I started up Okami today and I'm getting a major issue with ghosting/blur around the character models. Maybe I'm just not remembering how the game is supposed to look, but this just looks way off, two screenshots attached. To make things easy I reset all settings to default, the only thing not default currently is the resolution is set to 6x, but it doesn't seem to make a difference either way. I've done some digging and tried every recommended setting I could find to fix this, but nothing's work. I had a similar issue with Sly Cooper that I was able to fix by using the no-interlace patch, but that didn't do any good here either.
I'm probably missing something super helpful here so let me know if there's something I can provide to help solve this. Again this might just be how it originally looked but it seems off as it's REALLY hard to look at for long.
05-13-2024, 08:36 PM (This post was last modified: 05-13-2024, 09:32 PM by Reekanomiks.)
Sure thing:
Intel Core i7-8750H
Nvidia GeForce GTX 1050TI 4 GB
16 GB DDR4 RAM
Windows 11
PCSX2 Nightly (1.7.5804 as of today)
Reset all settings to default for troubleshooting, issue is still occuring. Graphics settings screenshots attached.
Currently just trying to play Okami from ISO, had a similar issue with Sly Cooper that was fixed with the No Interlacing patch but that's not working here.
05-14-2024, 05:40 AM (This post was last modified: 05-14-2024, 05:41 AM by MrWizard.)
So for what it's worth, the game is supposed to look blurry it's kinda its whole aethstetic, but I cannot load it up on PS2 to check how different it looks on ps2 vs emulation. The pictures do look a little 'too' blurry though I agree.
As an aside: Okami HD is much much sharper, while preserving most of the charm of watercolor art style and is on steam.
Not the greatest example but if I compare PS2 screenshots with roughly same proportions to OPs. The pcsx2 ones the glow looks further away from the model not quite as aligned.
I know it's the game's style, but I was able to turn off the ghosting effect on PCSX2 1.6 by setting CRC Hack Level to "Agressive" but can't manage to do the same on the 1.7.5835 version since this setting has changed to Manual Hardware Renderer Fixes, I assume. Is there any way to identify the agressive CRC Hack Level changes, so I can replicate it onto Manual Hardware Renderer Fixes?
I'm gonna attach a comparison where Okami is running on PCSX2 1.6 version on the left and 1.7 on the right, along with the settings of each version