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Low FPS on explosions and other details
#1
Hello guys!

So, i have and high-end PC (Ryzen 7 3700x , GTX 1060 6GB and 16 GB ram) but when playing Battlefield 2 Modern Combat or Urban Chaos Riot Response, my FPS in-game is about  40 but slow motion! How can i fix it?

(In the menu, FPS stays on 60 and inside the game too, only when an explosion or fire effect comes that frame drops).

Thx

Sponsored links

#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
#3
(09-29-2020, 06:01 AM)jesalvein Wrote: Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
Code:
Pasted emulog goes here
[ /code][/quote]
Right, here is the emulog.txt file

[code]

PCSX2 1.7.0-20200721174016 - compiled on Jul 21 2020
Savestate version: 0x9a0e0000

Host Machine Init:
Operating System =  Microsoft Windows 10 Pro (build 18363), 64-bit
Physical RAM    =  16315 MB
CPU name        =  AMD Ryzen 7 3700X 8-Core Processor
Vendor/Model    =  AuthenticAMD (stepping 00)
CPU speed        =  3.593 ghz (16 logical threads)
x86PType        =  Standard OEM
x86Flags        =  178bfbff 7ed8320b
x86EFlags        =  2fd3fbff

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA
SSE4a

Reserving memory for recompilers...

Loading plugins from C:\Users\barro\Downloads\PCSX2 1.7 CUSTOM CAP CAPCOM\pcsx2-v1.7.0-capitaocapcom-windows-x86\plugins...
Bound  GS: GSdx32-SSE4.dll [GSdx 20200721174016 (MSVC 19.21 SSE4.1/AVX) 1.2.0]
Bound  PAD: LilyPad.dll [LilyPad (20200721174016) 0.12.1]
(GameDB) 9865 games on record (loaded in 98ms)
Bound SPU2: Spu2-X.dll [SPU2-X 20200721174016 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200721174016 0.11.0]
Bound  USB: USBnull.dll [USBnull Driver 20200721174016 0.7.0]
Bound  FW: FWnull.dll [FWnull Driver 20200721174016 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20200721174016 0.5.0]
Plugins loaded successfully.

HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D 11 (Software renderer)
Opening CDVD
isoFile open ok: C:\Users\barro\Downloads\Jogos PS2\Battlefield 2 - Modern Combat (Europe) (En,Es,Nl,Sv) (v2.01).iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1910288 sectors)
Opening USB
Opening FW
Opening DEV9
GSdx Lookup CRC:0
McdSlot 0 [File]: C:\Users\barro\Downloads\PCSX2 1.7 CUSTOM CAP CAPCOM\pcsx2-v1.7.0-capitaocapcom-windows-x86\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\barro\Downloads\PCSX2 1.7 CUSTOM CAP CAPCOM\pcsx2-v1.7.0-capitaocapcom-windows-x86\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA    v02.00(14/06/2004)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.70, ctm:196Mhz, cpuclk:147Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20040614-100909,ROMconf,PS20200AC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  6 2003 08:38:48
  CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_537.29;1
(SYSTEM.CNF) Software version = 2.01
(SYSTEM.CNF) Disc region type = PAL
ELF (cdrom0:\SLES_537.29;1) Game CRC = 0x0BC3B265, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_537.29;1
(SYSTEM.CNF) Software version = 2.01
(SYSTEM.CNF) Disc region type = PAL
LilyPad: Warning! No controls are bound to a currently attached device!
Please attach a controller that has been setup for use with LilyPad or go to the Plugin settings and setup new controls.

