Matrix, The - Path of Neo [SLES 53799] (E)
#1
status=5;
version=1.2.1;
console=PS2;
crc=13D5330A;
img_t=empty;
img_f=empty;
wikiurl=Link;
Code:
empty
[Image: newsig.jpg]
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#2
PC Specs:

CPU: Intel Core i5 2500K @ 4.3Ghz
GPU: Gigabyte Geforce GTX660 Windforce OC 2 GB

Build Description:
PCSX2 v1.1.0 r5483
GSdx v0.1.16 r5559
SPU2-X v2.0.0 r5427
Lilypad v0.10.0 r4929
Rest Null plugins


BIOS Used: Europe v01.70(27/02/2003) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:

Recommended,MTVU

Gamefixes Used: N/A

Amount of testing done (little/medium/much/completed-game): little

Comments:
Memleaks like hell on GSdx HW mode (probably some effects that are bugged), totally unplayable there. On SW mode got 70-110 FPS. Looks playable now, bumping from intro

Status
Playable
[Image: newsig.jpg]
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#3
Are you sure the game is playable? seems to be "Ingame" for me; everything was working pretty good until i got to the "Stuck in the Loop" level, when you're supposed to "stop the train at Balboa station", I have tried like 100 times, the train NEVER stops at Balboa, making it impossible to progress to the next level... can anyone else try to "stop the train at Balboa Station"?

CSX2 1.2.1.r5873 - compiled on Feb 3 2014 <<1.2.1 RELEASE
Operating System = Microsoft Windows 7 Ultimate Edition Service Pack 1 (build 7601), 64-bit
Physical RAM = 32684 MB
CPU name = Intel® Core™ i7-4910MQ CPU @ 2.90GHz
~~GTX 880M,

btw, the memleaks in HW mode goes away if you enable HW hacks & Skipdraw: 10 (why? I haven't got a clue.) , in HW mode there's some minor graphical glitches though, which is not present in SW mode.
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#4
here is a savestate for "stop the train at Balboa" btw.. https://mega.co.nz/#!blJCyBID!by1G3j2mvh...HUMuicnY6E
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#5
use OPENGL it fixes the graphical problem and using opengl software mode will work aswell and helps with cpu performance other than Direct3D11.
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