12-08-2010, 01:30 PM
Yo.
I was emulating a PAL-version disc of MGS3 using PCSX2 0.9.7.3876m (svn). I'm having a lot of graphical slowdown. I know the game is quite taxing on the emulator and that's ok because I can just either skip the cutscene or just watch it a bit slower then regular.
My issue is that in the cutscenes there are long blue rectangles that scatter themselves in bars across the entire screen. even when I begin the first part of the gameplay (retrieving snake's backpack).
I have tried all of the available plugins (ZeroGS), GSnull, GSdx 3693 but every time it results in a variation of this:
![[Image: zerogs.png]](http://img88.imageshack.us/img88/7671/zerogs.png)
This is what the game looks like in the cutscenes and opening gameplay (I haven't gone beyond that, it's too slow and choppy) when using ZeroGS. when i use GSdx those bars are just blue and transparent.
Can anyone help me?
I was emulating a PAL-version disc of MGS3 using PCSX2 0.9.7.3876m (svn). I'm having a lot of graphical slowdown. I know the game is quite taxing on the emulator and that's ok because I can just either skip the cutscene or just watch it a bit slower then regular.
My issue is that in the cutscenes there are long blue rectangles that scatter themselves in bars across the entire screen. even when I begin the first part of the gameplay (retrieving snake's backpack).
I have tried all of the available plugins (ZeroGS), GSnull, GSdx 3693 but every time it results in a variation of this:
![[Image: zerogs.png]](http://img88.imageshack.us/img88/7671/zerogs.png)
This is what the game looks like in the cutscenes and opening gameplay (I haven't gone beyond that, it's too slow and choppy) when using ZeroGS. when i use GSdx those bars are just blue and transparent.
Can anyone help me?