Metal Saga freezes
#11
You can attach it...
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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Sponsored links

#12
Or you can wrap a spoiler tag around it.
[Insert Witty Sig Here.]
Reply
#13

PCSX2 1.3.1-20150903172212 - compiled on Sep  3 2015
Savestate version: 0x9a0b0000
Host Machine Init:
 Operating System =  Microsoft Windows 8.1  (build 9600), 64-bit
 Physical RAM     =  8131 MB
 CPU name         =  Intel® Core™ i7-4770 CPU @ 3.40GHz
 Vendor/Model     =  GenuineIntel (stepping 03)
 CPU speed        =  3.391 ghz (8 logical threads)
 x86PType         =  Standard OEM
 x86Flags         =  bfebfbff 7ffafbff
 x86EFlags        =  2c100000
x86 Features Detected:
 SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. FMA
Reserving memory for recompilers...
Loading plugins...
 Binding   GS: C:\Users\#\Desktop\pcsx2-v1.3.1-1060-g2b6d44a-windows-x86\plugins\GSdx32-AVX.dll
Windows 6.3.9600
 Binding  PAD: C:\Users\#\Desktop\pcsx2-v1.3.1-1060-g2b6d44a-windows-x86\plugins\LilyPad.dll
 Binding SPU2: C:\Users\#\Desktop\pcsx2-v1.3.1-1060-g2b6d44a-windows-x86\plugins\SPU2-X.dll
 Binding CDVD: C:\Users\#\Desktop\pcsx2-v1.3.1-1060-g2b6d44a-windows-x86\plugins\cdvdGigaherz.dll
 Binding  USB: C:\Users\#\Desktop\pcsx2-v1.3.1-1060-g2b6d44a-windows-x86\plugins\USBnull.dll
 Binding   FW: C:\Users\#\Desktop\pcsx2-v1.3.1-1060-g2b6d44a-windows-x86\plugins\FWnull.dll
 Binding DEV9: C:\Users\#\Desktop\pcsx2-v1.3.1-1060-g2b6d44a-windows-x86\plugins\DEV9null.dll
Plugins loaded successfully.
(GameDB) 9690 games on record (loaded in 144ms)
HLE Notice: ELF does not have a path.

Initializing plugins...
 Init GS
Windows 6.3.9600
 Init PAD
 Init SPU2
 Init CDVD
 Init USB
 Init FW
 Init DEV9
Plugins initialized successfully.
Opening plugins...
 Opening GS
 Opening PAD
 Opening SPU2
 Current Renderer: Direct3D11(Software mode)
* SPU2-X: Enumerating PortAudio devices:
 *** Device 0: 'Primary Sound Driver' (Windows DirectSound)
 *** Device 1: 'Speakers (Realtek High Definition Audio)' (Windows DirectSound)
 *** Device 2: 'Speakers (Realtek High Definition Audio)' (Windows WASAPI)
 *** Device 3: 'Speakers (Realtek HD Audio output)' (Windows WDM-KS)
 Opening CDVD
isoFile open ok: C:\Users\#\Desktop\Metal Saga.ISO
 Image type  = DVD
 * CDVD Disk Open: DVD, Single layer or unknown:
 * * Track 1: Data (Mode 1) (832240 sectors)
 Opening USB
 Opening FW
 Opening DEV9
McdSlot 0 [File]: C:\Users\#\Desktop\pcsx2-v1.3.1-1060-g2b6d44a-windows-x86\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\#\Desktop\pcsx2-v1.3.1-1060-g2b6d44a-windows-x86\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
 Bios Found: USA     v01.60(07/02/2002)  Console
 BIOS rom1 module not found, skipping...
 BIOS rom2 module not found, skipping...
 BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.63, ctm:392Mhz, cpuclk:294Mhz detected)
PlayStation 2 ======== Hard reset boot
 ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
 <20020207-164243,ROMconf,PS20160AC20020207.bin:11552>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.
EE DECI2 Manager version 0.06 Feb  7 2002 16:41:20
  CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0:OSDSYS secname all
loadelf version 3.30
Input ELF format filename = rom0:OSDSYS
0 00100000 0004c718 .....
Loaded, rom0:OSDSYS
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found
PlayStation 2 ======== Update rebooting..
