MC3 - Missing/broken headlights
Hi everyone, i am new on the forum, I dont know if this problem posted here earlier or not, if yes i am sorry.

So im playing Midnight club 3 dub edition: remix nowadays and no matter what i do the headlights doesn't show properly.
In dx11 hardware mode there are no lights at all.
In OpenGL mode its a bit better the lights are visible but broken. its cutted in half, a thin line is visible in the middle of the screen.

In software mode its working properly but ofc the performance and the resolution is bad.

Anyone know a patch or solution to this? Thanks.

Sponsored links

It would help if you could provide us with more info. Your CPU, GPU, RAM. What OS/Version are you using? What version of the emulator are you using?
Windows 11 64 bit OS
Intel Core i7-10700
Geforce RTX 2060 6GB
(08-02-2017, 07:11 PM)envisaged0ne Wrote: It would help if you could provide us with more info.  Your CPU, GPU, RAM.  What OS/Version are you using?  What version of the emulator are you using?

Oh, sorry here is the setup:
Windows 10 64 bit
I5 3570k @4.0 ghz
16gb ddr3
GTX 1070

i have constant 60fps in dx11 on 8x native resolution and 6x opengl (8x give me drops) i rarely get fps drops, when its raining for example.

im using the latest 1.5 dev build. i tried with different versions 1.4 and 1.2.1 but same results

I tested it on dx9. there i have the headlights, not accurate tho, performance is worse, i have drops here.
I made another video. there is something wrong with the second half of the screen, the main menu letters are burned into that part. they disappear when i change resolution or wait a couple of minutes. last time the garage menu burned into the screen. like the letters in the video.

Similar anomaly happens randomly when i just play and a transparent (like the letters or the garage) shapes/pixels pops up on the second half of the screen

This was in opengl mode.

In dx11 hw mode this happens on the left side on the screen in a vertical line like here:

its an older upload of mine in pcsx 1.2.1. happening in later versions tho.

Users browsing this thread: 1 Guest(s)