Metal Gear Solid 3: Subsistence visual glitches
#11
Quote:C:\Users\Пользователь\AppData\Local\Temp\Rar$EXa1380.23008\pcsx2-v1.5.0-dev-3323-g23174f3a0-windows-x86\plugins...
start by estracting your dev build in a proper folder, then launche pcsx2 from this new folder.
Running your emu directly from inside the archive is nothing else but a bad idea
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#12
(12-11-2019, 08:16 PM)jesalvein Wrote: start by estracting your dev build in a proper folder, then launche pcsx2 from this new folder.
Running your emu directly from inside the archive is nothing else but a bad idea
but will this fix the issue? the thing is that i need my saves back
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#13
(12-11-2019, 09:36 PM)bitsy Wrote: but will this fix the issue? the thing is that i need my saves back
probably not since

(12-11-2019, 05:17 PM)jesalvein Wrote: did you copy/paste your memcards in the memcard folder ?

you said this :
"i did."

since you ran the emu directly from the archive, i don't think you actually did.
so, no it won't solve the issue
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#14
Does running the emu directly from the archive 100% solve this issue?
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#15
(12-11-2019, 11:38 PM)jesalvein Wrote: probably not since 


you said this :
"i did."

since you ran the emu directly from the archive, i don't think you actually did.
so, no it won't solve the issue
well, i encountered a new issue now. the game won't launch, it's just this...
https://gyazo.com/11268e47fc47002f638430adb9999abd

what the hell is even going on? to launch 1.5.0 i was always using a shortcut by the way. i tried to run the game through
the archive right now and the game doesn't work, nor does it work with the shortcut
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#16
(12-12-2019, 06:23 PM)bitsy Wrote: well, i encountered a new issue now. the game won't launch, it's just this...
https://gyazo.com/11268e47fc47002f638430adb9999abd

what the hell is even going on? to launch 1.5.0 i was always using a shortcut by the way. i tried to run the game through
the archive right now and the game doesn't work, nor does it work with the shortcut
i disabled the block-dump and now it's fine. tho, the saves aren't back. i copy and pasted my saves from 1.4.0 to 1.5.0 when i installed 1.5.0 and it was working fine. kind of weird
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#17
in your previous emulog, you didn't even load the game.
post it again after you tried to run your game and load your saves
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#18
im struggling to understand how to post a code with the "[/code]" thingy
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#19
Code:
PCSX2 1.5.0-20191206201328 - compiled on Dec  6 2019
Savestate version: 0x9a0e0000

Host Machine Init:
    Operating System =  Microsoft Windows 10 Pro (build 17134), 64-bit
    Physical RAM     =  8135 MB
    CPU name         =  Intel(R) Core(TM) i5-7400 CPU @ 3.00GHz
    Vendor/Model     =  GenuineIntel (stepping 09)
    CPU speed        =  2.999 ghz (4 logical threads)
    x86PType         =  Standard OEM
    x86Flags         =  bfebfbff 7ffafbbf
    x86EFlags        =  2c100000

x86 Features Detected:
    SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins from D:\PCSX2 1.5.0\plugins...
    Bound   GS: GSdx32-SSE4.dll [GSdx 20191206201328 (MSVC 19.21 SSE4.1/AVX) 1.1.0]
(GameDB) 9827 games on record (loaded in 140ms)
    Bound  PAD: LilyPad.dll [LilyPad (20191206201328) 0.12.1]
    Bound SPU2: Spu2-X.dll [SPU2-X 20191206201328 2.0.0]
    Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20191206201328 0.11.0]
    Bound  USB: USBnull.dll [USBnull Driver 20191206201328 0.7.0]
    Bound   FW: FWnull.dll [FWnull Driver 20191206201328 0.7.0]
    Bound DEV9: DEV9null.dll [DEV9null Driver 20191206201328 0.5.0]
Plugins loaded successfully.

HLE Notice: ELF does not have a path.

