Loading screen issue - Champions of Norrath
#1
so basically when i start the game i get all the usual stuff until after the part where it asks to choose a memory card. after you choose the memory card it then loads for eternity.
https://gyazo.com/11137ddf773e2266d082190fcdb80301

Sorry if double post but it seems as if my previous thread disappeared?

The log thing shows this

HLE Notice: ELF does not have a path.

Opening plugins...
    Opening GS
Current Renderer: Direct3D11 (Hardware mode)
    Opening PAD
    Opening SPU2
    Opening CDVD
 * CDVD: Opening drive '\\.\E:'...
 * CDVD: setSpindleSpeed success (11080KB/s)
 * CDVD: IO thread started...
 * CDVD: KeepAlive thread started...
 * CDVD: Disk Type: Double-Layer DVD
 * CDVD Disk Open: DVD, Double layer:
 * * Track 1: Data (Mode 2) (4062160 sectors)
GSdx Lookup CRC:90E66BC5
    Opening USB
    Opening FW
    Opening DEV9
McdSlot 0 [File]: C:\Users\E\Desktop\pcsx2-v1.5.0-dev-1441-g733fd79-windows-x86\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\E\Desktop\pcsx2-v1.5.0-dev-1441-g733fd79-windows-x86\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
    Bios Found: USA     v01.60(07/02/2002)  Console
    BIOS rom1 module not found, skipping...
    BIOS rom2 module not found, skipping...
    BIOS erom module not found, skipping...
# Initialize memory (rev:3.63, ctm:393Mhz, cpuclk:295Mhz detected)

PlayStation 2 ======== Hard reset boot
 ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
 <20020207-164243,ROMconf,PS20160AC20020207.bin:11552>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  7 2002 16:41:20
  CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_205.65;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = NTSC
found 21415 symbols
ELF (cdrom0:\SLUS_205.65;1) Game CRC = 0x90E66BC5, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_205.65;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = NTSC


IOP Realtime Kernel Ver.0.9.1

    Copyright 1999 © Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_205.65;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_205.65;1
0 00100000 0021f420 ...................................
1 0031f480 0016735e .......................
2 008eab1c 0000003c .
3 008eab58 0000001c .
4 01000000 003590ac .......................................................
5 01e00000 00118200 ..................
Loaded, cdrom0:¥SLUS_205.65;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
stack size=262144
GSdx Lookup CRC:90E66BC5
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init


