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Manhunt 2 [SLES 54819] (E)
#1
status=5;
version=1.1.0;
console=PS2;
crc=8B029334;
img_t=empty;
img_f=empty;
wikiurl=Link;
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#2
PC Specs:

CPU: Intel Core i7-4790K @ 4.0GHz
GPU: Nvidia GTX 980 4GB

Build Description: PCSX2 1.7.0-dev-70 (Windows 7 SP1)
If other please specify: N/A

BIOS Used: Europe v02.30(20/02/2008) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

GSdx Settings: OpenGL Hardware, Native, Bilinear (PS2) Texture Filtering, FXAA Shader

GSdx HW Hacks: None

Speedhacks Used:

INIT Spin Detection, Wait Loop Detection, mVU Flag Hack, MTVU

Gamefixes Used:

N/A

Amount of testing done: medium

Comments:

* On the above settings, playing the least painful, because of:
** Frequent and strong drawdowns of speed: game almost permanently loads GS and EE by 100%. Cured only by frames skipping.
** In hardware mode, there are many problems with special effects like post-processing and camera noises.
** Also in hardware does not work built into the game brightness adjustment. Main menu is more dark than needed.
** And at 4x native resolution and higher, game is inexplicable and constantly loads GPU on 100%.

Bugs:

* To all of the above - in hardware mode:
** In the upper left corner there is a rectangle.
** At the cutscenes of the murders, the blood filter disappears and they become less censored (for the complete removing of censorship - like on a PC - they lack more blood).
* In all rendering modes, level results do not appear.

Status
Playable


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