09-05-2015, 01:44 AM
You can attach it...
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Metal Saga freezes
|
09-05-2015, 01:44 AM
You can attach it...
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS GPU : NVIDIA GeForce RTX 3070 RAM : 16 Go PCSX2 1.3.1-20150903172212 - compiled on Sep 3 2015 Savestate version: 0x9a0b0000 Host Machine Init: Operating System = Microsoft Windows 8.1 (build 9600), 64-bit Physical RAM = 8131 MB CPU name = Intel® Core i7-4770 CPU @ 3.40GHz Vendor/Model = GenuineIntel (stepping 03) CPU speed = 3.391 ghz (8 logical threads) x86PType = Standard OEM x86Flags = bfebfbff 7ffafbff x86EFlags = 2c100000 x86 Features Detected: SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. FMA Reserving memory for recompilers... Loading plugins... Binding GS: C:\Users\#\Desktop\pcsx2-v1.3.1-1060-g2b6d44a-windows-x86\plugins\GSdx32-AVX.dll Windows 6.3.9600 Binding PAD: C:\Users\#\Desktop\pcsx2-v1.3.1-1060-g2b6d44a-windows-x86\plugins\LilyPad.dll Binding SPU2: C:\Users\#\Desktop\pcsx2-v1.3.1-1060-g2b6d44a-windows-x86\plugins\SPU2-X.dll Binding CDVD: C:\Users\#\Desktop\pcsx2-v1.3.1-1060-g2b6d44a-windows-x86\plugins\cdvdGigaherz.dll Binding USB: C:\Users\#\Desktop\pcsx2-v1.3.1-1060-g2b6d44a-windows-x86\plugins\USBnull.dll Binding FW: C:\Users\#\Desktop\pcsx2-v1.3.1-1060-g2b6d44a-windows-x86\plugins\FWnull.dll Binding DEV9: C:\Users\#\Desktop\pcsx2-v1.3.1-1060-g2b6d44a-windows-x86\plugins\DEV9null.dll Plugins loaded successfully. (GameDB) 9690 games on record (loaded in 144ms) HLE Notice: ELF does not have a path. Initializing plugins... Init GS Windows 6.3.9600 Init PAD Init SPU2 Init CDVD Init USB Init FW Init DEV9 Plugins initialized successfully. Opening plugins... Opening GS Opening PAD Opening SPU2 Current Renderer: Direct3D11(Software mode) * SPU2-X: Enumerating PortAudio devices: *** Device 0: 'Primary Sound Driver' (Windows DirectSound) *** Device 1: 'Speakers (Realtek High Definition Audio)' (Windows DirectSound) *** Device 2: 'Speakers (Realtek High Definition Audio)' (Windows WASAPI) *** Device 3: 'Speakers (Realtek HD Audio output)' (Windows WDM-KS) Opening CDVD isoFile open ok: C:\Users\#\Desktop\Metal Saga.ISO Image type = DVD * CDVD Disk Open: DVD, Single layer or unknown: * * Track 1: Data (Mode 1) (832240 sectors) Opening USB Opening FW Opening DEV9 McdSlot 0 [File]: C:\Users\#\Desktop\pcsx2-v1.3.1-1060-g2b6d44a-windows-x86\memcards\Mcd001.ps2 McdSlot 1 [File]: C:\Users\#\Desktop\pcsx2-v1.3.1-1060-g2b6d44a-windows-x86\memcards\Mcd002.ps2 Plugins opened successfully. EE/iR5900-32 Recompiler Reset Bios Found: USA v01.60(07/02/2002) Console BIOS rom1 module not found, skipping... BIOS rom2 module not found, skipping... BIOS erom module not found, skipping... (UpdateVSyncRate) Mode Changed to NTSC. (UpdateVSyncRate) FPS Limit Changed : 59.94 fps # Initialize memory (rev:3.63, ctm:392Mhz, cpuclk:294Mhz detected) PlayStation 2 ======== Hard reset boot ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode) <20020207-164243,ROMconf,PS20160AC20020207.bin:11552> # Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30) # TLB spad=0 kernel=1:12 default=13:30 extended=31:38 # Initialize Start. