All settings are default. INTC spin detection, wait loop detection and mvu flag are the only enable hacks.
Renderer is direct3d 11 software.
(EE pc:0028A838) TLB Miss, addr=0x0 [store]
(EE pc:0028A838) TLB Miss, addr=0x6 [store]
(EE pc:0028A838) TLB Miss, addr=0x8 [store]
(EE pc:0028A838) TLB Miss, addr=0xe [store]
(EE pc:0028A838) TLB Miss, addr=0x10 [store]
(EE pc:0028A838) TLB Miss, addr=0x16 [store]
(EE pc:0028A838) TLB Miss, addr=0x18 [store]
(EE pc:0028A838) TLB Miss, addr=0x1e [store]
(EE pc:0028A838) TLB Miss, addr=0x20 [store]
(EE pc:0028A838) TLB Miss, addr=0x26 [store]
(EE pc:0028A838) TLB Miss, addr=0x28 [store]
(EE pc:0028A838) TLB Miss, addr=0x2e [store]
(EE pc:0028A838) TLB Miss, addr=0x30 [store]
(EE pc:0028A838) TLB Miss, addr=0x36 [store]
(EE pc:0028A838) TLB Miss, addr=0x38 [store]
(EE pc:0028A838) TLB Miss, addr=0x3e [store]
(EE pc:0028A838) TLB Miss, addr=0x40 [store]
(EE pc:0028A838) TLB Miss, addr=0x46 [store]
(EE pc:0028A838) TLB Miss, addr=0x48 [store]
(EE pc:0028A838) TLB Miss, addr=0x4e [store]
(EE pc:0028A838) TLB Miss, addr=0x50 [store]
(EE pc:0028A838) TLB Miss, addr=0x56 [store]
(EE pc:0028A838) TLB Miss, addr=0x58 [store]
(EE pc:0028A838) TLB Miss, addr=0x5e [store]
(EE pc:0028A838) TLB Miss, addr=0x60 [store]
(EE pc:0028A838) TLB Miss, addr=0x66 [store]
(EE pc:0028A838) TLB Miss, addr=0x68 [store]
(EE pc:0028A838) TLB Miss, addr=0x6e [store]
(EE pc:0028A838) TLB Miss, addr=0x70 [store]
(EE pc:0028A838) TLB Miss, addr=0x76 [store]
(EE pc:0028A838) TLB Miss, addr=0x78 [store]
(EE pc:0028A838) TLB Miss, addr=0x7e [store]
(EE pc:0028A838) TLB Miss, addr=0x80 [store]
(EE pc:0028A838) TLB Miss, addr=0x86 [store]
(EE pc:0028A838) TLB Miss, addr=0x88 [store]
(EE pc:0028A838) TLB Miss, addr=0x8e [store]
(EE pc:0028A838) TLB Miss, addr=0x90 [store]
(EE pc:0028A838) TLB Miss, addr=0x96 [store]
(EE pc:0028A838) TLB Miss, addr=0x98 [store]
(EE pc:0028A838) TLB Miss, addr=0x9e [store]
(EE pc:0028A838) TLB Miss, addr=0x0 [store]
(EE pc:0028A838) TLB Miss, addr=0x6 [store]
(EE pc:0028A838) TLB Miss, addr=0x8 [store]
(EE pc:0028A838) TLB Miss, addr=0xe [store]
(EE pc:0028A838) TLB Miss, addr=0x10 [store]
(EE pc:0028A838) TLB Miss, addr=0x16 [store]
(EE pc:0028A838) TLB Miss, addr=0x18 [store]
(EE pc:0028A838) TLB Miss, addr=0x1e [store]
(EE pc:0028A838) TLB Miss, addr=0x20 [store]
(EE pc:0028A838) TLB Miss, addr=0x26 [store]
mmBCommonSub.cpp::battleMainClass::initRead::無敵[ 0 ] 味方ダメージUp[ 0 ] 敵ダメージUp[ 0 ]
mmBCommonSub.cpp::battleMainClass::initRead::敵のグループ[ 19 ]
mmBDamage.cpp::mmBDamageClass::initDamage::敵 [name: Junk Zombie ][x: -8.000000 ][y: 0.000000 ]
mmBDamage.cpp::mmBDamageClass::initDamage::敵 [name: Junk Zombie ][x: -7.000000 ][y: 0.000000 ]
mmBDamage.cpp::mmBDamageClass::initDamage::敵 [name: Junk Zombie ][x: -6.000000 ][y: 0.000000 ]
mmBTbl.cpp::mmBMenuClass::groundRead::マップ[ 22 ][ ジャンク山 ][ MMBATTLE_BIN_CA0022_BMAP ][空 0 ][遠景 1 ][壁1 ][壁位置 30.000000]
半径 [ 1.100000 ]
半径 [ 1.100000 ]
半径 [ 1.100000 ]
mmBCommonSub.cpp::battleMainClass::initReadSE:

E読み込んでま
敵グループ番号[19]
mmBCommonSub.cpp::battleMainClass::initRead::無敵[ 0 ] 味方ダメージUp[ 0 ] 敵ダメージUp[ 0 ]
mmBCommonSub.cpp::battleMainClass::initRead::敵のグループ[ 11 ]
mmBDamage.cpp::mmBDamageClass::initDamage::敵 [name: Spider Tank ][x: -8.000000 ][y: 0.000000 ]
mmBDamage.cpp::mmBDamageClass::initDamage::敵 [name: Psycho Cycler ][x: -7.000000 ][y: 0.000000 ]
mmBTbl.cpp::mmBMenuClass::groundRead::マップ[ 22 ][ ジャンク山 ][ MMBATTLE_BIN_CA0022_BMAP ][空 2 ][遠景 1 ][壁1 ][壁位置 30.000000]
半径 [ 1.600000 ]
半径 [ 2.100000 ]
mmBCommonSub.cpp::battleMainClass::initReadSE:

E読み込んでま
敵グループ番号[11]
Vif1: Unknown VifCmd! [43]
Vif1: Unknown VifCmd! [c1]
Vif1: Unknown VifCmd! [8]
Vif1: Unknown VifCmd! [1e]
Vif1: Unknown VifCmd! [89]
Vif1: Unknown VifCmd! [1e]
Vif1: Unknown VifCmd! [c1]
Vif1: Unknown VifCmd! [8]
Vif1: Unknown VifCmd! [29]
Vif1: Unknown VifCmd! [89]
Vif1: Unknown VifCmd! [1b]
Vif1: Unknown VifCmd! [1e]
Vif1: Unknown VifCmd! [89]
Vif1: Unknown VifCmd! [1e]
Vif1: Unknown VifCmd! [1e]
Vif1: Unknown VifCmd! [43]
this was the log from when I entered the buggy area to when the game crashed.