IOP Realtime Kernel Ver. 2.2

    Copyright 1999-2002 © Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
load iop module 'cdrom0:¥BG¥0MOD¥SIO2MAN.IRX;1'
loadmodule: fname cdrom0:¥BG¥0MOD¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
load iop module 'cdrom0:¥BG¥0MOD¥MTAPMAN.IRX;1'
loadmodule: fname cdrom0:¥BG¥0MOD¥MTAPMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
load iop module 'cdrom0:¥BG¥0MOD¥MCMAN.IRX;1'
loadmodule: fname cdrom0:¥BG¥0MOD¥MCMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 2
load iop module 'cdrom0:¥BG¥0MOD¥MCSERV.IRX;1'
loadmodule: fname cdrom0:¥BG¥0MOD¥MCSERV.IRX;1 args 0 arg
loadmodule: id 28, ret 2
load iop module 'cdrom0:¥BG¥0MOD¥PADMAN.IRX;1'
loadmodule: fname cdrom0:¥BG¥0MOD¥PADMAN.IRX;1 args 0 arg
loadmodule: id 29, ret 0
load iop module 'cdrom0:¥BG¥0MOD¥CDVDSTM.IRX;1'
loadmodule: fname cdrom0:¥BG¥0MOD¥CDVDSTM.IRX;1 args 0 arg
loadmodule: id 30, ret 2
load iop module 'cdrom0:¥BG¥0MOD¥LIBSD.IRX;1'
loadmodule: fname cdrom0:¥BG¥0MOD¥LIBSD.IRX;1 args 0 arg
loadmodule: id 31, ret 0
load iop module 'cdrom0:¥BG¥0MOD¥SDRDRV.IRX;1'
loadmodule: fname cdrom0:¥BG¥0MOD¥SDRDRV.IRX;1 args 0 arg
SDR driver version 4.0.1 © SCEI
 Exit rsd_main
loadmodule: id 32, ret 2
load iop module 'cdrom0:¥BG¥0MOD¥HELLO.IRX;1'
loadmodule: fname cdrom0:¥BG¥0MOD¥HELLO.IRX;1 args 0 arg
starto
loadmodule: id 33, ret 0
load iop module 'cdrom0:¥BG¥0MOD¥USBD.IRX;1'
loadmodule: fname cdrom0:¥BG¥0MOD¥USBD.IRX;1 args 43 arg hub=1
USB Driver (Version 1.1.0)
loadmodule: id 34, ret 2
load iop module 'cdrom0:¥BG¥0MOD¥LGKBM.IRX;1'
loadmodule: fname cdrom0:¥BG¥0MOD¥LGKBM.IRX;1 args 0 arg
Lgkbm version 1.06.001 (1.06.001)(built on Sep  3 2003 at 18:00:44)
    * thread priority 64
loadmodule: id 35, ret 2
load iop module 'cdrom0:¥BG¥0MOD¥LGAUD.IRX;1'
loadmodule: fname cdrom0:¥BG¥0MOD¥LGAUD.IRX;1 args 15 arg maxstream=1280
lgAud Version 1.09.004, built on Sep 15 2003 at 17:59:58
    * thread priority 48
    * RPC server with max stream size: 1280 bytes
loadmodule: id 36, ret 2
load iop module 'cdrom0:¥BG¥0MOD¥DEV9.IRX;1'
loadmodule: fname cdrom0:¥BG¥0MOD¥DEV9.IRX;1 args 0 arg
dev9: unknown dev9 hardware.
loadmodule: id 37, ret 1
load iop module 'cdrom0:¥BG¥0MOD¥NETCNF.IRX;1'
loadmodule: fname cdrom0:¥BG¥0MOD¥NETCNF.IRX;1 args 94 arg icon=cdrom0:¥CONF¥NETICON¥JAPANESE¥SYS_NET.ICO
loadmodule: id 38, ret 2
load iop module 'cdrom0:¥BG¥0MOD¥INET.IRX;1'
loadmodule: fname cdrom0:¥BG¥0MOD¥INET.IRX;1 args 0 arg
INET (Version 2.1.0) DEBUG REMOVABLE
inet: mem=128KB thpri=48 thstack=8192
inet: debug=0x0 &debug=d4960 &free_{size,min}=d4ae4,d4ae8
loadmodule: id 39, ret 2
load iop module 'cdrom0:¥BG¥0MOD¥INETCTL.IRX;1'
loadmodule: fname cdrom0:¥BG¥0MOD¥INETCTL.IRX;1 args 20 arg -no_auto
loadmodule: id 40, ret 2
load iop module 'cdrom0:¥BG¥0MOD¥MSIFRPC.IRX;1'
loadmodule: fname cdrom0:¥BG¥0MOD¥MSIFRPC.IRX;1 args 0 arg
Multi-thread available sifrpc module...
loadmodule: id 41, ret 0
load iop module 'cdrom0:¥BG¥0MOD¥LIBNET.IRX;1'
loadmodule: fname cdrom0:¥BG¥0MOD¥LIBNET.IRX;1 args 0 arg
loadmodule: id 42, ret 2
load iop module 'cdrom0:¥BG¥0MOD¥EZNETCTL.IRX;1'
loadmodule: fname cdrom0:¥BG¥0MOD¥EZNETCTL.IRX;1 args 0 arg
loadmodule: id 43, ret 2
load iop module 'cdrom0:¥BG¥0MOD¥EZNETCNF.IRX;1'
loadmodule: fname cdrom0:¥BG¥0MOD¥EZNETCNF.IRX;1 args 0 arg
loadmodule: id 44, ret 2
LgKbM library version 1.06.001 (1.06.001)(built on Sep  3 2003 at 18:00:50)
======= INIT KEYBOARD =======
liblgaud version 1.09.004, built on Sep 15 2003 at 18:00:05
libpad: pad port is already open [0][4]
driver version = 1.06
preCD IOP 770k 770k
Stream Buffer 1Bank 26624byte 3banks 79872byte used
postCD IOP 688k 688k
preSound IOP 688k 688k
a
b
c
d
e
maxSize=680k
tot=446464 maxSize=697088
made 1 allocations
0: 1189120 307200
1: 1500416 4096
2: 1508608 122880
postSound IOP 244k 244k
postInit IOP 244k 244k
postMC 244k 244k
gameclear
gameclear
gameclear
preMainLoop 244k 244k
to level intro
gameclear
qa
qb
qc
qc1
qc2
qd
qe
qf
qg
qg0
qg1
qg2
qg3
qg4
qg5
qg6
qg7
qh
qi
>>  0 1
a
b
c
Stm EE Read Time Out 5000(msec)
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#2
use imgbrun and make and iso out of your DVD
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#3
made two separate iso's out of two seperate disks both of them do the same exact thing. scrolling on the loading screen for eternity.

I just discovered something though if i use an older build of pcsx2 i can get the game to load but it's unplayable due to having to run it in software mode. kind of doubting it's the iso.
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#4
could be a regression, then.
does it work with 1.4.0 stable ? (you can run it using OGL renderer instead of software mode, BTW)

If so, it would be useful to file a proper bug report, and test older git builds, to know from which one the issue occurs.
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Reply
#5
1.4 will load the game and is playable but low fps 35ish fps (I think installing 4gb patch and tweaking can fix it though) I appreciate all the help.
Reply
#6
yes, your PC probably isn't up to the task. CoN requires a hefty PC to run in OGL mode
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Reply
#7
believe it or not just toying around with gsdx's settings its now running at a constant 60 FPS! Well worth the time spent once again thanks for the help Smile
Reply
#8
could you please file a proper bug report so that we could correct the problem in next GIT ?

Thanks
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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