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0:OSDSYS secname all
loadelf version 3.30
Input ELF format filename = rom0:OSDSYS
0 00100000 000586dc ......
Loaded, rom0:OSDSYS
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..
ROM directory not found

PlayStation 2 ======== Update reboot complete
cdvdman Init
rmreset start
rmreset end
clearspu: completed
Pad Driver for OSD (2000/12/05 18:05) 392, 128

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
read/write allocate memory 4000
open name rom0:OSDVER flag 1 data 4a978
open fd = 2
open name rom0:ROMVER flag 1 data 4a978
open fd = 2
open name rom0:XDEV9 flag 1 data 4a978
open fd = 2
loadmodule: fname rom0:XDEV9 args 0 arg
dev9: unknown dev9 hardware.
loadmodule: id 32, ret 1
loadmodule: fname rom0:XDEV9SERV args 0 arg
loadmodule: id -200, ret 1
open name rom0:FONTM flag 1 data 4a978
open fd = 2
open name rom0:FNTIMAGE flag 1 data 4a978
open fd = 2
open name rom0:SNDIMAGE flag 1 data 4a978
open fd = 2
open name rom0:TEXIMAGE flag 1 data 4a978
open fd = 2
open name rom0:ICOIMAGE flag 1 data 4a978
open fd = 2
open name rom0:TZLIST flag 1 data 4a978
open fd = 2
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
_spu_rev_offsetaddr 1d9021
### addr = 968719  size = 28640
open name rom0:ROMVER flag 1 data 4a978
open fd = 2
get val add 3c0 type 2 ret 1ff000
get val add 1ff000 type 2 ret 0
open name rom0:PS1ID flag 1 data 4a978
open fd = 2
open name rom0:PS1VERA flag 1 data 4a978
open fd = 2
open name rom1:DVDID flag 1 data 4a978
open fd = -6
(UpdateVSyncRate) Mode Changed to DVD NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
LilyPad: A device(XInput Pad 0) has been attached with bound controls.
ExecutePs2GameDisk
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_537.29;1
(SYSTEM.CNF) Software version = 2.01
(SYSTEM.CNF) Disc region type = PAL
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_537.29;1
(SYSTEM.CNF) Software version = 2.01
(SYSTEM.CNF) Disc region type = PAL
open name cdrom0:¥SYSTEM.CNF;1 flag 4 data 4a978
open fd = 2
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_537.29;1
(SYSTEM.CNF) Software version = 2.01
(SYSTEM.CNF) Disc region type = PAL
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_537.29;1
(SYSTEM.CNF) Software version = 2.01
(SYSTEM.CNF) Disc region type = PAL
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0:PS2LOGO secname all
loadelf version 3.30
Input ELF format filename = rom0:PS2LOGO
0 01000000 00019bf0 ..
Loaded, rom0:PS2LOGO
start address 0x1000008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
read/write allocate memory 4000
open name rom0:ROMVER flag 1 data 44078
open fd = 2
loadmodule: fname rom0:OSDSND args 0 arg
loadmodule: id 25, ret 0
_spu_rev_offsetaddr 1dfff1
### addr = 2097120  size = 32
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
(UpdateVSyncRate) Mode Changed to NTSC.
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_537.29;1
(SYSTEM.CNF) Software version = 2.01
(SYSTEM.CNF) Disc region type = PAL
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_537.29;1
(SYSTEM.CNF) Software version = 2.01
(SYSTEM.CNF) Disc region type = PAL
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLES_537.29;1 secname all
loadelf version 3.30
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_537.29;1
(SYSTEM.CNF) Software version = 2.01
(SYSTEM.CNF) Disc region type = PAL
Input ELF format filename = cdrom0:¥SLES_537.29;1
0 00100000 005f59c8 ................................................................................................
Loaded, cdrom0:¥SLES_537.29;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
GSdx Lookup CRC:BC3B265
sce_fileio: unrecognized code ff
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥SINGLE¥MODULES¥SIO2MAN.IRX args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥SINGLE¥MODULES¥DBCMAN.IRX args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥SINGLE¥MODULES¥SIO2D.IRX args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥SINGLE¥MODULES¥DS2O_S1.IRX args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥SINGLE¥MODULES¥PADMAN.IRX args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥SINGLE¥MODULES¥MCMAN.IRX args 0 arg
loadmodule: id 30, ret 2
loadmodule: fname cdrom0:¥SINGLE¥MODULES¥MCSERV.IRX args 0 arg
loadmodule: id 31, ret 2
loadmodule: fname cdrom0:¥SINGLE¥MODULES¥LIBSD.IRX args 0 arg
loadmodule: id 32, ret 0
loadmodule: fname cdrom0:¥SINGLE¥MODULES¥SDRDRV.IRX args 0 arg
SDR driver version 4.0.1 (C) SCEI
Exit rsd_main
loadmodule: id 33, ret 2
loadmodule: fname cdrom0:¥SINGLE¥MODULES¥SNDDRV.IRX args 0 arg
loadmodule: id 34, ret 0
loadmodule: fname cdrom0:¥SINGLE¥MODULES¥SPU_IOP.IRX args 0 arg
=========================================

