06-26-2012, 10:23 PM
Hi Guys,
I just want to start this post by saying that I have followed PCSX 2 for about 4-5 years now. While I have never had a reason to post before, I always check up periodically to see what sort of progress is being made on the Emulator, and I am so impressed with the leaps and bounds the coders have made over the last few releases - BRAVO!
To the matter at hand - Seeing as I recently upgraded to an AMD Bulldozer CPU, and a few extra gigs of RAM - I decided to give PCSX 2 another go after a year or so of waiting for a new build.
I had read somewhere that developments with the emulator now give a larger performance boost to those with multi-core CPU's and it enticed me to try a performance heavy game...
I dusted off my old copy of MGS3
ubsistence, and installed PCSX2 0.9.8.. performance was just as I expected - the game was always slow for me in the past and I was averaging between 30 and 40 fps - slow areas were dipping me below 20fps. For me the game was an unplayable experience.
I then found the SVN release r5328 with the latest changes as of today... and this is where strange things start to happen...
This time when I fired up MGS3 - the Frames per second stayed at a flawless 60fps! The starting area which had been so laggy in the past was completely fluid with only minor graphical glitches.
But it didn't last... after maybe 2-3 minutes, gameplay degraded to about 20fps. I thought this was because I had moved into a larger more CPU intense area - however if I saved and then completely rebooted my PC - the game would continue from that point at a high framerate again - then quickly degrade back into slow-mo.
I won't pretend to know how the Emulator operates under the hood (I only understand the basic premise), but I can only compare it to games I have played in the past which suffered from memory leaks.
Im using the Plugin's provided with the r5328 release, but I am unsure what the best configuration is for my setup.
Has anyone else had similar problems with either Subsistence or the original Snake Eater? Has anyone been able to Succesfully run the game start to finish on a manageable framerate? Could a 64 bit OS help?
If so I would really appreciate the advice.
Specs at a glance:
Windows 7 Ultimate 32-bit
CPU: AMD FX-6100 (six cores @ 3.3ghz)
RAM: 4GB of Corsair XMS3 DDR3
GPU: PCI-E 2.0 compliant Geforce 8800GT, 1GB onboard ram (ageing I know - but still stands up well on current gen games).
I actually saw a video on youtube where someone was playing MGS 3 through PCSX2 0.9.5 and it was running perfectly(http://www.youtube.com/watch?v=ZVc56obmfg8). His posted specs also seem to be quite modest. Yet I cannot achieve anywhere near this kind of quality...
Any help would be greatly appreciated - Thanks in advance.
I just want to start this post by saying that I have followed PCSX 2 for about 4-5 years now. While I have never had a reason to post before, I always check up periodically to see what sort of progress is being made on the Emulator, and I am so impressed with the leaps and bounds the coders have made over the last few releases - BRAVO!
To the matter at hand - Seeing as I recently upgraded to an AMD Bulldozer CPU, and a few extra gigs of RAM - I decided to give PCSX 2 another go after a year or so of waiting for a new build.
I had read somewhere that developments with the emulator now give a larger performance boost to those with multi-core CPU's and it enticed me to try a performance heavy game...
I dusted off my old copy of MGS3

I then found the SVN release r5328 with the latest changes as of today... and this is where strange things start to happen...
This time when I fired up MGS3 - the Frames per second stayed at a flawless 60fps! The starting area which had been so laggy in the past was completely fluid with only minor graphical glitches.
But it didn't last... after maybe 2-3 minutes, gameplay degraded to about 20fps. I thought this was because I had moved into a larger more CPU intense area - however if I saved and then completely rebooted my PC - the game would continue from that point at a high framerate again - then quickly degrade back into slow-mo.
I won't pretend to know how the Emulator operates under the hood (I only understand the basic premise), but I can only compare it to games I have played in the past which suffered from memory leaks.
Im using the Plugin's provided with the r5328 release, but I am unsure what the best configuration is for my setup.
Has anyone else had similar problems with either Subsistence or the original Snake Eater? Has anyone been able to Succesfully run the game start to finish on a manageable framerate? Could a 64 bit OS help?
If so I would really appreciate the advice.
Specs at a glance:
Windows 7 Ultimate 32-bit
CPU: AMD FX-6100 (six cores @ 3.3ghz)
RAM: 4GB of Corsair XMS3 DDR3
GPU: PCI-E 2.0 compliant Geforce 8800GT, 1GB onboard ram (ageing I know - but still stands up well on current gen games).
I actually saw a video on youtube where someone was playing MGS 3 through PCSX2 0.9.5 and it was running perfectly(http://www.youtube.com/watch?v=ZVc56obmfg8). His posted specs also seem to be quite modest. Yet I cannot achieve anywhere near this kind of quality...
Any help would be greatly appreciated - Thanks in advance.