Hello, I'm here just to give some feedback on the latest build (1911 and 1744.). I've tested many games with them on openGL renderer, with and without basic blending and accurate date because I've noticed for the first time that rogue galaxy "raging dragon" simon ability had a graphical glitch and less details on DirectX11 renderer and with openGL without the accuracy options enabled. The difference in performance was expected. But, I decided to compare with the stable builds, 1.2 and 1.4, and I've noticed that the glitches were fixed in OGL mode + accuracy settings enabled without almost any performance degradation. It was performing well like in Dx11, but without visual glitches.
Something that I've noticed is that the game started lagging after some time in random places, such as Dorgenark Control Room (build 1911) which never had such problem before in older builds. A workaround that i found in the latests dev builds that I tested was to set the hacks to Aggressive on OGL mode. Dx11 in the latest versions didn't fixed the performance degradation in some situations, while the version 1.4 was smooth with OGL+Basic Blending+Accurate Date, 60fps @ native res w/o MSAA or FXAA + PS2 filtering and "Allow 8-bit" disabled. Now I've tested with external shaders and its all smooth and beautiful heh.
I know that this performance hit is probably due to an improvement on accuracy of pcsx2(maybe not), but I think its good to give some feedback about these stuff. I've tested on a low-end notebook (6Gb ram, i5 2450m @3.1Ghz, gt630m Oc'd a bit, Windows 10 w/ Steam as Shell replacement, Nvidia Driver 376.33+nvidia inspector changes). Badass rigs can hide some ***** with their brute performance, so I guess its a good idea to give my experience with the emu to you guys as well.
Anyway, I'm grateful for your passion making this open and free emulator to everyone.Thanks.
Something that I've noticed is that the game started lagging after some time in random places, such as Dorgenark Control Room (build 1911) which never had such problem before in older builds. A workaround that i found in the latests dev builds that I tested was to set the hacks to Aggressive on OGL mode. Dx11 in the latest versions didn't fixed the performance degradation in some situations, while the version 1.4 was smooth with OGL+Basic Blending+Accurate Date, 60fps @ native res w/o MSAA or FXAA + PS2 filtering and "Allow 8-bit" disabled. Now I've tested with external shaders and its all smooth and beautiful heh.
I know that this performance hit is probably due to an improvement on accuracy of pcsx2(maybe not), but I think its good to give some feedback about these stuff. I've tested on a low-end notebook (6Gb ram, i5 2450m @3.1Ghz, gt630m Oc'd a bit, Windows 10 w/ Steam as Shell replacement, Nvidia Driver 376.33+nvidia inspector changes). Badass rigs can hide some ***** with their brute performance, so I guess its a good idea to give my experience with the emu to you guys as well.

Anyway, I'm grateful for your passion making this open and free emulator to everyone.Thanks.