MGS 3 Subsistence Bug
With metal gear solid 3 subsitsence, I can average a playable 35-60 fps with no errors and hitches except for shadow and water issues in the swamp at the beginning of operation snake eater. some of the water gets color distortion on part like oil in real life and the shaders go crazy. Any ideas?

PS: I disabled all speed hacks and the problem still persists

Core 2 Duo 2.13 ghsz overclocked to 2.5 ghsz
4gbs of ram DDR2
Ati HD 4350 1GB DDR2 overclocked memory bandwith

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Try with a (Software) renderer in GSdx, it will be too slow then probably tho Tongue
Core i5 3570k -- Geforce GTX 670  --  Windows 7 x64
thanks it solves the bug, but it runs at six fps, lol

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