ROM directory not found
PlayStation 2 ======== Update reboot complete
cdvdman Init
rmreset start
rmreset end
clearspu: completed
Pad Driver for OSD (2000/12/05 18:05) 392, 128
IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
read/write allocate memory 4000
open name rom0:ROMVER flag 1 data 48a78
open fd = 2
loadmodule: fname rom0:ATAD args 0 arg
ATA: DEV9C version 0x0: unknown device detected
loadmodule: id 31, ret 1
loadmodule: fname rom0:HDDLOAD args 28 arg -osd
loadmodule: id -200, ret 1
open name rom0:FONTM flag 1 data 48a78
open fd = 2
open name rom0:FNTIMAGE flag 1 data 48a78
open fd = 2
open name rom0:SNDIMAGE flag 1 data 48a78
open fd = 2
open name rom0:TEXIMAGE flag 1 data 48a78
open fd = 2
open name rom0:ICOIMAGE flag 1 data 48a78
open fd = 2
open name rom0:TZLIST flag 1 data 48a78
open fd = 2
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
_spu_rev_offsetaddr 1d9021
### addr = 968719  size = 28640
open name rom0:ROMVER flag 1 data 48a78
open fd = 2
open name rom1:DVDID flag 1 data 48a78
open fd = -6
ExecutePs2GameDisk
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_212.93;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_212.93;1) Game CRC = 0x269F5DF5, EntryPoint = 0x0027FD58
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_212.93;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
open name cdrom0:¥SYSTEM.CNF;1 flag 4 data 48a78
open fd = 2
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
Get Reboot Request From EE
ROM directory not found
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0:PS2LOGO secname all
loadelf version 3.30
Input ELF format filename = rom0:PS2LOGO
0 00100000 0003016c ....
Loaded, rom0:PS2LOGO
start address 0x100008
gp address 00000000
loadelf: fname rom0:PS2LOGO secname all
loadelf version 3.30
Input ELF format filename = rom0:PS2LOGO
0 00100000 0003016c ....
Loaded, rom0:PS2LOGO
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
read/write allocate memory 4000
open name rom0:ROMVER flag 1 data 44a78
open fd = 2
loadmodule: fname rom0:OSDSND args 0 arg
loadmodule: id 25, ret 0
_spu_rev_offsetaddr 1dfff1
### addr = 2097120  size = 32
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
Get Reboot Request From EE
ROM directory not found
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_212.93;1 secname all
loadelf version 3.30
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_212.93;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
Input ELF format filename = cdrom0:¥SLUS_212.93;1
0 00100000 00349070 .....................................................
Loaded, cdrom0:¥SLUS_212.93;1
start address 0x27fd58
gp address 00000000
loadelf: fname cdrom0:¥SLUS_212.93;1 secname all
loadelf version 3.30
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_212.93;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
Input ELF format filename = cdrom0:¥SLUS_212.93;1
0 00100000 00349070 .....................................................
Loaded, cdrom0:¥SLUS_212.93;1
start address 0x27fd58
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
(GameDB) Enabled Gamefix: DMABusyHack
EE/iR5900-32 Recompiler Reset
Get Reboot Request From EE
ROM directory not found
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥MODULE¥DEV9.IRX;1 args 0 arg
dev9: unknown dev9 hardware.
loadmodule: id 29, ret 1
Unknown device 'hdd'
Known devices are  mc:(Memory Card)  cdrom:(CD-ROM )  rom:(ROM/Flash)  tty:(CONSOLE)