Started SPU_IOP.IRX version 0105 c...

=========================================
loadmodule: id 35, ret 0
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
HLE Notice: ELF does not have a path.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D 11 (Software renderer)
Opening CDVD
isoFile open ok: C:\Users\barro\Downloads\Jogos PS2\Battlefield 2 - Modern Combat (Europe) (En,Es,Nl,Sv) (v2.01).iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1910288 sectors)
Opening USB
Opening FW
Opening DEV9
GSdx Lookup CRC:BC3B265
McdSlot 0 [File]: C:\Users\barro\Downloads\PCSX2 1.7 CUSTOM CAP CAPCOM\pcsx2-v1.7.0-capitaocapcom-windows-x86\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\barro\Downloads\PCSX2 1.7 CUSTOM CAP CAPCOM\pcsx2-v1.7.0-capitaocapcom-windows-x86\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA    v02.00(14/06/2004)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.70, ctm:396Mhz, cpuclk:297Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20040614-100909,ROMconf,PS20200AC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  6 2003 08:38:48
  CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_537.29;1
(SYSTEM.CNF) Software version = 2.01
(SYSTEM.CNF) Disc region type = PAL
ELF (cdrom0:\SLES_537.29;1) Game CRC = 0x0BC3B265, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_537.29;1
(SYSTEM.CNF) Software version = 2.01
(SYSTEM.CNF) Disc region type = PAL

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLES_537.29;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLES_537.29;1
0 00100000 005f59c8 ................................................................................................
Loaded, cdrom0:¥SLES_537.29;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
GSdx Lookup CRC:BC3B265
sce_fileio: unrecognized code ff
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥SINGLE¥MODULES¥SIO2MAN.IRX args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥SINGLE¥MODULES¥DBCMAN.IRX args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥SINGLE¥MODULES¥SIO2D.IRX args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥SINGLE¥MODULES¥DS2O_S1.IRX args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥SINGLE¥MODULES¥PADMAN.IRX args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥SINGLE¥MODULES¥MCMAN.IRX args 0 arg
loadmodule: id 30, ret 2
loadmodule: fname cdrom0:¥SINGLE¥MODULES¥MCSERV.IRX args 0 arg
loadmodule: id 31, ret 2
loadmodule: fname cdrom0:¥SINGLE¥MODULES¥LIBSD.IRX args 0 arg
loadmodule: id 32, ret 0
loadmodule: fname cdrom0:¥SINGLE¥MODULES¥SDRDRV.IRX args 0 arg
SDR driver version 4.0.1 (C) SCEI
Exit rsd_main
loadmodule: id 33, ret 2
loadmodule: fname cdrom0:¥SINGLE¥MODULES¥SNDDRV.IRX args 0 arg
loadmodule: id 34, ret 0
loadmodule: fname cdrom0:¥SINGLE¥MODULES¥SPU_IOP.IRX args 0 arg
=========================================

Started SPU_IOP.IRX version 0105 c...

