#93
you need the 32 bits versions ;-)
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#94
Alright now I'm able to run zzogl 0.4.

After test on FFX-2 and Rogue Galaxy. here what I've got
FFX-2 : CG Movie unwatchable (glitch everywhere) with constant 50 FPS.
Rogue Galaxy : Some texture glitch and lower FPS than GSDX opengl software renderer.

I just want to provide developer more information.

OK now let's wait for gsdx hardware port to complete. Biggrin
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#95
Just tried the last PPA version and it crashed xorg (100% process) :-/ --> can not even open virtual TTY; can only reboot by ssh.
My new graphic card, AMD radeon 7850 should give honest results with PCSX2 if it was better supported by PCSX2.
I join you the log file, if it could help. Thanks.


Attached Files
.txt   emuLog.txt (Size: 3,36 KB / Downloads: 482)
Config: Ubuntu 18.04 Bionic 64 bits - NVIDIA GeForce GTX 770 - official Ubuntu Nvidia drivers 390.48 - 1920x1080 - Processor Intel i5-3570 3,4 Ghz - 8 Go RAM
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#96
Just update to 1.0.0 this morning and here the newest thing I've found.

I've disable speedhacks and all game run at 80-100% with no graphical issue which is total playable(gsdx opengl software), but got this ingame crash at most of time.
Code:
/build/buildd/pcsx2-1.0.0/common/src/Utilities/Linux/LnxHostSys.cpp(64) : assertion failed:
    Function:  void SysPageFaultSignalFilter(int, siginfo_t*, void*)
    Thread:    MTGS
    Condition: false
    Message:   Unhandled page fault @ 0x00000000

Stacktrace:
[00] 0x0xf6af01f0                                
[01] GSDeviceOGL::IASetVertexBuffer(void const*, unsigned int)
[02] GSDeviceOGL::StretchRect(GSTexture*, GSVector4 const&, GSTexture*, GSVector4 const&, unsigned int, GSBlendStateOGL*, bool)
[03] GSDeviceOGL::StretchRect(GSTexture*, GSVector4 const&, GSTexture*, GSVector4 const&, unsigned int, bool)
[04] GSDeviceOGL::DoMerge(GSTexture**, GSVector4*, GSTexture*, GSVector4*, bool, bool, GSVector4 const&)
[05] GSDevice::Merge(GSTexture**, GSVector4*, GSVector4*, GSVector2T<int> const&, bool, bool, GSVector4 const&)
[06] GSRenderer::Merge(int)                      
[07] GSRenderer::VSync(int)                      
[08] GSRendererSW::VSync(int)                    
[09] GSvsync
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#97
I am running ubuntu 14.10 and i cant get the emulator to run on GSdx this is what I have:

glxinfo |grep -i opengl
OpenGL vendor string: Mesa Project
OpenGL renderer string: Gallium 0.4 on i915 (chipset: 915GM)
OpenGL version string: 2.1 Mesa 10.5.0-devel (git-194f623 2015-01-21 utopic-oibaf-ppa)
OpenGL shading language version string: 1.20
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 2.0 Mesa 10.5.0-devel (git-194f623 2015-01-21 utopic-oibaf-ppa)
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 1.0.16
OpenGL ES profile extensions:

Plus this:

glewinfo |grep -i version
GLEW version 1.10.0
OpenGL version 2.1 Mesa 10.5.0-devel (git-194f623 2015-01-21 utopic-oibaf-ppa) is supported
GL_VERSION_1_1: OK
GL_VERSION_1_2: OK
GL_VERSION_1_2_1: OK
GL_VERSION_1_3: OK
GL_VERSION_1_4: OK
GL_VERSION_1_5: OK
GL_VERSION_2_0: OK
GL_VERSION_2_1: OK
GL_VERSION_3_0: OK
GL_VERSION_3_1: OK
GL_VERSION_3_2: OK
GL_VERSION_3_3: OK
GL_VERSION_4_0: OK
GL_VERSION_4_1: MISSING
GL_VERSION_4_2: MISSING
GL_VERSION_4_3: MISSING
GL_VERSION_4_4: MISSING
GLX_VERSION_1_2: OK
GLX_VERSION_1_3: OK
GLX_VERSION_1_4: OK

I am missing versions: 4.1,4.2,4.3,4.4 how would I compile those versions.
And how can I get GSdx to run on PCSX2.
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#98
The kog say that you only have a i915 chipset (i won't dare call it a gpu). The drivers reports opengl2 support not 3. So no it won't run.
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#99
(01-21-2015, 10:42 PM)gregory Wrote: The kog say that you only have a i915 chipset (i won't dare call it a gpu). The drivers reports opengl2 support not 3. So no it won't run.

So how can I get PCSX2 to run I'm sure there's a way to do so.
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(01-21-2015, 11:10 PM)KiritoSAO1 Wrote: So how can I get PCSX2 to run I'm sure there's a way to do so.
sorry, your chipset doesn't support the required video backend.
We're supposed to be working as a team, if we aren't helping and suggesting things to each other, we aren't working as a team.
- Refraction
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