MX Vs. ATV Unleashed Glitch
#1
In most of the tracks / arenas parts of the map's textures will stretch out and block huge parts of the screen rendering it unplayable. I'm on the latest dev version and have tried a bunch of different settings. Any help is appreciated. I attached an example


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#2
This glitch also happens in MX Unleashed, using the same game engine exactly as MX vs. ATV Unleashed. It seems any of gamefixes does not takes an effect or not working as well. However, lightingterror whenever recognizes this glitch had to be confirmed.
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#3
That should fix it. Rearrange COP2 to give clipping enough cycles. Based on PS3 patch.

MX Unleashed [SLUS 20767]
CRC=9866FE54
Code:
patch=1,EE,001cb6e8,word,484e9000
patch=1,EE,001cb6ec,word,4bdbd9ff

MX vs. ATV Unleashed [SLUS 21104]
CRC=95BB1901
Code:
patch=1,EE,001b0458,word,484e9000
patch=1,EE,001b045c,word,4bdbd9ff
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