Posts: 5
Threads: 1
Joined: Jul 2014
Reputation:
0
04-03-2015, 03:49 AM
(This post was last modified: 04-03-2015, 03:51 AM by firedragonslayer.)
I was wondering why the game is lagging. I got nothing switched on that will impact performance, at least i think so.It would lag dropping frames down in between 50 - 60 fps. Rarely goes down to 45 - 49 fps. If i try putting the custom res to 1080p it would lag much more, i left it at 1280 x 720.
My hardware:
CPU: Intel Core i5 760 @ 2.80 GHz CPU Speed: About 2.792 GHz (4 logical threads)
Ram Memory: 4055 MB (4 GB)
Graphics Card: AMD Radeon HD 5570
Hard drive Space: 338 GB of 918 GB
I have some screenshots attached. This is my 1st time with PCSX2 v1.2.1.
Config.png (Size: 107,08 KB / Downloads: 564)
Emulation Setting GS.png (Size: 59,39 KB / Downloads: 478)
Emulation Setting Speedhacks.png (Size: 84,04 KB / Downloads: 538)
Sponsored links
Posts: 616
Threads: 18
Joined: Mar 2015
Reputation:
6
Location: Springfield, USA
04-03-2015, 03:54 AM
(This post was last modified: 04-03-2015, 01:16 PM by Marge Simpson.)
(04-03-2015, 03:49 AM)firedragonslayer Wrote: I was wondering why the game is lagging. I got nothing switched on that will impact performance, at least i think so.It would lag dropping frames down in between 50 - 60 fps. Rarely goes down to 45 - 49 fps. If i try putting the custom res to 1080p it would lag much more, i left it at 1280 x 720.
My hardware:
CPU: Intel Core i5 760 @ 2.80 GHz CPU Speed: About 2.792 GHz (4 logical threads)
Ram Memory: 4055 MB (4 GB)
Graphics Card: AMD Radeon HD 5570
Hard drive Space: 338 GB of 918 GB
I have some screenshots attached. This is my 1st time with PCSX2 v1.2.1.
Do native res with your GPU. Your CPU also seems as if it's too weak for Midnight Club 3 - it's demanding as hell, up there with God of War Ratchet and Clank and Gran Turismo 4.
Moe: [to Homer] And I'm pulling your favorite song out of the jukebox.
Homer: "It's Raining Men"?!
Moe: Yeah, not no more, it ain't. [throws the record out the window which lands into Smithers' car]
Smithers: Ow! [looks at the record] Ohhh.
what would ;e; do
Posts: 5
Threads: 1
Joined: Jul 2014
Reputation:
0
Well damn, i did notice that when i changed it to native ps2 res it worked better. Well gonna need an upgrade soon, its 3 year old hardware. Got one more question, if i got Midnight Club 3 on ps3 digital download (I think you can get it) it would run at original ps2 res right?
Posts: 616
Threads: 18
Joined: Mar 2015
Reputation:
6
Location: Springfield, USA
(04-03-2015, 03:58 AM)firedragonslayer Wrote: Well damn, i did notice that when i changed it to native ps2 res it worked better. Well gonna need an upgrade soon, its 3 year old hardware. Got one more question, if i got Midnight Club 3 on ps3 digital download (I think you can get it) it would run at original ps2 res right?
Yes; it emulates the PS2 hardware down to its native resolution of 640x448; the PS3 assumptively sends it to GPU as a 720x480 frame then upscaled to the final desired resolution.
Moe: [to Homer] And I'm pulling your favorite song out of the jukebox.
Homer: "It's Raining Men"?!
Moe: Yeah, not no more, it ain't. [throws the record out the window which lands into Smithers' car]
Smithers: Ow! [looks at the record] Ohhh.
what would ;e; do
Posts: 5
Threads: 1
Joined: Jul 2014
Reputation:
0
(04-03-2015, 04:01 AM)Marge Simpson Wrote: Yes; it emulates the PS2 hardware down to its native resolution of 640x448; the PS3 assumptively sends it to GPU as a 720x480 frame then upscaled to the final desired resolution.
Thanks, i appreciate your help!
Posts: 8.597
Threads: 105
Joined: May 2014
Reputation:
169
Location: 127.0.0.1
04-03-2015, 08:15 AM
(This post was last modified: 04-03-2015, 08:16 AM by ssakash.)
someone had speed problems at this game even with a Ivybridge i7 processor, try searching for some older pcsx2 version which, played this game a little faster.
(04-03-2015, 03:54 AM)Marge Simpson Wrote: Do native res with your GPU. Your CPU also seems as if it's too weak for Midnight Club 3 - it's demanding as hell, up there with God of War
GOW isn't even remotely demanding, I managed to play that game at 60fps even with my old core2duo.
We're supposed to be working as a team, if we aren't helping and suggesting things to each other, we aren't working as a team.
- Refraction
Posts: 616
Threads: 18
Joined: Mar 2015
Reputation:
6
Location: Springfield, USA
(04-03-2015, 08:15 AM)ssakash Wrote: someone had speed problems at this game even with a Ivybridge i7 processor, try searching for some older pcsx2 version which, played this game a little faster.
GOW isn't even remotely demanding, I managed to play that game at 60fps even with my old core2duo.
Really? I thought GoW was demanding. Eh what the hell.
Moe: [to Homer] And I'm pulling your favorite song out of the jukebox.
Homer: "It's Raining Men"?!
Moe: Yeah, not no more, it ain't. [throws the record out the window which lands into Smithers' car]
Smithers: Ow! [looks at the record] Ohhh.
what would ;e; do
Posts: 8.597
Threads: 105
Joined: May 2014
Reputation:
169
Location: 127.0.0.1
(04-03-2015, 01:15 PM)Marge Simpson Wrote: Really? I thought GoW was demanding. Eh what the hell. how did you come to that conclusion ?
We're supposed to be working as a team, if we aren't helping and suggesting things to each other, we aren't working as a team.
- Refraction
Posts: 30.856
Threads: 16
Joined: Dec 2008
Reputation:
650
Location: 127.0.0.1
Gow is actually demanding.
But it's one of those few games (like SotC) that reacts quite well to speedhacks.
Hence the playability on relatively weak rigs.
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Posts: 8.597
Threads: 105
Joined: May 2014
Reputation:
169
Location: 127.0.0.1
04-03-2015, 01:55 PM
(This post was last modified: 04-03-2015, 01:59 PM by ssakash.)
I still get around 60fps constant on most scenes with the slider values set to default but, it still drops a little low on some boss fights on my Core2duo.
[Image: gow1.png]
yeah, it reacts well to speedhacks. increasing the sliders made me able to achieve more than 80fps at almost all scenes but still, they are fake fps anyway. but, I can still notice a visible Improvement in RFPS.
We're supposed to be working as a team, if we aren't helping and suggesting things to each other, we aren't working as a team.
- Refraction
|