=========================================
loadmodule: id 35, ret 0
PATHAUTHOR:  , Friday 12:02PM Aug 12, 2005, V5.01.02
gLastStrID = 6
ShowMessage: Checking memoryツ cardツ (PS2) in MEMORYツ CARDツ slotツ 1. Do not remove memoryツ cardツ (PS2), controller, or reset/switch off the console.
UpdateMemcard:TASK_NONE
13171, 11234
ShowMessage:
Popup Removed
Playing: Localisation¥EAbrand.mpc
Playing: Localisation¥dice.mpc
Playing: Localisation¥attract.mpc
ProfileSelectMainMenuScreen::InitScreen()
MainMenuScreenNode
MainMenuScreenNode - Autosave Disabled.
ProfileSelectMainMenuScreen::InitScreen()
ProfileSelectScreenNode
gLastStrID = 6
ShowMessage: Checking memoryツ cardツ (PS2) in MEMORYツ CARDツ slotツ 1. Do not remove memoryツ cardツ (PS2), controller, or reset/switch off the console.
gLastStrID = 15
ShowMessage: Loading data from memoryツ cardツ (PS2) in MEMORYツ CARDツ slotツ 1. Do not remove memoryツ cardツ (PS2), controller, or reset/switch off the console.
UpdateMemcard:TASK_NONE
46248, 43090
ShowMessage:
Popup Removed
Wait for profile complete...
ProfileSelectMainMenuScreen::InitScreen()
Unhandled entry screen
gLastStrID = 6
SlotSelectionInput = 0
MemCardUseLoadedProfile
ShowMessage:  An autosave feature is available that will automatically save your progress through the game, and any settings changes you make. Autosave will overwrite data without confirmation. Do you want to enable the autosave feature?
Option 0: Yes Option 1: NoscreenManager->m_optionSelected = 0
ShowMessage:
Popup Removed
eProfile_EnableAutosaveYesNo
MEMCARD_AUTOSAVE_OK
gLastStrID = 6
ShowMessage: Checking memoryツ cardツ (PS2) in MEMORYツ CARDツ slotツ 1. Do not remove memoryツ cardツ (PS2), controller, or reset/switch off the console.
UpdateMemcard:TASK_NONE
49945, 48673
ShowMessage:
Popup Removed
ProfileSelectMainMenuScreen::InitScreen()
CampaignScreenNode: 1, 0, 0
ProfileSelectMainMenuScreen::InitScreen()
Unhandled entry screen
ProfileSelectMainMenuScreen::InitScreen()
MainMenuScreenNode
MainMenuScreenNode - Autosave Disabled.
ProfileSelectMainMenuScreen::InitScreen()
ProfileSelectScreenNode
ProfileSelectMainMenuScreen::InitScreen()
Unhandled entry screen
ProfileSelectMainMenuScreen::InitScreen()
CampaignScreenNode: 1, -1, 1
Trying to Autosave...
ShowMessage:  An autosave feature is available that will automatically save your progress through the game, and any settings changes you make. Autosave will overwrite data without confirmation. Do you want to enable the autosave feature?
Option 0: Yes Option 1: NoscreenManager->m_optionSelected = 0
ShowMessage:
Popup Removed
eProfile_EnableAutosaveYesNo
MEMCARD_AUTOSAVE_OK
gLastStrID = 6
ShowMessage: Checking memoryツ cardツ (PS2) in MEMORYツ CARDツ slotツ 1. Do not remove memoryツ cardツ (PS2), controller, or reset/switch off the console.
UpdateMemcard:TASK_NONE
88396, 87121
ShowMessage:
Popup Removed
ProfileSelectMainMenuScreen::InitScreen()
CampaignScreenNode: 1, -1, 1
Trying to Autosave...
gLastStrID = 6
ShowMessage: Checking memoryツ cardツ (PS2) in MEMORYツ CARDツ slotツ 1. Do not remove memoryツ cardツ (PS2), controller, or reset/switch off the console.
UpdateMemcard:TASK_NONE
90213, 88432
ShowMessage:
Popup Removed
ShowMessage: 
gLastStrID = 6
ShowMessage: Checking memoryツ cardツ (PS2) in MEMORYツ CARDツ slotツ 1. Do not remove memoryツ cardツ (PS2), controller, or reset/switch off the console.
gLastStrID = 15
ShowMessage: Checking memoryツ cardツ (PS2) in MEMORYツ CARDツ slotツ 1. Do not remove memoryツ cardツ (PS2), controller, or reset/switch off the console.
UpdateMemcard:TASK_NONE
95216, 92088
ShowMessage:
Popup Removed
Wait for profile complete...
ProfileSelectMainMenuScreen::InitScreen()
Unhandled entry screen
gLastStrID = 6
SlotSelectionInput = 1
Saving to selected slot...
gLastStrID = 6
ShowMessage: Checking memoryツ cardツ (PS2) in MEMORYツ CARDツ slotツ 1. Do not remove memoryツ cardツ (PS2), controller, or reset/switch off the console.
gLastStrID = 24
ShowMessage: Saving data to memoryツ cardツ (PS2) in MEMORYツ CARDツ slotツ 1. Do not remove memoryツ cardツ (PS2), controller, or reset/switch off the console.
UpdateMemcard:TASK_NONE
106075, 98603
ShowMessage:
Popup Removed
eProfile_SavingProfileScreen gMemCardResult=0, gMemCardStatus=0
eProfile_SavingProfileScreen Re-enable AutoSave...
gLastStrID = 6
ShowMessage: Checking memoryツ cardツ (PS2) in MEMORYツ CARDツ slotツ 1. Do not remove memoryツ cardツ (PS2), controller, or reset/switch off the console.
UpdateMemcard:TASK_NONE
107368, 106112
ShowMessage:
Popup Removed
ProfileSelectMainMenuScreen::InitScreen()
CampaignScreenNode: 1, 1, 0
open fail directory ¥SINGLE¥BORDER¥LEVELS¥ZONE_01A¥RESOURCES¥COMMON¥SOUNDS¥¥.
Playing: Localisation¥IntroHeadlines_ChinaNato.mpc
Using subtitle file Localisation¥IntroHeadlines_ChinaNato.stf 408b (contains 17 lines)
Playing: Localisation¥Act_1_Briefing.mpc
Using subtitle file Localisation¥Act_1_Briefing.stf 401b (contains 18 lines)
Playing: Localisation¥z1_intro.mpc
Using subtitle file Localisation¥z1_intro.stf 178b (contains 5 lines)
open fail directory ¥SINGLE¥BORDER¥LEVELS¥ZONE_01A¥MISSION_Z1A_N1¥RESOURCES¥COMMON¥SOUNDS¥¥.
******************************************************
MAIN: 2040548 bytes STL: 1765764 bytes
Entering Ingame state with 3806312 bytes free
******************************************************
( 1HSwapB    )  Dead end.
( 1HSwapB    )  Dead end.
( 1HSwapB    )  Dead end.
( 1HSwapB    )  Dead end.
0
******************************************************
MAIN: 2002276 bytes STL: 1672004 bytes
Entering Ingame state with 3674280 bytes free
******************************************************
( 1HSwapB    )  Dead end.
( 1HSwapB    )  Dead end.
( 1HSwapB    )  Dead end.
( 1HSwapB    )  Dead end.
( 1HSwapB    )  Dead end.
( 1HSwapB    )  Dead end.
( 1HSwapB    )  Dead end.
( 1HSwapB    )  Dead end.
( 1HSwapB    )  Dead end.
( 1HSwapB    )  Dead end.
LilyPad: Warning! No controls are bound to a currently attached device!
Please attach a controller that has been setup for use with LilyPad or go to the Plugin settings and setup new controls.
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
HLE Notice: ELF does not have a path.