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Initialize Done. EE DECI2 Manager version 0.06 Feb 7 2002 16:41:20 CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M IOP Realtime Kernel Ver.0.9.1 Copyright 1999 © Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 ©SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname rom0:OSDSYS secname all loadelf version 3.30 Input ELF format filename = rom0:OSDSYS 0 00100000 0004c718 ..... Loaded, rom0:OSDSYS start address 0x100008 gp address 00000000 # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. Get Reboot Request From EE ROM directory not found PlayStation 2 ======== Update rebooting.. ROM directory not found PlayStation 2 ======== Update reboot complete cdvdman Init rmreset start rmreset end clearspu: completed Pad Driver for OSD (2000/12/05 18:05) 392, 128 IOP Realtime Kernel Ver.0.9.1 Copyright 1999 © Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 ©SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) read/write allocate memory 4000 open name rom0:ROMVER flag 1 data 48a78 open fd = 2 loadmodule: fname rom0:ATAD args 0 arg ATA: DEV9C version 0x0: unknown device detected loadmodule: id 31, ret 1 loadmodule: fname rom0:HDDLOAD args 28 arg -osd loadmodule: id -200, ret 1 open name rom0:FONTM flag 1 data 48a78 open fd = 2 open name rom0:FNTIMAGE flag 1 data 48a78 open fd = 2 open name rom0:SNDIMAGE flag 1 data 48a78 open fd = 2 open name rom0:TEXIMAGE flag 1 data 48a78 open fd = 2 open name rom0:ICOIMAGE flag 1 data 48a78 open fd = 2 open name rom0:TZLIST flag 1 data 48a78 open fd = 2 _spu_rev_offsetaddr 1f9021 ### addr = 1034255 size = 28640 _spu_rev_offsetaddr 1d9021 ### addr = 968719 size = 28640 open name rom0:ROMVER flag 1 data 48a78 open fd = 2 open name rom1:DVDID flag 1 data 48a78 open fd = -6 ExecutePs2GameDisk (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_212.93;1 (SYSTEM.CNF) Software version = 1.00 (SYSTEM.CNF) Disc region type = NTSC ELF (cdrom0:\SLUS_212.93;1) Game CRC = 0x269F5DF5, EntryPoint = 0x0027FD58 (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_212.93;1 (SYSTEM.CNF) Software version = 1.00 (SYSTEM.CNF) Disc region type = NTSC open name cdrom0:¥SYSTEM.CNF;1 flag 4 data 48a78 open fd = 2 # Restart. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Restart Done. Get Reboot Request From EE ROM directory not found PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver.0.9.1 Copyright 1999 © Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 ©SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname rom0:PS2LOGO secname all loadelf version 3.30 Input ELF format filename = rom0:PS2LOGO 0 00100000 0003016c .... Loaded, rom0:PS2LOGO start address 0x100008 gp address 00000000 loadelf: fname rom0:PS2LOGO secname all loadelf version 3.30 Input ELF