Unknown device 'hdd'
Unknown device 'hdd'
SDR driver version 4.0.1 © SCEI
 Exit rsd_main
Stream driver version 1.5.1
Load
 Exit PCM Stream loader thread
PCM Stream driver version 1.2.1
Load...
Sound driver2 version 1.4.0
Load
USB Driver (Version 1.4.0)
mmBCommonSub.cpp::battleMainClass::initRead::無敵[ 0 ] 味方ダメージUp[ 0 ] 敵ダメージUp[ 0 ]
mmBCommonSub.cpp::battleMainClass::initRead::敵のグループ[ 9 ]
mmBDamage.cpp::mmBDamageClass::initDamage::敵 [name: Giant Slug ][x: -6.000000 ][y: 0.000000 ]
mmBTbl.cpp::mmBMenuClass::groundRead::マップ[ 22 ][ ジャンク山 ][ MMBATTLE_BIN_CA0022_BMAP ][空 0 ][遠景 1 ][壁1 ][壁位置 30.000000]
半径 [ 2.800000 ]
mmBCommonSub.cpp::battleMainClass::initReadSE::SE読み込んでま
 敵グループ番号[9]
mmBCommonSub.cpp::battleMainClass::initRead::無敵[ 0 ] 味方ダメージUp[ 0 ] 敵ダメージUp[ 0 ]
mmBCommonSub.cpp::battleMainClass::initRead::敵のグループ[ 12 ]
mmBDamage.cpp::mmBDamageClass::initDamage::敵 [name: Scrap Zombie ][x: -6.000000 ][y: 0.000000 ]
mmBTbl.cpp::mmBMenuClass::groundRead::マップ[ 22 ][ ジャンク山 ][ MMBATTLE_BIN_CA0022_BMAP ][空 0 ][遠景 1 ][壁1 ][壁位置 30.000000]
半径 [ 1.100000 ]
mmBCommonSub.cpp::battleMainClass::initReadSE::SE読み込んでま
 敵グループ番号[12]
mmBCommonSub.cpp::battleMainClass::initRead::無敵[ 0 ] 味方ダメージUp[ 0 ] 敵ダメージUp[ 0 ]
mmBCommonSub.cpp::battleMainClass::initRead::敵のグループ[ 11 ]
mmBDamage.cpp::mmBDamageClass::initDamage::敵 [name: Spider Tank ][x: -8.000000 ][y: 0.000000 ]
mmBDamage.cpp::mmBDamageClass::initDamage::敵 [name: Psycho Cycler ][x: -7.000000 ][y: 0.000000 ]
mmBTbl.cpp::mmBMenuClass::groundRead::マップ[ 22 ][ ジャンク山 ][ MMBATTLE_BIN_CA0022_BMAP ][空 0 ][遠景 1 ][壁1 ][壁位置 30.000000]
半径 [ 1.600000 ]
半径 [ 2.100000 ]
mmBCommonSub.cpp::battleMainClass::initReadSE::SE読み込んでま
 敵グループ番号[11]
mmBCommonSub.cpp::battleMainClass::initRead::無敵[ 0 ] 味方ダメージUp[ 0 ] 敵ダメージUp[ 0 ]
mmBCommonSub.cpp::battleMainClass::initRead::敵のグループ[ 11 ]
mmBDamage.cpp::mmBDamageClass::initDamage::敵 [name: Spider Tank ][x: -8.000000 ][y: 0.000000 ]
mmBDamage.cpp::mmBDamageClass::initDamage::敵 [name: Psycho Cycler ][x: -7.000000 ][y: 0.000000 ]
mmBTbl.cpp::mmBMenuClass::groundRead::マップ[ 22 ][ ジャンク山 ][ MMBATTLE_BIN_CA0022_BMAP ][空 0 ][遠景 1 ][壁1 ][壁位置 30.000000]
半径 [ 1.600000 ]
半径 [ 2.100000 ]
mmBCommonSub.cpp::battleMainClass::initReadSE::SE読み込んでま
 敵グループ番号[11]
 > Selected savestate slot 0
 Backing up existing state in slot 0.
Saving savestate to slot 0...
 filename: C:\Users\#\Desktop\pcsx2-v1.3.1-1060-g2b6d44a-windows-x86\sstates\SLUS-21293 (269F5DF5).00.p2s
 Saving GS
 Saving PAD
 Saving SPU2
(gzipThread) Data saved to disk without error.
(EE pc:0028A838) TLB Miss, addr=0x0 [store]
(EE pc:0028A838) TLB Miss, addr=0x6 [store]
(EE pc:0028A838) TLB Miss, addr=0x8 [store]
(EE pc:0028A838) TLB Miss, addr=0xe [store]
(EE pc:0028A838) TLB Miss, addr=0x10 [store]
(EE pc:0028A838) TLB Miss, addr=0x16 [store]
(EE pc:0028A838) TLB Miss, addr=0x18 [store]
(EE pc:0028A838) TLB Miss, addr=0x1e [store]
(EE pc:0028A838) TLB Miss, addr=0x20 [store]
(EE pc:0028A838) TLB Miss, addr=0x26 [store]
(EE pc:0028A838) TLB Miss, addr=0x28 [store]
(EE pc:0028A838) TLB Miss, addr=0x2e [store]
(EE pc:0028A838) TLB Miss, addr=0x30 [store]
(EE pc:0028A838) TLB Miss, addr=0x36 [store]
(EE pc:0028A838) TLB Miss, addr=0x38 [store]
(EE pc:0028A838) TLB Miss, addr=0x3e [store]
(EE pc:0028A838) TLB Miss, addr=0x40 [store]
(EE pc:0028A838) TLB Miss, addr=0x46 [store]
(EE pc:0028A838) TLB Miss, addr=0x48 [store]
(EE pc:0028A838) TLB Miss, addr=0x4e [store]
(EE pc:0028A838) TLB Miss, addr=0x50 [store]
