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Manhunt [SLUS 20827] (U)
#1
status=4;
version=1.4.0;
console=PS2;
crc=38DEA143;
img_t=;
img_f=;
wikiurl=Link;
Code:
empty
Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
2.5 TB Hard Drive Space | Windows 7 Ultimate x64

Official betatester of PCSX2
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#2
PC Specs:
CPU: Intel Core i3 @ 2.53Ghz (4CPUs)
GPU: Intel HD graphics 1755MB

Build Description: PCSX2 1.0.0 with Windows 7

BIOS Used: USA v02.20(10/02/2006) Console

EE/VU Clamp modes: Full/Extra + Preserve Sign
EE/VU Rounding: Negative/Negative

Speedhacks Used: None

Gamefixes Used: None

Amount of testing done (little/medium/much/completed-game): Much, over 2and a half hours

Comments:

Plays great, FPS stays around Mid to high 50fps, slightly dropping to around mid 40FPS during the first cut scene which makes the sound go a bit weird but after the first cutscene there has been no audio/game bugs or flaws as of yet.

Bugs:
First cut scene hangs when the director says "ready, action".Fix: Set EE and VU round modes to 'negative'
First cutscene audio is slightly weird going from slow to fast but after that no bugs after 2 and a half hours played.

Status
Playable
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#3
PC Specs:

CPU: Intel Core i7 @ 3.4Ghz
GPU: Nvidia GTX 285 768MB

Build Description: PCSX2 29 12 2012 1.1.0 r5492- Windows
GSdx 5464 SSE41 [09 12 2012]
LilyPad 0.11.0 [28 12 2012]
cdvdGigaherz 0.8.0 [28 12 2012]
USBnull Driver 0.7.0 [28 12 2012]
SPU2-X 2.0.0 [28 12 2012]
DEV9null Driver 0.5.0 [28 12 2012]
FWnull Driver 0.7.0 [28 12 2012]
USA v02.00(14/06/2004) Console
DC and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:

N/A

Gamefixes Used:

N/A

Amount of testing done (little/medium/much/completed-game): medium

Comments:

Status is unchanged. Runs above full speed.

Bugs:

N/A

Status
Playable
Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
2.5 TB Hard Drive Space | Windows 7 Ultimate x64

Official betatester of PCSX2
Reply
#4
PC Specs:
CPU: Intel Core i7-4790 CPU @ 3.60GHz
RAM: 16GB DDR3
GPU: Nvidia GXT 780 3072MB

Build Description: PCSX2 1.4.0 Release - Windows

BIOS Used: USA v02.00(14/06/2004) Console

EE/VU Clamp Modes Normal/Normal
EE/VU Rounding: Chop/Zero Chop/Zero

Speedhacks Used: None
Gamefixes Used: None

Comments:
Performance is fine, around 49-50 FPS.

Bugs:
You are unable to move or do anything when you get inside the crane in Fuelled By Hate making you unable to progress. Lighting clips through walls. Whenever the camera static effect appears, a coil sound effect is used instead of the sound effect from the original game.

Status
Ingame
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#5
You didn't post your GSdx settings. Did you try using the OpenGL software renderer?
[Image: 36a66c559937a1f5d0cd7460362d4093.jpg?bg=2c2c2c]
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#6
GSdx:
- Direct3D 11 (Hardware)
- Interlacing Auto
- Texture Filtering Bilinear (PS2)
- Large FrameBuffer
- Internal Resolution 1920x1080
- Anisotropic Filtering 16x
- Mipmapping (Ins) Full
- CRC Hack Level Full
- GSdx 20160105132032 (MSVC 19.00, AVX) 1.0.0 [gsdx 32-avx]

-LilyPad (20151231175709) 0.11.0
-SPU2-X 20151231175709) 2.0.0
-Linuz Iso CDVD 0.9.0
-USBnull Driver 20151231175709 0.7.0
-FWnull Driver 20151231175709 0.7.0
-DEV9null Driver 20151231175709 0.5.0

Although it still happens on OpenGL too.
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#7
The HUD also disappears when you get inside the crane which didn't happen in the original game: https://youtu.be/LgOSarTSJqk?t=660
https://youtu.be/6L8sCPMkXFM?t=529
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#8
Try changing ee and vu round modes to see if that helps. Also, can you send me a savestate right before entering the crane so I can have a look at this myself?
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