MGS2 crashes GPU on explosions
#1
I've been playing MGS2 on PCX2 and whenever i trigger the semtex traps or fire a stinger missile my GPU(RX480 4GB) will crash and i end up having to restart my computer.
i've followed the instructions  on the wiki and set the renderer to DX11 and i've tested whit blending accuracy on basic and medium settings, anyone have any ideas on how to fix this?

PC specs:
MSI RX480 4GB
I5 6600
8GB DDR4
game installed on HDD

using PCSX2 dev version v1.7.0-dev-157-gedc701d3f
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#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#3
Sounds like a bad .iso. Make another .iso out of your MGS2 disc using IMGBURN.
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#4
This is the moment of the crash, i make a savestate to repeat the test later and then fire a stinger missile, which crashes my GPU

Code:
Saving savestate to slot 0...
    filename: D:\PCSX2\pcsx2-v1.7.0-dev-157-gedc701d3f-windows-x86\sstates\SLUS-20554 (C539049D).00.p2s
    Saving GS
    Saving PAD
    Saving SPU2
Patches: No CRC found, using 00000000 instead.
(gzipThread) Data saved to disk without error.
Suspending single plugin: GS
    Saving GS
    Closing GS
Recovering single plugin: GS
    Opening GS
Current Renderer: Direct3D 11 (Hardware renderer)
    Loading GS
GSdx Lookup CRC:C539049D
GSdx Lookup CRC:C539049D
Patches: No CRC found, using 00000000 instead.
Frame buffer size set to  512x512 (2048x2048)
Patches: No CRC found, using 00000000 instead.
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#5
full emulog, please
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#6
(08-17-2020, 07:13 PM)jesalvein Wrote: full emulog, please

Code:
PCSX2 1.7.0-20200811005056 - compiled on Aug 11 2020
Savestate version: 0x9a0e0000

Host Machine Init:
    Operating System =  Microsoft Windows 10 Pro (build 19041), 64-bit
    Physical RAM     =  8109 MB
    CPU name         =  Intel(R) Core(TM) i5-6600 CPU @ 3.30GHz
    Vendor/Model     =  GenuineIntel (stepping 03)
    CPU speed        =  3.311 ghz (4 logical threads)
    x86PType         =  Standard OEM
    x86Flags         =  bfebfbff 7ffafbff
    x86EFlags        =  2c100000

x86 Features Detected:
    SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins from D:\PCSX2\pcsx2-v1.7.0-dev-157-gedc701d3f-windows-x86\plugins...
    Bound   GS: GSdx32-AVX2.dll [GSdx 20200811005056 (MSVC 19.26 AVX2/AVX2) 1.2.0]
    Bound  PAD: LilyPad.dll [LilyPad (20200811005056) 0.12.1]
    Bound SPU2: Spu2-X.dll [SPU2-X 20200811005056 2.0.0]
    Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200811005056 0.11.0]
    Bound  USB: USBnull.dll [USBnull Driver 20200811005056 0.7.0]
(GameDB) 9865 games on record (loaded in 145ms)
    Bound   FW: FWnull.dll [FWnull Driver 20200811005056 0.7.0]
    Bound DEV9: DEV9null.dll [DEV9null Driver 20200811005056 0.5.0]
Plugins loaded successfully.

HLE Notice: ELF does not have a path.

Initializing plugins...
    Init GS
    Init PAD
    Init SPU2
    Init CDVD
    Init USB
    Init FW
    Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
    Opening GS
    Opening PAD
    Opening SPU2
Current Renderer: Direct3D 11 (Hardware renderer)
    Opening CDVD
isoFile open ok: D:\PCSX2\games\MGS2\120392\SLUS-20554 (1.00).iso
    Image type  = DVD
isoFile: second layer found at sector 0x0011d1d0
* CDVD Disk Open: DVD, Double layer:
* * Track 1: Data (Mode 1) (3142944 sectors)
    Opening USB
    Opening FW
    Opening DEV9
GSdx Lookup CRC:0
GSdx Lookup CRC:0
McdSlot 0 [File]: D:\PCSX2\pcsx2-v1.7.0-dev-157-gedc701d3f-windows-x86\memcards\Mcd001.ps2
McdSlot 1 [File]: D:\PCSX2\pcsx2-v1.7.0-dev-157-gedc701d3f-windows-x86\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
    Bios Found: USA     v01.60(07/02/2002)  Console
    BIOS rom1 module not found, skipping...
    BIOS rom2 module not found, skipping...
    BIOS erom module not found, skipping...
# Initialize memory (rev:3.63, ctm:196Mhz, cpuclk:147Mhz detected)
Frame buffer size set to  512x512 (2048x2048)