(EE pc:0028A838) TLB Miss, addr=0x56 [store]
(EE pc:0028A838) TLB Miss, addr=0x58 [store]
(EE pc:0028A838) TLB Miss, addr=0x5e [store]
(EE pc:0028A838) TLB Miss, addr=0x60 [store]
(EE pc:0028A838) TLB Miss, addr=0x66 [store]
(EE pc:0028A838) TLB Miss, addr=0x68 [store]
(EE pc:0028A838) TLB Miss, addr=0x6e [store]
(EE pc:0028A838) TLB Miss, addr=0x70 [store]
(EE pc:0028A838) TLB Miss, addr=0x76 [store]
(EE pc:0028A838) TLB Miss, addr=0x78 [store]
(EE pc:0028A838) TLB Miss, addr=0x7e [store]
(EE pc:0028A838) TLB Miss, addr=0x80 [store]
(EE pc:0028A838) TLB Miss, addr=0x86 [store]
(EE pc:0028A838) TLB Miss, addr=0x88 [store]
(EE pc:0028A838) TLB Miss, addr=0x8e [store]
(EE pc:0028A838) TLB Miss, addr=0x90 [store]
(EE pc:0028A838) TLB Miss, addr=0x96 [store]
(EE pc:0028A838) TLB Miss, addr=0x98 [store]
(EE pc:0028A838) TLB Miss, addr=0x9e [store]
(EE pc:0028A838) TLB Miss, addr=0x0 [store]
(EE pc:0028A838) TLB Miss, addr=0x6 [store]
(EE pc:0028A838) TLB Miss, addr=0x8 [store]
(EE pc:0028A838) TLB Miss, addr=0xe [store]
(EE pc:0028A838) TLB Miss, addr=0x10 [store]
(EE pc:0028A838) TLB Miss, addr=0x16 [store]
(EE pc:0028A838) TLB Miss, addr=0x18 [store]
(EE pc:0028A838) TLB Miss, addr=0x1e [store]
(EE pc:0028A838) TLB Miss, addr=0x20 [store]
(EE pc:0028A838) TLB Miss, addr=0x26 [store]
mmBCommonSub.cpp::battleMainClass::initRead::無敵[ 0 ] 味方ダメージUp[ 0 ] 敵ダメージUp[ 0 ]
mmBCommonSub.cpp::battleMainClass::initRead::敵のグループ[ 19 ]
mmBDamage.cpp::mmBDamageClass::initDamage::敵 [name: Junk Zombie ][x: -8.000000 ][y: 0.000000 ]
mmBDamage.cpp::mmBDamageClass::initDamage::敵 [name: Junk Zombie ][x: -7.000000 ][y: 0.000000 ]
mmBDamage.cpp::mmBDamageClass::initDamage::敵 [name: Junk Zombie ][x: -6.000000 ][y: 0.000000 ]
mmBTbl.cpp::mmBMenuClass::groundRead::マップ[ 22 ][ ジャンク山 ][ MMBATTLE_BIN_CA0022_BMAP ][空 0 ][遠景 1 ][壁1 ][壁位置 30.000000]
半径 [ 1.100000 ]
半径 [ 1.100000 ]
半径 [ 1.100000 ]
mmBCommonSub.cpp::battleMainClass::initReadSE::SE読み込んでま
 敵グループ番号[19]
mmBCommonSub.cpp::battleMainClass::initRead::無敵[ 0 ] 味方ダメージUp[ 0 ] 敵ダメージUp[ 0 ]
mmBCommonSub.cpp::battleMainClass::initRead::敵のグループ[ 11 ]
mmBDamage.cpp::mmBDamageClass::initDamage::敵 [name: Spider Tank ][x: -8.000000 ][y: 0.000000 ]
mmBDamage.cpp::mmBDamageClass::initDamage::敵 [name: Psycho Cycler ][x: -7.000000 ][y: 0.000000 ]
mmBTbl.cpp::mmBMenuClass::groundRead::マップ[ 22 ][ ジャンク山 ][ MMBATTLE_BIN_CA0022_BMAP ][空 2 ][遠景 1 ][壁1 ][壁位置 30.000000]
半径 [ 1.600000 ]
半径 [ 2.100000 ]
mmBCommonSub.cpp::battleMainClass::initReadSE::SE読み込んでま
 敵グループ番号[11]
Vif1: Unknown VifCmd! [43]
Vif1: Unknown VifCmd! [c1]
Vif1: Unknown VifCmd! [8]
Vif1: Unknown VifCmd! [1e]
Vif1: Unknown VifCmd! [89]
Vif1: Unknown VifCmd! [1e]
Vif1: Unknown VifCmd! [c1]
Vif1: Unknown VifCmd! [8]
Vif1: Unknown VifCmd! [29]
Vif1: Unknown VifCmd! [89]
Vif1: Unknown VifCmd! [1b]
Vif1: Unknown VifCmd! [1e]
Vif1: Unknown VifCmd! [89]
Vif1: Unknown VifCmd! [1e]
Vif1: Unknown VifCmd! [1e]
Vif1: Unknown VifCmd! [43]
Closing plugins...
 Closing DEV9
 Closing FW
 Closing USB
 Closing CDVD
 Closing SPU2
 Closing PAD
 Closing GS
Plugins closed successfully.
Suspending single plugin: GS
 Opening GS
 Current Renderer: Direct3D11(Software mode)
 Saving GS
 Closing GS
Recovering single plugin: GS
 Opening GS
 Current Renderer: Direct3D11(Software mode)
 Loading GS
Closing plugins...
 Closing GS

I tend to forget how useful these things are.
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