Marc Eckos Getting Up Lines Bug
#1
Hello
I wanted to play Mar Eckos getting Up but when I get in game where I can move first time, I have piunk and some blue/green stripes all over the screen. This happens when using DX11 Hardware renderer. Same with Dx9.
When I run it on OpenGL renderer, the lines are gone but the game often drops hard in fps down to like 10 and the sound also stutters hard. So does any pcsx2 expert here know how to fix this bugs in DX11 or OpenGL?
Im playing on a i7 4790k, 16GB Ram and GTX 1070

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#2
Use latest git build.
Moved out of bug reports
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
#3
(05-06-2018, 04:41 PM)jesalvein Wrote: Use latest git build.
Moved out of bug reports

Im sry for beeing noob but whats git build?
#4
GIT builds are developement builds
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
#5
Same bugs on latest dev build..stripes on DX11 and Sound and Fps slowdowns on OpenGL.
#6
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
#7
Code:
PCSX2 1.5.0-20180506020122 - compiled on May  6 2018
Savestate version: 0x9a0d0000

Host Machine Init:
    Operating System =  Microsoft Windows 7 Ultimate Edition Service Pack 1 (build 7601), 64-bit
    Physical RAM     =  16267 MB
    CPU name         =  Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
    Vendor/Model     =  GenuineIntel (stepping 03)
    CPU speed        =  3.989 ghz (8 logical threads)
    x86PType         =  Standard OEM
    x86Flags         =  bfebfbff 7ffafbbf
    x86EFlags        =  2c100000

x86 Features Detected:
    SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins from L:\Games\PCSX 2\plugins...
Windows 6.1.7601 (Service Pack 1 1.0)
    Bound   GS: gsdx32-avx.dll [GSdx 20160105132032 (MSVC 19.00, AVX) 1.0.0]
    Bound  PAD: lilypad.dll [LilyPad (20180506020122) 0.12.1]
    Bound SPU2: spu2-x.dll [SPU2-X 20180506020122 2.0.0]
    Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20180506020122 0.11.0]
    Bound  USB: USBnull.dll [USBnull Driver 20180506020122 0.7.0]
    Bound   FW: FWnull.dll [FWnull Driver 20180506020122 0.7.0]
    Bound DEV9: DEV9null.dll [DEV9null Driver 20180506020122 0.5.0]
Plugins loaded successfully.

(GameDB) 9510 games on record (loaded in 129ms)
HLE Notice: ELF does not have a path.

Initializing plugins...
    Init GS
Windows 6.1.7601 (Service Pack 1 1.0)
    Init PAD
    Init SPU2
    Init CDVD
    Init USB
    Init FW
    Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
    Opening GS
    Opening PAD
    Opening SPU2
Current Renderer: Direct3D11 (Hardware mode)
    Opening CDVD
isoFile open ok: L:\Games\PCSX 2\Games\Marc Ecko's Getting Up - Contents Under Pressure (Europe) (En,Fr,De,Es,It).iso
    Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1712592 sectors)
    Opening USB
    Opening FW
    Opening DEV9
McdSlot 0 [File]: C:\Users\ULTRA-MESONE\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\ULTRA-MESONE\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
    Bios Found: Europe  v02.20(10/02/2006)  Console
    BIOS rom2 module not found, skipping...
    BIOS erom module not found, skipping...
# Initialize memory (rev:3.70, ctm:196Mhz, cpuclk:147Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2006-0210, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20060210-142424,ROMconf,PS20220WC20060210.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Apr  7 2005 21:09:14
  CPUID=2e20, BoardID=0, ROMGEN=2006-0210, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_534.59;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = PAL
found 0 symbols
ELF (cdrom0:\SLES_534.59;1) Game CRC = 0xF73AC0A0, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_534.59;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = PAL

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLES_534.59;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLES_534.59;1
0 00100000 000cd200 .............
Loaded, cdrom0:¥SLES_534.59;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
Overall 0 Widescreen hacks loaded
Loading patch 'F73AC0A0.pnach' from archive 'L:\Games\PCSX 2\cheats_ws.zip'
comment: Widescreen Hack
(Wide Screen Cheats DB) Patches Loaded: 1
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
loadmodule: fname cdrom0:¥MODULES¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥MODULES¥MCMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 2
loadmodule: fname cdrom0:¥MODULES¥MCSERV.IRX;1 args 0 arg
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥MODULES¥PADMAN.IRX;1 args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥MODULES¥LIBSD.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥MODULES¥STREAM.IRX;1 args 0 arg
Exit MultiStream V7.1 Thread Load
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥MODULES¥SDRDRV.IRX;1 args 0 arg
SDR driver version 4.0.1 (C) SCEI
Exit rsd_main
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥MODULES¥CDVDSTM.IRX;1 args 0 arg
loadmodule: id 32, ret 2
loadbuffer: addrres a3f00 args 5 arg -1
loadbuffer: id 33, ret 2
libpad: sceSifSetDma faild
libpad: sceSifSetDma faild
stopmodule: module id 21 args 0 arg -1
stopmodule: return 33, result 1
unloadmodule: module id 21
unloadmodule: return 33
ReInitializing Overlays...
loadbuffer: addrres a3f00 args 5 arg -1
loadbuffer: id 34, ret 2
stopmodule: module id 22 args 0 arg -1
stopmodule: return 34, result 1
unloadmodule: module id 22
unloadmodule: return 34
ReInitializing Overlays...
loadbuffer: addrres a3f00 args 5 arg -1
loadbuffer: id 35, ret 2
#8
What are your GSDX Settings when in OpenGL?
[Image: ref-sig-anim.gif]

#9
(05-06-2018, 07:04 PM)refraction Wrote: What are your GSDX Settings when in OpenGL?

You mean Plugin settings? Im on custom res 2560x1600,Filtering is Bilinear PS2, 16x Anisotrophic and CRC Full. Blending I tried Basic and Full. On shaders I have only FXAA enabled
#10
Looks like you own the pal version. I don't think it has been tested yet with pcsx2.
Could be a good idea to file a bug report and a PR to github, then.
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go




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