PlayStation 2 ======== Hard reset boot
ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20020207-164243,ROMconf,PS20160AC20020207.bin:11552>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  7 2002 16:41:20
  CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_205.54;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_205.54;1) Game CRC = 0xC539049D, EntryPoint = 0x00100010
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_205.54;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0:OSDSYS secname all
loadelf version 3.30
Input ELF format filename = rom0:OSDSYS
0 00100000 0004c718 .....
Loaded, rom0:OSDSYS
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..
ROM directory not found

PlayStation 2 ======== Update reboot complete
cdvdman Init
rmreset start
rmreset end
clearspu: completed
Pad Driver for OSD (2000/12/05 18:05) 392, 128

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
read/write allocate memory 4000
open name rom0:ROMVER flag 1 data 48a78
open fd = 2
loadmodule: fname rom0:ATAD args 0 arg
ATA: DEV9C version 0x0: unknown device detected
loadmodule: id 31, ret 1
loadmodule: fname rom0:HDDLOAD args 28 arg -osd
loadmodule: id -200, ret 1
open name rom0:FONTM flag 1 data 48a78
open fd = 2
open name rom0:FNTIMAGE flag 1 data 48a78
open fd = 2
open name rom0:SNDIMAGE flag 1 data 48a78
open fd = 2
open name rom0:TEXIMAGE flag 1 data 48a78
open fd = 2
open name rom0:ICOIMAGE flag 1 data 48a78
open fd = 2
open name rom0:TZLIST flag 1 data 48a78
open fd = 2
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
_spu_rev_offsetaddr 1d9021
### addr = 968719  size = 28640
open name rom0:ROMVER flag 1 data 48a78
open fd = 2
open name rom1:DVDID flag 1 data 48a78
open fd = -6
(UpdateVSyncRate) Mode Changed to DVD NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.93 fps
Frame buffer size set to  640x512 (2560x2048)
Loading savestate from slot 0...
    filename: D:\PCSX2\pcsx2-v1.7.0-dev-157-gedc701d3f-windows-x86\sstates\SLUS-20554 (C539049D).00.p2s
EE/iR5900-32 Recompiler Reset
    Loading GS
    Loading PAD
    Loading SPU2
(UpdateVSyncRate) Mode Changed to NTSC.
Patches: No CRC found, using 00000000 instead.
microVU0 Warning: Branch, Branch, Branch! [05c8]
microVU0 Warning: Branch, Branch, Branch! [05c8]
    Backing up existing state in slot 0.
Saving savestate to slot 0...
    filename: D:\PCSX2\pcsx2-v1.7.0-dev-157-gedc701d3f-windows-x86\sstates\SLUS-20554 (C539049D).00.p2s
    Saving GS
    Saving PAD
    Saving SPU2
Patches: No CRC found, using 00000000 instead.
(gzipThread) Data saved to disk without error.
Suspending single plugin: GS
    Saving GS
    Closing GS
Recovering single plugin: GS
    Opening GS
Current Renderer: Direct3D 11 (Hardware renderer)
    Loading GS
GSdx Lookup CRC:C539049D
GSdx Lookup CRC:C539049D
Patches: No CRC found, using 00000000 instead.
Frame buffer size set to  512x512 (2048x2048)
Patches: No CRC found, using 00000000 instead.
here it is
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#7
i don't see how pcsx2 could make your GPU crash before crashing itself...
That log doesn't show anything wrong... tried updating your gpu drivers ?
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#8
(08-17-2020, 09:07 PM)jesalvein Wrote: i don't see how pcsx2 could make your GPU crash before crashing itself...
That log doesn't show anything wrong... tried updating your gpu drivers ?

Yes ,currently on the newest AMD drivers
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#9
Could be a good idea to downgrade
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Reply
#10
(08-17-2020, 10:20 PM)jesalvein Wrote: Could be a good idea to downgrade

thx for the help, reverting to AMD driver 20.4.2 fixed the issue
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