Linux PCSX2 does not work, tried 2 versions
#1
I am using Ubuntu 9.10

I originally tried version 0.9.7-r3881 and this is the error on the command line:

_ZN12wxSizerFlags24ReserveSpaceEvenIfHiddenEv, version WXU_2.8.8 not defined in file libwx_gtk2u_core-2.8.so.0 with link time reference

and the program doesn't even start, no menus come up or anything

Afterward I decided to download a deb of PCSX2, but the only one I could find was 0.9.4-1i386

I got the menu to come up but every time I try to run a cd or use the execute command (whether there is a cd, dvd, or nothing in the drive) I get a segmentation fault error

This is the command line:

** (<unknown>:31624): WARNING **: Couldn't find pixmap file: pcsxAbout.bmp
ZeroGS: creating
ZeroGS: Got Doublebuffered Visual!
ZeroGS: glX-Version 1.2
ZeroGS: Depth 24
ZeroGS: you have Direct Rendering!
ZeroGS: ******
ZeroGS: GS WARNING: Floating point render targets not supported, switching to 32bit
ZeroGS: *********
ZeroGS: Disabling MRT depth writing
Segmentation fault
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#2
Easy one, you does not have the good version of wxwidgets, use 2.8.10 (or recompile from svn)

By the way, there are more recent package here:
https://launchpad.net/~gregory-hainaut/+...ficial.ppa

The stable version is latest beta. The others one, a recent snapshot of svn (no support is provided for this one).

Enjoy.
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#3
I got version 0.9.7 to start up, but it does not actually run, I get an error every time that I try to start a game.

This is the gsLog:

ZeroGS: creating
ZeroGS: Got Doublebuffered Visual!
ZeroGS: glX-Version 1.2
ZeroGS: Depth 24
ZeroGS: you have Direct Rendering!
Supported OpenGL Extensions:
GL_ARB_copy_buffer GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_half_float_pixel GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_cull_vertex GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_3DFX_texture_compression_FXT1 GL_APPLE_client_storage GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ATI_blend_equation_separate GL_ATI_texture_env_combine3 GL_ATI_separate_stencil GL_IBM_multimode_draw_arrays GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_MESA_window_pos GL_NV_blend_square GL_NV_light_max_exponent GL_NV_point_sprite GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_texgen_reflection GL_NV_vertex_program GL_NV_vertex_program1_1 GL_OES_read_format GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays
ZeroGS: ******
ZeroGS: GS WARNING: Floating point render targets not supported, switching to 32bit
ZeroGS: *********
ZeroGS: Disabling MRT depth writing

Which is the same error as 0.9.4 so I think that it is the GS plugin

Also I cannot download the package from synaptic I get the following error

GPG error: http://dl.google.com stable Release: The following signatures couldn't be verified because the public key is not available: NO_PUBKEY A040830F7FAC5991Failed to fetch http://ppa.launchpad.net/gregory-hainaut...ackages.gz 404 Not Found

Where can I get a new version of the GS plugin?
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#4
it seems like a old videocard. Try my last build from http://sanechka.spb.ru/svnroot/ruslan/compilled/
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#5
Ah sorry, the ppa is only for ubuntu 10.04 and 10.10.
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#6
(12-01-2010, 10:57 PM)Zeydlitz Wrote: it seems like a old videocard. Try my last build from http://sanechka.spb.ru/svnroot/ruslan/compilled/

I tried putting the hard drive into a more powerful computer and the emulator starts, but I get less than .1 fps!

This is what the computer has:
Dual core Xeon CPU 2 GHZ (overclocked to something else though)
3GB of RAM
Nvida QuadroFX560 (128MB 128-bit GDDR3 400 MHz)

So is this computer good enough to run PCSX2, or is something wrong with the way I installed it?
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#7
Actually the cpu is a little weak.

Did the gpu is a geforce 5 ? In this case it is probably too old.
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#8
(12-09-2010, 08:17 PM)gregory Wrote: Actually the cpu is a little weak.

Did the gpu is a geforce 5 ? In this case it is probably too old.

actually it turns out that I needed a special driver to use it so after installing the driver it worked fine usually around 30-60 fps, but I can't load DVDs or switch plugins, every time I click on the "configue" menu the program quits

Also for some reason it thinks that that it's December 2110
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#9
Ok good.

The crash seems a segmentation fault. Could you try to get a backtrace from a debugger like gdb.
-> gdb ./pcsx2
-> run
----> hit configure, change plugins
----> gdb command go back
(to generate the backtrace use the next command)
-> bt full
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