Opening plugins...
Opening GS
Opening PAD
Current Renderer: Direct3D 11 (Software renderer)
Opening SPU2
Opening CDVD
isoFile open ok: C:\Users\barro\Downloads\Jogos PS2\Battlefield 2 - Modern Combat (Europe) (En,Es,Nl,Sv) (v2.01).iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1910288 sectors)
Opening USB
Opening FW
Opening DEV9
GSdx Lookup CRC:BC3B265
McdSlot 0 [File]: C:\Users\barro\Downloads\PCSX2 1.7 CUSTOM CAP CAPCOM\pcsx2-v1.7.0-capitaocapcom-windows-x86\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\barro\Downloads\PCSX2 1.7 CUSTOM CAP CAPCOM\pcsx2-v1.7.0-capitaocapcom-windows-x86\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA    v02.00(14/06/2004)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.70, ctm:396Mhz, cpuclk:297Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20040614-100909,ROMconf,PS20200AC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  6 2003 08:38:48
  CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_537.29;1
(SYSTEM.CNF) Software version = 2.01
(SYSTEM.CNF) Disc region type = PAL
ELF (cdrom0:\SLES_537.29;1) Game CRC = 0x0BC3B265, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_537.29;1
(SYSTEM.CNF) Software version = 2.01
(SYSTEM.CNF) Disc region type = PAL

