10-15-2011, 08:53 AM
Most of the games I play get a decent benefit from the absolutely awesome MTVU hack. However, on Wipeout Fusion, it has the opposite effect. When running standard mVU1, the EE thread hangs around 90-95%, the GS thread is around 35-40%, and I get approximately 50 FPS on average.
When I use MTVU, the EE thread is now 75-80%, which is to be expected. However, the GS thread hops up to 50-65%, the VU thread is always at 100%, and I get 22 FPS on average (30 on rare occasions). What's worse, is that I'm having very noticeable SPS on distant objects. Enabling EE cycling and VU stealing have no effect.
I know certain games will crash or hang due to the way the threading works, but I'm not getting anything like that. I can play for a good two hours (with immaculate aim
) without a hitch. Everything is working as it should, just at a much slower pace.
So, with that said, is this a textbook example of diminishing returns, or is there likely to be a bug (or an unfinished speedhack)?
When I use MTVU, the EE thread is now 75-80%, which is to be expected. However, the GS thread hops up to 50-65%, the VU thread is always at 100%, and I get 22 FPS on average (30 on rare occasions). What's worse, is that I'm having very noticeable SPS on distant objects. Enabling EE cycling and VU stealing have no effect.
I know certain games will crash or hang due to the way the threading works, but I'm not getting anything like that. I can play for a good two hours (with immaculate aim

So, with that said, is this a textbook example of diminishing returns, or is there likely to be a bug (or an unfinished speedhack)?