Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
MGS 3: Current Progress
#1
Hi guys,

just wonderin if you have any new information on the water reflections that screwed with mgs3 and midnight club: 3's performance, so hit me up with any new info Biggrin
Reply

Sponsored links

#2
Computer specs ?? Tried speedhacks, different GSDx settings??
Reply
#3
What water reflections that screw up midnight club 3's performance? What settings? Any screenshots?
Core i5 3570k -- Geforce GTX 670  --  Windows 7 x64
Reply
#4
Here is pic of the MGS3 problem. It is reflection problem in general, because Sokolov's glasses do this, too.
[Image: OM9kl.jpg]
CPU: Intel Core i7 3770s 3.1 GHz (Turbo 3.9 GHz)
GPU: Nvidia GeForce GTX 980 4096 MB
RAM: 8192 MB DDR3
MOBO: Asus P8Z77-V LK
OS: Windows 8.1 Pro with Media Center 64-bit
Reply
#5
Did you tried this with the latest official beta? Does this happen in DX9, DX11, or software mode?
Reply
#6
He's using 0.9.6 in that screen shot. He's also got deinterlace on for some reason... Don't believe MGS3 requires that.

As for the graphics glitch, I certainly don't remember having that issue last time I played MGS3... and that was on SVN 2300 or so.... but now that I think about it, I'm not sure I got that far since it played pretty badly even with speed hacks on my AMD machine.
Reply




Users browsing this thread: 1 Guest(s)