Menu and Text will not show up
#21
Information 
Similar issue with "Dragon Quest & Final Fantasy in Itadaki Street Special": the squares are not shown in the board, they are all dark squares instead...
[Image: 8747415nosq.jpg]
My settings are...
PCSX2 1.1.0.0 (svn) Oct 27 2013
ZZ Ogl PG 0.4.0 [libzzogl-0.4.0]
Default@Preset:1-Safest

Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09)
Linux Mint 15 XFCE with kernel 3.12.6-031206-generic
OpenGL version string: 3.0 Mesa 9.2.0
X.Org X Server 1.13.4
Current version of pixman: 0.28.2

Using GSdx (GCC 4.7.3, SSE2) 0.1.16 [libGSdx-0.1.16], it crashes prompting this:
Code:
/build/buildd/pcsx2.snapshot-5752/common/src/Utilities/Linux/LnxHostSys.cpp(64) : assertion failed:
    Function:  void SysPageFaultSignalFilter(int, siginfo_t*, void*)
    Thread:    MTGS
    Condition: false
    Message:   Unhandled page fault @ 0x00000020

Stacktrace:
[00] 0x0xf7735410
[01] GSShaderOGL::VS(unsigned int, unsigned int)
[02] GSDeviceOGL::SetupVS(GSDeviceOGL::VSSelector)
[03] GSRendererOGL::DrawPrims(GSTexture*, GSTexture*, GSTextureCache::Source*)
[04] GSRendererHW::Draw()
[05] GSState::FlushPrim()
[06] void GSState::GIFRegHandlerTEST<0>(GIFReg const*)
[07] void GSState::Transfer<3>(unsigned char const*, unsigned int)
[08] GSgifTransfer
Reply

Sponsored links

#22
Since you're using the later SVN version, sometimes PCSX2 will still give this crash warning. Try running the game a few more times. Sometimes it will cooperate, asI've head the same problem despite progress on GSdx plugin.

Also, try updating to Mesa 10.0 as it needs the latest and greatest OpenGL.
OS: Linux Mint 17.2 64 bit (occasional Antergos/Arch user)
(I am no longer a Windows user)
CPU: Intel Pentium G3258
GPU: Nvidia GTX 650 Ti



Reply
#23
For the GSdx crash, could you test this option (need to manually edit GSdx ini file)
override_GL_ARB_separate_shader_objects = 0
Reply
#24
Thanks. (I need to update/upgrade my systems).
I'll check editing the ini (adding the line you told me at the beginning of the ini file).

The issue and crash also happens with the following settings...
PCSX2 1.1.0.0 (svn) Oct 27 2013
Ubuntu 13.10 @ 3.11.0-14-generic
Mesa DRI Mobile IntelĀ® GM45 Express Chipset
2.1 Mesa 10.0.0

Ubuntu 13.10 @ 3.11.0-14-generic
PCSX2 1.1.0.0 (svn) Sep 17 2013
Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09)
3.0 Mesa 10.0.0

Editing th ini file I get...
Code:
/build/buildd/pcsx2.snapshot-5752/common/src/Utilities/Linux/LnxHostSys.cpp(64) : assertion failed:
    Function:  void SysPageFaultSignalFilter(int, siginfo_t*, void*)
    Thread:    MTGS
    Condition: false
    Message:   Unhandled page fault @ 0x0000000f

Stacktrace:
[00] 0x0xf770e410                                
[01] GSDeviceOGL::SetupPS(GSDeviceOGL::PSSelector)
[02] GSRendererOGL::DrawPrims(GSTexture*, GSTexture*, GSTextureCache::Source*)
[03] GSRendererHW::Draw()                        
[04] GSState::FlushPrim()                        
[05] void GSState::GIFRegHandlerTEST<0>(GIFReg const*)
[06] void GSState::Transfer<3>(unsigned char const*, unsigned int)
[07] GSgifTransfer
Reply
#25
Quote: Mesa DRI Mobile IntelĀ® GM45 Express Chipset

I thought you had an Ivy Bridge chip.

Well, anyways, your gpu is too old to run pcsx2.
OS: Linux Mint 17.2 64 bit (occasional Antergos/Arch user)
(I am no longer a Windows user)
CPU: Intel Pentium G3258
GPU: Nvidia GTX 650 Ti



Reply
#26
Yeah, I know, I have actually 3 systems, two of them with the Ivy Bridge chip and one with the GM45, I can run the game there but the graphics are displayed with a lot of artifacts or errors (enough to check out the missing "squares").
As I have them with different systems, (only the GM45 one is of my own), it was a bit messy to handle the tests and installations.
I have to run more tests, but the squares of the board seems to be shown properly in "Itadaki Street 3 Okumanchouja ni ***** Ageru: Kateikyoushi Tsuki", the previous game of the saga.
It is in "Dragon Quest & Final Fantasy in Itadaki Street Special" where the squares are the only missing graphics.
Thanks.
Reply
#27
Due to a lack of man power zzogl won't be fixed soon. For Gsdx I think it must work with IV but you will need to disable geometry shader, again in the ini (yep I need to do a gui Tongue2 )
Code:
override_geometry_shader = 0
Reply
#28
Then...
Code:
/build/buildd/pcsx2.snapshot-5752/common/src/Utilities/Linux/LnxHostSys.cpp(64) : assertion failed:
    Function:  void SysPageFaultSignalFilter(int, siginfo_t*, void*)
    Thread:    MTGS
    Condition: false
    Message:   Unhandled page fault @ 0x00000020

Stacktrace:
[00] 0x0xf7712410                                
[01] GSShaderOGL::VS(unsigned int, unsigned int)
[02] GSDeviceOGL::SetupVS(GSDeviceOGL::VSSelector)
[03] GSRendererOGL::DrawPrims(GSTexture*, GSTexture*, GSTextureCache::Source*)
[04] GSRendererHW::Draw()                        
[05] GSState::FlushPrim()                        
[06] void GSState::GIFRegHandlerTEST<0>(GIFReg const*)
[07] void GSState::Transfer<3>(unsigned char const*, unsigned int)
[08] GSgifTransfer
Reply
#29
I tried putting this line:
"override_GL_ARB_separate_shader_objects = 0"
at the top of my GSDx ini file. My version of pcsx2 still crashed.

Also, in regards to the text not showing up (when using ZZ Ogl PG CG 0.3.0), terminal output reads:
"ZZogl-PG: SetTexVariablesInt error.
ZZogl-PG: Failed to create 8192x11 texture."
repeated during the instances that text should be showing up during gameplay. I just noticed that I never mentioned that before.

Also, hello. Long time no post.
Reply
#30
Don't add but replace current variable. If the variable doesn't exist, upgrade GSdx first.

@Musten,
can you try to reinstall your driver. Someone get same issue as your, a reinstall of the driver fix the issue (the nvidia kernel module wasn't properly recompiled)
Reply




Users browsing this thread: 1 Guest(s)