MGS3 shadow lighting
Ok I don't think this is a bug, but for some reason instead of the shadow being dark in the forest areas its lighter then its supposed to be. I've seen people with the hardware dx9 or dx10 not having this problem, what should i be enabling or changing?

DX10 Hardware (how it looks on my computer)

DX10 Software (how it should look)

It seems like the textures are inverted or switched with each other.

Intel i5 2.4
4gb Ram
Nvidia 360m
Pcsx2 both .9.6 and .9.7


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