Initializing plugins...
    Init GS
    Init PAD
    Init SPU2
    Init CDVD
    Init USB
    Init FW
    Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
    Opening GS
    Opening PAD
    Opening SPU2
    Opening CDVD
isoFile open ok: D:\стафф\e-mgs3s1.iso
    Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2282528 sectors)
Closing plugins...
    Closing SPU2
[wx] can't open file 'C:\Users\Пользователь\AppData\Local\Temp\Rar$EXa1380.23008\pcsx2-v1.5.0-dev-3323-g23174f3a0-windows-x86\e-mgs3s1 (2019-11-12 23-09-36).dump' (error 3: системе не удается найти указанный путь.)
    Closing PAD
    Closing GS
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 1050/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 432.00
Overriding geometry shaders detection
INFO: GL_ARB_sparse_texture is NOT SUPPORTED
Override GL_ARB_sparse_texture detection (Enabled)
INFO: GL_ARB_sparse_texture2 is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_shader_image_load_store is available
Override GL_ARB_shader_image_load_store detection (Enabled)
INFO: GL_ARB_compute_shader is available
INFO: GL_ARB_shader_storage_buffer_object is available
INFO: GL_ARB_texture_view is available
INFO: GL_ARB_vertex_attrib_binding is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_multi_bind is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
INFO: GL_ARB_get_texture_sub_image is available
INFO sparse color texture is available
INFO sparse depth texture is available

Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:2663MB for textures
GSdx Lookup CRC:0
GSdx Lookup CRC:0
Delete 0 Shaders, 34 Programs, 28 Pipelines
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
Path: C:\Users\Пользователь\AppData\Local\Temp\Rar$EXa1380.23008\pcsx2-v1.5.0-dev-3323-g23174f3a0-windows-x86\e-mgs3s1 (2019-11-12 23-09-36).dump
(pxActionEvent) Unable to open the file for writing: General file/stream error [errno: 0](thread:EE Core)
HLE Notice: ELF does not have a path.

Initializing plugins...
    Init GS
    Init PAD
    Init SPU2
    Init CDVD
    Init USB
    Init FW
    Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
    Opening GS
    Opening PAD
    Opening SPU2
3.x GL context successfully created
Overriding geometry shaders detection
Override GL_ARB_sparse_texture detection (Enabled)
Override GL_ARB_shader_image_load_store detection (Enabled)
Current Renderer: OpenGL (Hardware renderer)
    Opening CDVD
isoFile open ok: D:\стафф\e-mgs3s1.iso
    Image type  = DVD
    Opening USB
    Opening FW
    Opening DEV9
Available VRAM/RAM:2652MB for textures
GSdx Lookup CRC:0
GSdx Lookup CRC:0
McdSlot 0 [File]: D:\PCSX2 1.5.0\memcards\Mcd001.ps2
McdSlot 1 [File]: [is not memcard file]
McdSlot 1: [Folder] D:\PCSX2 1.5.0\memcards\pcsx150_converted.ps2
(FolderMcd) Indexing slot 1 with filter "".
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
    Bios Found: Japan   v01.00(17/01/2000)  Console
    BIOS rom1 module not found, skipping...
    BIOS rom2 module not found, skipping...
    BIOS erom module not found, skipping...
# Initialize memory (rev:3.17, ctm:393Mhz, cpuclk:295Mhz )
Frame buffer size set to  512x1280 (1536x3840)