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
LilyPad: A device(XInput Pad 0) has been attached with bound controls.
loadelf: fname rom0:OSDSYS secname all
loadelf version 3.30
Input ELF format filename = rom0:OSDSYS
0 00100000 000586dc ......
Loaded, rom0:OSDSYS
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..
ROM directory not found

PlayStation 2 ======== Update reboot complete
cdvdman Init
rmreset start
rmreset end
clearspu: completed
Pad Driver for OSD (2000/12/05 18:05) 392, 128

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
read/write allocate memory 4000
open name rom0:OSDVER flag 1 data 4a978
open fd = 2
open name rom0:ROMVER flag 1 data 4a978
open fd = 2
open name rom0:XDEV9 flag 1 data 4a978
open fd = 2
loadmodule: fname rom0:XDEV9 args 0 arg
dev9: unknown dev9 hardware.
loadmodule: id 32, ret 1
loadmodule: fname rom0:XDEV9SERV args 0 arg
loadmodule: id -200, ret 1
open name rom0:FONTM flag 1 data 4a978
open fd = 2
open name rom0:FNTIMAGE flag 1 data 4a978
open fd = 2
open name rom0:SNDIMAGE flag 1 data 4a978
open fd = 2
open name rom0:TEXIMAGE flag 1 data 4a978
open fd = 2
open name rom0:ICOIMAGE flag 1 data 4a978
open fd = 2
open name rom0:TZLIST flag 1 data 4a978
open fd = 2
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
_spu_rev_offsetaddr 1d9021
### addr = 968719  size = 28640
open name rom0:ROMVER flag 1 data 4a978
open fd = 2
get val add 3c0 type 2 ret 1ff000
get val add 1ff000 type 2 ret 0
open name rom0:PS1ID flag 1 data 4a978
open fd = 2
open name rom0:PS1VERA flag 1 data 4a978
open fd = 2
open name rom1:DVDID flag 1 data 4a978
open fd = -6
(UpdateVSyncRate) Mode Changed to DVD NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
ExecutePs2GameDisk
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_537.29;1
(SYSTEM.CNF) Software version = 2.01
(SYSTEM.CNF) Disc region type = PAL
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_537.29;1
(SYSTEM.CNF) Software version = 2.01
(SYSTEM.CNF) Disc region type = PAL
open name cdrom0:¥SYSTEM.CNF;1 flag 4 data 4a978
open fd = 2
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_537.29;1
(SYSTEM.CNF) Software version = 2.01
(SYSTEM.CNF) Disc region type = PAL
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_537.29;1
(SYSTEM.CNF) Software version = 2.01
(SYSTEM.CNF) Disc region type = PAL
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0:PS2LOGO secname all
loadelf version 3.30
Input ELF format filename = rom0:PS2LOGO
0 01000000 00019bf0 ..
Loaded, rom0:PS2LOGO
start address 0x1000008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
read/write allocate memory 4000
open name rom0:ROMVER flag 1 data 44078
open fd = 2
loadmodule: fname rom0:OSDSND args 0 arg
loadmodule: id 25, ret 0
_spu_rev_offsetaddr 1dfff1
### addr = 2097120  size = 32
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
(UpdateVSyncRate) Mode Changed to NTSC.
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_537.29;1
(SYSTEM.CNF) Software version = 2.01
(SYSTEM.CNF) Disc region type = PAL
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_537.29;1
(SYSTEM.CNF) Software version = 2.01
(SYSTEM.CNF) Disc region type = PAL
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLES_537.29;1 secname all
loadelf version 3.30
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_537.29;1
(SYSTEM.CNF) Software version = 2.01
(SYSTEM.CNF) Disc region type = PAL
Input ELF format filename = cdrom0:¥SLES_537.29;1
0 00100000 005f59c8 ................................................................................................
Loaded, cdrom0:¥SLES_537.29;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
GSdx Lookup CRC:BC3B265
sce_fileio: unrecognized code ff
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥SINGLE¥MODULES¥SIO2MAN.IRX args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥SINGLE¥MODULES¥DBCMAN.IRX args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥SINGLE¥MODULES¥SIO2D.IRX args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥SINGLE¥MODULES¥DS2O_S1.IRX args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥SINGLE¥MODULES¥PADMAN.IRX args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥SINGLE¥MODULES¥MCMAN.IRX args 0 arg
loadmodule: id 30, ret 2
loadmodule: fname cdrom0:¥SINGLE¥MODULES¥MCSERV.IRX args 0 arg
loadmodule: id 31, ret 2
loadmodule: fname cdrom0:¥SINGLE¥MODULES¥LIBSD.IRX args 0 arg
loadmodule: id 32, ret 0
loadmodule: fname cdrom0:¥SINGLE¥MODULES¥SDRDRV.IRX args 0 arg
SDR driver version 4.0.1 (C) SCEI
Exit rsd_main
loadmodule: id 33, ret 2
loadmodule: fname cdrom0:¥SINGLE¥MODULES¥SNDDRV.IRX args 0 arg
loadmodule: id 34, ret 0
loadmodule: fname cdrom0:¥SINGLE¥MODULES¥SPU_IOP.IRX args 0 arg
=========================================

