Metal Slug Anthology/SOCOM 3
#1
Metal Slug 6 in Metal Slug Anthology won't play at all. All I get is a black screen when trying to start it in the game. Also, in SOCOM 3: U.S. Navy SEALs, PCSX2 will crash every time when completing this 1 mission in the game.
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#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#3
Here's the Metal Slug Anthology/Metal Slug 6 emuLog info:

Code:
PCSX2 1.4.0-20160105132032- compiled on Jan  5 2016
Savestate version: 0x9a0b0000

Host Machine Init:
Operating System =  Microsoft Windows 7 Ultimate Edition Service Pack 1 (build 7601), 64-bit
Physical RAM    =  130996 MB
CPU name        =  Intel(R) Core(TM) i7-6950X CPU @ 3.00GHz
Vendor/Model    =  GenuineIntel (stepping 01)
CPU speed        =  2.992 ghz (20 logical threads)
x86PType        =  Standard OEM
x86Flags        =  bfebfbff 7ffefbbf
x86EFlags        =  2c100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins...
Binding  GS: D:\Games\LaunchBox Emulator Front-End\Emulators\PCSX2\plugins\gsdx32-avx.dll
Windows 6.1.7601 (Service Pack 1 1.0)
Binding  PAD: D:\Games\LaunchBox Emulator Front-End\Emulators\PCSX2\plugins\lilypad.dll
Binding SPU2: D:\Games\LaunchBox Emulator Front-End\Emulators\PCSX2\plugins\spu2-x.dll
Binding CDVD: D:\Games\LaunchBox Emulator Front-End\Emulators\PCSX2\plugins\cdvdGigaherz.dll
Binding  USB: D:\Games\LaunchBox Emulator Front-End\Emulators\PCSX2\plugins\CLR_USB.dll
(GameDB) 9693 games on record (loaded in 142ms)
Binding  FW: D:\Games\LaunchBox Emulator Front-End\Emulators\PCSX2\plugins\FWnull.dll
Binding DEV9: D:\Games\LaunchBox Emulator Front-End\Emulators\PCSX2\plugins\DEV9null.dll
Plugins loaded successfully.

HotSwapping to new ISO src image!
HLE Notice: ELF does not have a path.


Initializing plugins...
Init GS
Windows 6.1.7601 (Service Pack 1 1.0)
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
Current Renderer: Direct3D11 (Hardware mode)
isoFile open ok: D:\Games\LaunchBox Emulator Front-End\Emulators\PCSX2\Games\Metal Slug Anthology\Metal Slug Anthology (USA).iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (671696 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: D:\Games\LaunchBox Emulator Front-End\Emulators\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: D:\Games\LaunchBox Emulator Front-End\Emulators\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA    v02.00(14/06/2004)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.70, ctm:392Mhz, cpuclk:294Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20040614-100909,ROMconf,PS20200AC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  6 2003 08:38:48
  CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_215.50;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_215.50;1) Game CRC = 0xF5625D83, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_215.50;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_215.50;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_215.50;1
0 00100000 00154538 ......................
1 00254580 000c927c .............
Loaded, cdrom0:¥SLUS_215.50;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Found Cheats file: 'F5625D83.PNACH'
Loaded 1 Cheats from 'F5625D83.PNACH' at 'D:\Games\LaunchBox Emulator Front-End\Emulators\PCSX2\cheats'
Overall 1 Cheats loaded
buttonMap set!
buttonMap set!
Entered main().
Forcing CRT functions to allocate.
Forcing CRT functions to allocate.
DVD Format detected
Attempting to reboot IOP with cdrom0:¥PS2MODS¥IOPRP270.IMG;1
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥PS2MODS¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥PS2MODS¥MCMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 2
loadmodule: fname cdrom0:¥PS2MODS¥MCSERV.IRX;1 args 0 arg
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥PS2MODS¥PADMAN.IRX;1 args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥PS2MODS¥LIBSD.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥PS2MODS¥SDRDRV.IRX;1 args 0 arg
SDR driver version 4.0.1 (C) SCEI
Exit rsd_main
loadmodule: id 30, ret 2
loadmodule: fname cdrom0:¥PS2MODS¥CDVDSTM.IRX;1 args 0 arg
loadmodule: id 31, ret 2
loadmodule: fname cdrom0:¥PS2MODS¥TRIIOP.IRX;1 args 0 arg
TRI IOP module initializing
gVars at 8a850
disc cache is 524288 bytes, from ac960...12c95f
performSPU2Initialization() {
Initializing registers
} performSPU2Initialization()
initializing threads
Created disc cache access semaphore, id = 43748623
threads inited
TRI IOP module initialized OK
voiceSettingsPollThread started
ioCdReadThread thread started
processReadRequestsThread thread started
loadmodule: id 32, ret 0
Frame buffer size set to  640x512 (5120x4096)
performSPU2Initialization() {
Initializing registers
} performSPU2Initialization()
Stream Buffer 1Bank 32768byte 5banks 163840byte used
performSPU2Initialization() {
Initializing registers
} performSPU2Initialization()
Shutting down IOP ...
Terminating thread 43745061
Terminating thread 43741479
Terminating thread 43737897
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading...