format filename = rom0:PS2LOGO 0 00100000 0003016c .... Loaded, rom0:PS2LOGO start address 0x100008 gp address 00000000 # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. read/write allocate memory 4000 open name rom0:ROMVER flag 1 data 44a78 open fd = 2 loadmodule: fname rom0:OSDSND args 0 arg loadmodule: id 25, ret 0 _spu_rev_offsetaddr 1dfff1 ### addr = 2097120 size = 32 _spu_rev_offsetaddr 1f9021 ### addr = 1034255 size = 28640 # Restart. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Restart Done. Get Reboot Request From EE ROM directory not found PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver.0.9.1 Copyright 1999 © Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 ©SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname cdrom0:¥SLUS_212.93;1 secname all loadelf version 3.30 (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_212.93;1 (SYSTEM.CNF) Software version = 1.00 (SYSTEM.CNF) Disc region type = NTSC Input ELF format filename = cdrom0:¥SLUS_212.93;1 0 00100000 00349070 ..................................................... Loaded, cdrom0:¥SLUS_212.93;1 start address 0x27fd58 gp address 00000000 loadelf: fname cdrom0:¥SLUS_212.93;1 secname all loadelf version 3.30 (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_212.93;1 (SYSTEM.CNF) Software version = 1.00 (SYSTEM.CNF) Disc region type = NTSC Input ELF format filename = cdrom0:¥SLUS_212.93;1 0 00100000 00349070 ..................................................... Loaded, cdrom0:¥SLUS_212.93;1 start address 0x27fd58 gp address 00000000 # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. (GameDB) Enabled Gamefix: DMABusyHack EE/iR5900-32 Recompiler Reset Get Reboot Request From EE ROM directory not found PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver. 2.2 Copyright 1999-2002 © Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 ©SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadmodule: fname cdrom0:¥MODULE¥DEV9.IRX;1 args 0 arg dev9: unknown dev9 hardware. loadmodule: id 29, ret 1 Unknown device 'hdd' Known devices are mc:(Memory Card) cdrom:(CD-ROM ) rom:(ROM/Flash) tty:(CONSOLE) Unknown device 'hdd' Unknown device 'hdd' SDR driver version 4.0.1 © SCEI Exit rsd_main Stream driver version 1.5.1 Load Exit PCM Stream loader thread PCM Stream driver version 1.2.1 Load... Sound driver2 version 1.4.0 Load USB Driver (Version 1.4.0) mmBCommonSub.cpp::battleMainClass::initRead::無敵[ 0 ] 味方ダメージUp[ 0 ] 敵ダメージUp[ 0 ] mmBCommonSub.cpp::battleMainClass::initRead::敵のグループ[ 9 ] mmBDamage.cpp::mmBDamageClass::initDamage::敵 [name: Giant Slug ][x: -6.000000 ][y: 0.000000 ] mmBTbl.cpp::mmBMenuClass::groundRead::マップ[ 22 ][ ジャンク山 ][ MMBATTLE_BIN_CA0022_BMAP ][空 0 ][遠景 1 ][壁1 ][壁位置 30.000000] 半径 [ 2.800000 ] mmBCommonSub.cpp::battleMainClass::initReadSE::SE読み込んでま 敵グループ番号[9] mmBCommonSub.cpp::battleMainClass::initRead::無敵[ 0 ] 味方ダメージUp[ 0 ] 敵ダメージUp[ 0 ] mmBCommonSub.cpp::battleMainClass::initRead::敵のグループ[ 12 ] mmBDamage.cpp::mmBDamageClass::initDamage::敵 [name: Scrap Zombie ][x: -6.000000 ][y: 0.000000 ] mmBTbl.cpp::mmBMenuClass::groundRead::マップ[ 22 ][ ジャンク山 ][ MMBATTLE_BIN_CA0022_BMAP ][空 0 ][遠景 1 ][壁1 ][壁位置 30.000000] 半径 [ 1.100000 ] mmBCommonSub.cpp::battleMainClass::initReadSE::SE読み込んでま 敵グループ番号[12] mmBCommonSub.cpp::battleMainClass::initRead::無敵[ 0 ] 味方ダメージUp[ 0 ] 敵ダメージUp[ 0 ] mmBCommonSub.cpp::battleMainClass::initRead::敵のグループ[ 11 ] mmBDamage.cpp::mmBDamageClass::initDamage::敵 [name: Spider Tank ][x: -8.000000 ][y: 0.000000 ] mmBDamage.cpp::mmBDamageClass::initDamage::敵 [name: Psycho Cycler ][x: -7.000000 ][y: 0.000000 ] mmBTbl.cpp::mmBMenuClass::groundRead::マップ[ 22 ][ ジャンク山 ][ MMBATTLE_BIN_CA0022_BMAP ][空 0 ][遠景 1 ][壁1 ][壁位置 30.000000] 半径 [ 1.600000 ] 半径 [ 2.100000 ] mmBCommonSub.cpp::battleMainClass::initReadSE::SE読み込んでま 敵グループ番号[11] mmBCommonSub.cpp::battleMainClass::initRead::無敵[ 0 ] 味方ダメージUp[ 0 ] 敵ダメージUp[ 0 ] mmBCommonSub.cpp::battleMainClass::initRead::敵のグループ[ 11 ] mmBDamage.cpp::mmBDamageClass::initDamage::敵 [name: Spider Tank ][x: -8.000000 ][y: 0.000000 ] mmBDamage.cpp::mmBDamageClass::initDamage::敵 [name: Psycho Cycler ][x: -7.000000 ][y: 0.000000 ] mmBTbl.cpp::mmBMenuClass::groundRead::マップ[ 22 ][ ジャンク山 ][ MMBATTLE_BIN_CA0022_BMAP ][空 0 ][遠景 1 ][壁1 ][壁位置 30.000000] 半径 [ 1.600000 ] 半径 [ 2.100000 ] mmBCommonSub.cpp::battleMainClass::initReadSE::SE読み込んでま 敵グループ番号[11] > Selected savestate slot 0 Backing up existing state in slot 0. Saving savestate to slot 0... filename: C:\Users\#\Desktop\pcsx2-v1.3.1-1060-g2b6d44a-windows-x86\sstates\SLUS-21293 (269F5DF5).00.p2s Saving GS Saving PAD Saving SPU2 (gzipThread) Data saved to disk without error. (EE pc:0028A838) TLB Miss, addr=0x0 [store] (EE pc:0028A838) TLB Miss, addr=0x6 [store] (EE pc:0028A838) TLB Miss, addr=0x8 [store] (EE pc:0028A838) TLB Miss, addr=0xe [store] (EE pc:0028A838) TLB Miss, addr=0x10 [store] (EE pc:0028A838) TLB Miss, addr=0x16 [store] (EE pc:0028A838) TLB Miss, addr=0x18 [store] (EE pc:0028A838) TLB Miss, addr=0x1e [store] (EE pc:0028A838) TLB Miss, addr=0x20 [store] (EE pc:0028A838) TLB Miss, addr=0x26 [store] (EE pc:0028A838) TLB Miss, addr=0x28 [store] (EE pc:0028A838) TLB Miss, addr=0x2e [store] (EE pc:0028A838) TLB Miss, addr=0x30 [store] (EE pc:0028A838) TLB Miss, addr=0x36 [store] (EE pc:0028A838) TLB Miss, addr=0x38 [store] (EE pc:0028A838) TLB Miss, addr=0x3e [store] (EE pc:0028A838) TLB Miss, addr=0x40 [store] (EE pc:0028A838) TLB Miss, addr=0x46 [store] (EE pc:0028A838) TLB Miss, addr=0x48 [store] (EE pc:0028A838) TLB Miss, addr=0x4e [store] (EE pc:0028A838) TLB Miss, addr=0x50 [store] (EE pc:0028A838) TLB Miss, addr=0x56 [store] (EE pc:0028A838) TLB Miss, addr=0x58 [store] (EE pc:0028A838) TLB Miss, addr=0x5e [store] (EE pc:0028A838) TLB Miss, addr=0x60 [store] (EE pc:0028A838) TLB Miss, addr=0x66 [store] (EE pc:0028A838) TLB Miss, addr=0x68 [store] (EE pc:0028A838) TLB Miss, addr=0x6e [store] (EE pc:0028A838) TLB Miss, addr=0x70 [store] (EE pc:0028A838) TLB Miss, addr=0x76 [store] (EE