Started SPU_IOP.IRX version 0105 c...

=========================================
loadmodule: id 35, ret 0
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
open fail directory ¥SINGLE¥BORDER¥LEVELS¥ZONE_01A¥RESOURCES¥COMMON¥SOUNDS¥¥.
open fail directory ¥SINGLE¥BORDER¥LEVELS¥ZONE_01A¥MISSION_Z1A_N1¥RESOURCES¥COMMON¥SOUNDS¥¥.
(EE pc:0017C8EC) TLB Miss, addr=0x0 [store]
(EE pc:0017C8EC) TLB Miss, addr=0x0 [store]
open fail directory ¥SINGLE¥BORDER¥LEVELS¥ZONE_01A¥RESOURCES¥COMMON¥SOUNDS¥¥.
open fail directory ¥SINGLE¥BORDER¥LEVELS¥ZONE_01A¥MISSION_Z1A_N1¥RESOURCES¥COMMON¥SOUNDS¥¥.
LilyPad: Warning! No controls are bound to a currently attached device!
Please attach a controller that has been setup for use with LilyPad or go to the Plugin settings and setup new controls.
LilyPad: A device(XInput Pad 0) has been attached with bound controls.
open fail directory ¥SINGLE¥BORDER¥LEVELS¥ZONE_01A¥RESOURCES¥COMMON¥SOUNDS¥¥.
open fail directory ¥SINGLE¥BORDER¥LEVELS¥ZONE_01A¥MISSION_Z1A_N99¥RESOURCES¥COMMON¥SOUNDS¥¥.
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading...

Thank you!!
#4
I recorded a gameplay, so i think now you can see what i'm talking about when i look at the explosions and fire effects. At the and, when i'm in first person in the tank, the fps drops everytime, but in third person the fps stays +/- 60 (because of the explosion).

https://youtu.be/9_1Mn64Ctjs
#5
Quote:PCSX2 1.7 CUSTOM CAP CAPCOM

We don't support unofficial builds.

Quote:C:\Users\barro\Downloads\Jogos PS2\Battlefield 2 - Modern Combat (Europe) (En,Es,Nl,Sv) (v2.01).iso

We don't support piracy.
[Image: HkgHT5k.gif]
もっとちゃんと言ってよ
忘れないようメモにしてよ







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