status=5;
version=1.4.0;
console=PS2;
crc=AF399CCC;
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wikiurl=Link;
version=1.4.0;
console=PS2;
crc=AF399CCC;
img_t=empty;
img_f=empty;
wikiurl=Link;
Code:
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Metal Arms - Glitch in the System [SLES 51758] (E)
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status=5;
version=1.4.0; console=PS2; crc=AF399CCC; img_t=empty; img_f=empty; wikiurl=Link; Code: empty
PC Specs:
CPU: Intel Core i7 4770 @ 3.4Ghz GPU: Nvidia GTX 770 4096MB Build Description: PCSX2 16 06 2013 1.1.0 (SVN) r5670 - Windows If other please specify: N/A BIOS Used: Europe v02.00(14/06/2004) Console EE/VU Clamp modes: Full/Normal EE/VU Rounding: Chop/Chop Speedhacks Used: Enable INTC Spin Detection Enable Wait Loop Detection MTVU (Multi-Threaded microVU1) Gamefixes Used: N/A Amount of testing done (little/medium/much/completed-game): medium Comments: Played through the first level of the campaign without issues (aside from minor graphical glitches, see bugs section). Multiplayer splitscreen also seems to play fine (with same graphical glitches as campaign). Performance hovers around 50fps most of the time. Sometimes get drops to ~30fps, might be caused by large explosions. Performance is about the same in both Direct3D11 (Hardware) and software modes, using 3x Native resolution in hardware mode. FMVs run quite slowly at ~19fps, but otherwise work fine. More testing of the campaign is needed for the game to be considered Playable, I think. Bugs: Minor graphical glitches - occasional flashing textures and polygons flickering across the screen as you move around. Some parts of the main menu and submenus flash as the camera pans around. Occurs in both software and Direct3D11 (Hardware) modes. Status Ingame Screenshots: 1/2. Main menu in software/hardware. 3/4. The first level 'Hero Training' in software/hardware. 5/6/7/8. Splitscreen gameplay in software/hardware. Aspect ratio in screenshots looks weird due to native resolution of 512x512. 1. 2. 3. 4. 5. 6. 7. 8.
Windows 10 Home 64-bit | AMD Ryzen 7 7800X3D | MSI GeForce GTX 1070 Ti Titanium 8GB
G.Skill Flare X5 32GB DDR5, 6000MHz @ 32-38-38-96 | 2TB PNY CS3140 | Samsung S23A700D
06-04-2014, 09:10 AM
(This post was last modified: 06-04-2014, 09:10 AM by DESTRUIDOR.)
1)Game title-Metal Arms - Glitch in the System
2)ELF nameLES 51758 3)Game CRC-AF399CCC Compatibility report:Work fine. PC Specs: CPU: I5 3330 GPU: HD radeon 6850 Build Description: PCSX2 1.3 Git 28 of May Release Pack - Windows If other please specify: N/A BIOS Used: USA v02.20(10/02/2006) Console EE/VU Clamp modes: Normal/Normal EE/VU Rounding: Chop/Chop Speedhacks Used: Standard Speedhackers Gamefixes Used: Amount of testing done (little/medium/much/completed-game): Medium Comments: Bugs:Blinks on Menu(hardware and software not make much difference...)Possibles some blinks of some part of terrain far away,not affect the gameplay and the fun play experience. Status Playable
Game Title: Metal Arms: Glitch In The System
PC Specs: CPU: AMD FX-8350 Eight-Core @ 4.0GHz GPU: Nvidia GTX 1050 Ti Build Description: PCSX2 1.4.0 - Linux Ubuntu 18.04.1 64-bit If other please specify: N/A BIOS Used: USA v02.30(20/02/2008) Console EE/VU Clamp modes: Normal/Normal EE/VU Rounding: Chop/Chop GSdx Settings: OpenGL Hardware, Native resolution, Bilinear (PS2), Anisotropic filtering off, GSdx HW Hacks: Half-pixel offset hack Speedhacks Used: Enable INTC Spin Detection, Enable Wait Loop Detection, MTVU Gamefixes Used: Disabled the "mVU Flag Hack" speedhack. Amount of testing done: much Comments: Runs fine at an average of 50 FPS, massive frame rate drops experienced during large battles or other intensive game play. Constant graphical glitches were prevalent, this can be fixed by disabling the "mVU Flag Hack" speedhack. Bugs: Slight SPS from all characters when viewed from far distances, choppy audio and crackling noises during gameplay. Nothing game breaking. Status Playable |
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