Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Loading screen problem with Killer 7?
#1
i'm experiencing an issue when loading between areas in killer 7

first the screen goes to the regular blue static
[Image: deR46Uk.jpg]
then it splits from the middle with the scene stretched vertically 
[Image: dyHlEt3.png]
before snapping back to regular gameplay 
[Image: lpUURpg.png]

not a major issue, but it's anoyying to see the image stretched whenever i go to a different room or talk to a character
does anyone else have this issue or know how to solve it?
is it supposed to be like that?
if needed i can post my specs and my settings
Reply

Sponsored links

#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#3
Code:
PCSX2 1.4.0-20160105132032- compiled on Jan  5 2016
Savestate version: 0x9a0b0000

Host Machine Init:
Operating System =  Microsoft Windows 7  Service Pack 1 (build 7601), 64-bit
Physical RAM     =  12285 MB
CPU name         =  AMD Phenom(tm) II X6 1090T Processor
Vendor/Model     =  AuthenticAMD (stepping 00)
CPU speed        =  3.213 ghz (6 logical threads)
x86PType         =  Standard OEM
x86Flags         =  178bfbff 00802009
x86EFlags        =  efd3fbff

x86 Features Detected:
SSE2.. SSE3
MMX2  .. 3DNOW .. 3DNOW2.. SSE4a

Reserving memory for recompilers...

Loading plugins...
Binding   GS: I:\GAMES\PCSX2\Plugins\gsdx32-sse2.dll
Windows 6.1.7601 (Service Pack 1 1.0)
Binding  PAD: I:\GAMES\PCSX2\Plugins\lilypad.dll
Binding SPU2: I:\GAMES\PCSX2\Plugins\spu2-x.dll
Binding CDVD: I:\GAMES\PCSX2\Plugins\cdvdGigaherz.dll
Binding  USB: I:\GAMES\PCSX2\Plugins\USBnull.dll
Binding   FW: I:\GAMES\PCSX2\Plugins\FWnull.dll
Binding DEV9: I:\GAMES\PCSX2\Plugins\DEV9null.dll
Plugins loaded successfully.

(GameDB) 9693 games on record (loaded in 234ms)
HLE Notice: ELF does not have a path.


Initializing plugins...
Init GS
Windows 6.1.7601 (Service Pack 1 1.0)
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: OpenGL (Hardware mode)
Opening CDVD
isoFile open ok: C:\Users\Iko\Documents\PCSX2\isos\Killer 7.iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1468704 sectors)
Opening USB
Opening FW
Opening DEV9
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 1050 Ti/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 411.63
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_draw_buffers_blend is available
INFO: GL_ARB_separate_shader_objects is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_copy_image is available
INFO: GL_ARB_buffer_storage is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_clip_control is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available

McdSlot 0 [File]: C:\Users\Iko\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\Iko\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Japan   v01.00(17/01/2000)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.17, ctm:393Mhz, cpuclk:295Mhz )

PlayStation 2 ======== Hard reset boot
ROMGEN=2000-0117, IOP info (CPUID=1f, CACH_CONFIG=ffffffff, 2MB, IOP mode)
<20000117-050310,ROMconf,:11232>
# Total accessable memory size: 32 MB (B:2:8:0)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Dec 10 1999 17:48:37
 CPUID=2e20, BoardID=0, ROMGEN=2000-0117, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_211.54;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
found 0 symbols
ELF (cdrom0:\SLUS_211.54;1) Game CRC = 0x467BC7D8, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_211.54;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
   Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_211.54;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_211.54;1
0 00100000 004efb00 ...............................................................................
Loaded, cdrom0:¥SLUS_211.54;1
start address 0x100008
gp address 00000000
# Loader 'cdrom0:¥SLUS_211.54;1':pc=00100008
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
   Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥MODULES¥SCE¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥MODULES¥SCE¥SIO2D.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥MODULES¥SCE¥DBCMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥MODULES¥SCE¥PAD2¥DS2O_D.IRX;1 args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥MODULES¥SCE¥MC2¥MC2_S1.IRX;1 args 0 arg
loadmodule: id 29, ret 2
loadmodule: fname cdrom0:¥MODULES¥SCE¥LIBSD.IRX;1 args 0 arg
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥MODULES¥SCE¥SDRDRV.IRX;1 args 0 arg
SDR driver version 4.0.1 (C) SCEI
Exit rsd_main
loadmodule: id 31, ret 2
loadmodule: fname cdrom0:¥MODULES¥SCE¥MODMIDI.IRX;1 args 0 arg
loadmodule: id 32, ret 0
loadmodule: fname cdrom0:¥MODULES¥SCE¥MODHSYN.IRX;1 args 0 arg
loadmodule: id 33, ret 0
loadmodule: fname cdrom0:¥MODULES¥SCE¥MODSEIN.IRX;1 args 0 arg
loadmodule: id 34, ret 0
loadmodule: fname cdrom0:¥MODULES¥SCE¥SKSOUND.IRX;1 args 0 arg
loadmodule: id 35, ret 0
loadmodule: fname cdrom0:¥MODULES¥SCE¥GHMSOUND.IRX;1 args 0 arg
IOP :: FreeMemory ---> 0x167800
loadmodule: id 36, ret 0
loadmodule: fname cdrom0:¥MODULES¥SCE¥SKHSYNTH.IRX;1 args 0 arg
loadmodule: id 37, ret 0
SDR callback thread created
loadmodule: fname cdrom0:¥MODULES¥CRI¥CRI_ADXI.IRX args 9 arg sdinit=0
CRI ADX Driver Ver.9.24(Jun 30 2004 16:28:40)
CRI ADX Driver : sceSdInit Call = 0
CRI ADX Driver : Main Thread Priority = 39
CRI ADX Driver : PSM Thread Priority  = 39
CRI ADX Driver : DTX Thread Priority  = 48
CRI ADX Driver : SPU CORE Number = 0
loadmodule: id 38, ret 2
PS2RNA: sceSifAllocIopHeap(199744) ret=0x000b3000
PS2RNA: sceSifAllocIopHeap(2256) ret=0x000e3d00
PS2RNA: sceSifAllocIopHeap(12352) ret=0x000e4600
DVCI: File cache was not hit. "¥D_US¥COM¥TOON.DAT;1"
Frame buffer size set to  640x512 (2560x2048)
DVCI: File cache was not hit. "¥D_US¥COM¥COM.DAT;1"
DVCI: "D_US¥DIR.AFS" found.
DVCI: "D_US¥COM¥COM.DIC" found.
DVCI: "D_US¥COM¥TOON.DIC" found.
DVCI: "D_US¥SOUND¥ADXFILES.AFS" found.
DVCI: "D_US¥MOVIE¥MOVIE.AFS" found.
DVCI: Total 5 files.
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Reply
#4
do you have another PS2 console ?
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#5
i have an original ps2 console if that's what you mean
don't currently have any tv/monitor that it works with right now though
Reply
#6
you own only one ?
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#7
at the moment i only own one yes
sorry, i got confused haha
Reply
#8
this one is known to be buggy.
that could be the cause of your problem.
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#9
I don't remember seeing a bug like that but the game needs Preload Frame Data or Auto Flush for transitons, can't remember which.
Reply




Users browsing this thread: 1 Guest(s)