I finally did it. Here is the content of my log after the problem has occurred. This is how the game looks at the time of the problem, I can not move the snake, only the background noise is working.
HLE Notice: ELF does not have a path.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D11 (Hardware mode)
Opening CDVD
isoFile open ok: F:\Emulatory\PS2\Gry\Metal Gear Solid 3 - Subsistence (Europe)
(En,Fr) (Disc 1) (Subsistence Disc).iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2242224 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Users\Małrzeństwo\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\Małrzeństwo\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
Bios Found: Europe v02.00(14/06/2004) Console
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.70, ctm:393Mhz, cpuclk:295Mhz detected)
PlayStation 2 ======== Hard reset boot
ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20040614-100914,ROMconf,PS20200EC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50.00 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.
EE DECI2 Manager version 0.06 Feb 6 2003 08:38:48
CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_820.42;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = PAL
ELF (cdrom0:\SLES_820.42;1) Game CRC = 0x9F185CE1, EntryPoint = 0x00852B00
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_820.42;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = PAL
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLES_820.42;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLES_820.42;1
0 00800000 00055f90 ......
Loaded, cdrom0:¥SLES_820.42;1
start address 0x852b00
gp address 00000000
# Restart Without Memory Clear.
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50.00 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Not found Cheats file: C:\Users\Małrzeństwo\Documents\PCSX2\cheats\9F185CE1.pnach
Overall 0 Cheats loaded
Overall 0 Widescreen hacks loaded
Loading patch '9F185CE1.pnach' from archive 'C:\Program Files (x86)\PCSX2 1.4.0
\cheats_ws.zip'
comment: Metal Gear Solid 3 - Subsistence (PAL-UK/FR) (SLES-82046) Widescreen Hack (16:9)
by ElHecht
(Wide Screen Cheats DB) Patches Loaded: 1
Get Reboot Request From EE
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver. 2.2
Copyright 1999-2002 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥MODULES¥PLD.IRX;1 args 9 arg 00d20000
USB Driver (Version 1.4.0)
loadmodule: id 25, ret 1