status=5;
version=1.1.0;
console=PS2;
crc=8B029334;
img_t=empty;
img_f=empty;
wikiurl=Link;
version=1.1.0;
console=PS2;
crc=8B029334;
img_t=empty;
img_f=empty;
wikiurl=Link;
Code:
empty
Manhunt 2 [SLES 54819] (E)
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status=5;
version=1.1.0; console=PS2; crc=8B029334; img_t=empty; img_f=empty; wikiurl=Link; Code: empty
06-09-2020, 01:55 AM
PC Specs:
CPU: Intel Core i7-4790K @ 4.0GHz GPU: Nvidia GTX 980 4GB Build Description: PCSX2 1.7.0-dev-70 (Windows 7 SP1) If other please specify: N/A BIOS Used: Europe v02.30(20/02/2008) Console EE/VU Clamp modes: Normal/Normal EE/VU Rounding: Chop/Chop GSdx Settings: OpenGL Hardware, Native, Bilinear (PS2) Texture Filtering, FXAA Shader GSdx HW Hacks: None Speedhacks Used: INIT Spin Detection, Wait Loop Detection, mVU Flag Hack, MTVU Gamefixes Used: N/A Amount of testing done: medium Comments: * On the above settings, playing the least painful, because of: ** Frequent and strong drawdowns of speed: game almost permanently loads GS and EE by 100%. Cured only by frames skipping. ** In hardware mode, there are many problems with special effects like post-processing and camera noises. ** Also in hardware does not work built into the game brightness adjustment. Main menu is more dark than needed. ** And at 4x native resolution and higher, game is inexplicable and constantly loads GPU on 100%. Bugs: * To all of the above - in hardware mode: ** In the upper left corner there is a rectangle. ** At the cutscenes of the murders, the blood filter disappears and they become less censored (for the complete removing of censorship - like on a PC - they lack more blood). * In all rendering modes, level results do not appear. Status Playable |
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