Metal Gear Solid 3 Subsistence NOT FIXED
#11
(02-10-2016, 12:21 PM)Ryudo Wrote: Actually we kinda do. It's the official pcsx2 wiki is it not?

While we host it, it isn't run by us, same as the Mac forum, we just provide somewhere for these places to live but it is completely a community effort.
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#12
Yes post-processing effect is kinda missing due to a texture cache issue. Several games are impacted. The trick is to find a way to fix it in the PC way (aka 1 draw call) not in the GS way (100+ draw calls).
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#13
@Speed
Maybe your Ps2 emulator is better than Pcsx2? if so please share.
FYI post proccessing has never claimed to be fixed, and as bositman pointed out, fixed was refering to blend issues which many had complained about for years.
Im sure that with talented GS coderslike Gregory Pcsx2 will have full post proccesing in the future :wink:
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#14
I've already adjusted the wiki page and listed Post processing as a separate issue from the blending issue (Which I labeled as fixed now since the blending issue actually was fixed).
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