PlayStation 2 ======== Hard reset boot
ROMGEN=2000-0117, IOP info (CPUID=1f, CACH_CONFIG=ffffffff, 2MB, IOP mode)
<20000117-050310,ROMconf,:11232>
# Total accessable memory size: 32 MB (B:2:8:0)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Dec 10 1999 17:48:37
  CPUID=2e20, BoardID=0, ROMGEN=2000-0117, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_213.59;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_213.59;1) Game CRC = 0x053D2239, EntryPoint = 0x00852A68
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_213.59;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0:OSDSYS secname all
loadelf version 3.30
Input ELF format filename = rom0:OSDSYS
0 00200000 0008d1ec .........
Loaded, rom0:OSDSYS
start address 0x200008
gp address 00000000
# Loader 'rom0:OSDSYS':pc=00200008
loadmodule: fname rom0:CLEARSPU args 0 arg
clearspu: completed
loadmodule: id 25, ret 1
loadmodule: fname rom0:SIO2MAN args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname rom0:MCMAN args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname rom0:MCSERV args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname rom0:PADMAN args 0 arg
Pad driver. (99/11/22)
loadmodule: id 29, ret 0
loadmodule: fname rom0:OSDSND args 0 arg
loadmodule: id 30, ret 0
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
_spu_rev_offsetaddr 1d9021
### addr = 968719  size = 28640
read/write allocate memory 4000
open name rom0:OSOPEN flag 1 data 41278
open fd = 2
open name rom0:OSCLOCK flag 1 data 41278
open fd = 2
open name rom0:OSBROWS flag 1 data 41278
open fd = 2
open name mc1:/BIEXEC-SYSTEM/OSBROWS flag 1 data 41278
open fd = -4
open name mc0:/BIEXEC-SYSTEM/OSBROWS flag 1 data 41278
open fd = -4
open name rom0:OSFONTM flag 1 data 41278
open fd = 2
open name rom0:OSFONTS flag 1 data 41278
open fd = 2
open name rom0:MOPEN flag 1 data 41278
open fd = 2
open name rom0:MCLOCK flag 1 data 41278
open fd = 2
open name rom0:MBROWS flag 1 data 41278
open fd = 2
open name rom0:FONTM flag 1 data 41278
open fd = 2
open name rom0:FONTS flag 1 data 41278
open fd = 2
(UpdateVSyncRate) Mode Changed to DVD NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
Frame buffer size set to  640x1280 (1920x3840)
ExecutePs2GameDisk
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_213.59;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
open name cdrom0:¥SYSTEM.CNF;1 flag 1 data 41278
open fd = 2
Program name = cdrom0:¥SLUS_213.59;1
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_213.59;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_213.59;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
Get Reboot Request From EE

PlayStation 2 ======== Soft reboot

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0:PS2LOGO secname all
loadelf version 3.30
Input ELF format filename = rom0:PS2LOGO
0 00200000 0001afe4 ..
1 0021b000 0000f068 ..
Loaded, rom0:PS2LOGO
start address 0x200008
gp address 00000000
# LoadExec 'rom0:PS2LOGO':pc=00200008
init rpc
OSDSND
loadmodule: fname rom0:OSDSND args 0 arg
loadmodule: id 25, ret 0
_spu_rev_offsetaddr 1dfff1
### addr = 2097120  size = 32
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
(UpdateVSyncRate) Mode Changed to NTSC.
CD Init
CD Disk Ready
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_213.59;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_213.59;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
Get Reboot Request From EE

PlayStation 2 ======== Soft reboot

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_213.59;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_213.59;1
0 00800000 00055ef8 ......
Loaded, cdrom0:¥SLUS_213.59;1
start address 0x852a68
gp address 00000000
# LoadExec 'cdrom0:¥SLUS_213.59;1':pc=00852a68
Elf entry point @ 0x00852a68 about to get recompiled. Load patches first.
McdSlot 1: [Folder] D:\PCSX2 1.5.0\memcards\pcsx150_converted.ps2
(FolderMcd) Indexing slot 1 with filter "SLUS-21359".
GSdx Lookup CRC:53D2239
GSdx Lookup CRC:53D2239
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥MODULES¥PLD.IRX;1 args 9 arg 00d20000
USB Driver (Version 1.4.0)
loadmodule: id 25, ret 1

there, finally
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#20
oh, this...
do you own another PS2 console ?
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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