pc:0028A838) TLB Miss, addr=0x78 [store] (EE pc:0028A838) TLB Miss, addr=0x7e [store] (EE pc:0028A838) TLB Miss, addr=0x80 [store] (EE pc:0028A838) TLB Miss, addr=0x86 [store] (EE pc:0028A838) TLB Miss, addr=0x88 [store] (EE pc:0028A838) TLB Miss, addr=0x8e [store] (EE pc:0028A838) TLB Miss, addr=0x90 [store] (EE pc:0028A838) TLB Miss, addr=0x96 [store] (EE pc:0028A838) TLB Miss, addr=0x98 [store] (EE pc:0028A838) TLB Miss, addr=0x9e [store] (EE pc:0028A838) TLB Miss, addr=0x0 [store] (EE pc:0028A838) TLB Miss, addr=0x6 [store] (EE pc:0028A838) TLB Miss, addr=0x8 [store] (EE pc:0028A838) TLB Miss, addr=0xe [store] (EE pc:0028A838) TLB Miss, addr=0x10 [store] (EE pc:0028A838) TLB Miss, addr=0x16 [store] (EE pc:0028A838) TLB Miss, addr=0x18 [store] (EE pc:0028A838) TLB Miss, addr=0x1e [store] (EE pc:0028A838) TLB Miss, addr=0x20 [store] (EE pc:0028A838) TLB Miss, addr=0x26 [store] mmBCommonSub.cpp::battleMainClass::initRead::無敵[ 0 ] 味方ダメージUp[ 0 ] 敵ダメージUp[ 0 ] mmBCommonSub.cpp::battleMainClass::initRead::敵のグループ[ 19 ] mmBDamage.cpp::mmBDamageClass::initDamage::敵 [name: Junk Zombie ][x: -8.000000 ][y: 0.000000 ] mmBDamage.cpp::mmBDamageClass::initDamage::敵 [name: Junk Zombie ][x: -7.000000 ][y: 0.000000 ] mmBDamage.cpp::mmBDamageClass::initDamage::敵 [name: Junk Zombie ][x: -6.000000 ][y: 0.000000 ] mmBTbl.cpp::mmBMenuClass::groundRead::マップ[ 22 ][ ジャンク山 ][ MMBATTLE_BIN_CA0022_BMAP ][空 0 ][遠景 1 ][壁1 ][壁位置 30.000000] 半径 [ 1.100000 ] 半径 [ 1.100000 ] 半径 [ 1.100000 ] mmBCommonSub.cpp::battleMainClass::initReadSE::SE読み込んでま 敵グループ番号[19] mmBCommonSub.cpp::battleMainClass::initRead::無敵[ 0 ] 味方ダメージUp[ 0 ] 敵ダメージUp[ 0 ] mmBCommonSub.cpp::battleMainClass::initRead::敵のグループ[ 11 ] mmBDamage.cpp::mmBDamageClass::initDamage::敵 [name: Spider Tank ][x: -8.000000 ][y: 0.000000 ] mmBDamage.cpp::mmBDamageClass::initDamage::敵 [name: Psycho Cycler ][x: -7.000000 ][y: 0.000000 ] mmBTbl.cpp::mmBMenuClass::groundRead::マップ[ 22 ][ ジャンク山 ][ MMBATTLE_BIN_CA0022_BMAP ][空 2 ][遠景 1 ][壁1 ][壁位置 30.000000] 半径 [ 1.600000 ] 半径 [ 2.100000 ] mmBCommonSub.cpp::battleMainClass::initReadSE::SE読み込んでま 敵グループ番号[11] Vif1: Unknown VifCmd! [43] Vif1: Unknown VifCmd! [c1] Vif1: Unknown VifCmd! [8] Vif1: Unknown VifCmd! [1e] Vif1: Unknown VifCmd! [89] Vif1: Unknown VifCmd! [1e] Vif1: Unknown VifCmd! [c1] Vif1: Unknown VifCmd! [8] Vif1: Unknown VifCmd! [29] Vif1: Unknown VifCmd! [89] Vif1: Unknown VifCmd! [1b] Vif1: Unknown VifCmd! [1e] Vif1: Unknown VifCmd! [89] Vif1: Unknown VifCmd! [1e] Vif1: Unknown VifCmd! [1e] Vif1: Unknown VifCmd! [43] Closing plugins... Closing DEV9 Closing FW Closing USB Closing CDVD Closing SPU2 Closing PAD Closing GS Plugins closed successfully. Suspending single plugin: GS Opening GS Current Renderer: Direct3D11(Software mode) Saving GS Closing GS Recovering single plugin: GS Opening GS Current Renderer: Direct3D11(Software mode) Loading GS Closing plugins... Closing GS I tend to forget how useful these things are. |
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