I'll post the SOCOM 3 emuLog info later when I play it again and get to that 1 mission in the game.
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#4
You can use this patch to fix MS6 booting. Don't change patch=0, is important to stay like that.

Code:
patch=0,EE,00189c24,word,0c061dd2
Reply
#5
(01-08-2020, 03:07 PM)kozarovv Wrote: You can use this patch to fix MS6 booting. Don't change patch=0, is important to stay like that.

Code:
patch=0,EE,00189c24,word,0c061dd2

Thanks, that patch works. I'm now able to play Metal Slug 6. Unfortunately, for the better, I was not able to reproduce the crash with SOCOM 3. I just completed the mission where it was constantly crashing the last time without any problems.
Reply
#6
(01-08-2020, 03:07 PM)kozarovv Wrote: You can use this patch to fix MS6 booting. Don't change patch=0, is important to stay like that.

Code:
patch=0,EE,00189c24,word,0c061dd2
So I finally got a chance to play Metal Slug 6 today, but the game keeps freezing up at this exact point in Mission 2 every time. The emuLog info is too long to post and the file is too big to attach it. Let me know which part of the emuLog is needed to troubleshoot the issue. Thanks!

EDIT: Okay, I deleted all of the repeated ERRORS in the emuLog info:

Code:
PCSX2 1.4.0-20160105132032- compiled on Jan  5 2016
Savestate version: 0x9a0b0000

Host Machine Init:
Operating System =  Microsoft Windows 7 Ultimate Edition Service Pack 1 (build 7601), 64-bit
Physical RAM    =  130996 MB
CPU name        =  Intel(R) Core(TM) i7-6950X CPU @ 3.00GHz
Vendor/Model    =  GenuineIntel (stepping 01)
CPU speed        =  2.992 ghz (20 logical threads)
x86PType        =  Standard OEM
x86Flags        =  bfebfbff 7ffefbbf
x86EFlags        =  2c100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins...
Binding  GS: D:\Games\LaunchBox Emulator Front-End\Emulators\PCSX2\plugins\gsdx32-avx.dll
Windows 6.1.7601 (Service Pack 1 1.0)
Binding  PAD: D:\Games\LaunchBox Emulator Front-End\Emulators\PCSX2\plugins\lilypad.dll
Binding SPU2: D:\Games\LaunchBox Emulator Front-End\Emulators\PCSX2\plugins\spu2-x.dll
Binding CDVD: D:\Games\LaunchBox Emulator Front-End\Emulators\PCSX2\plugins\cdvdGigaherz.dll
Binding  USB: D:\Games\LaunchBox Emulator Front-End\Emulators\PCSX2\plugins\CLR_USB.dll
Binding  FW: D:\Games\LaunchBox Emulator Front-End\Emulators\PCSX2\plugins\FWnull.dll
Binding DEV9: D:\Games\LaunchBox Emulator Front-End\Emulators\PCSX2\plugins\DEV9null.dll
Plugins loaded successfully.

(GameDB) 9693 games on record (loaded in 141ms)
HLE Notice: ELF does not have a path.


Initializing plugins...
Init GS
Windows 6.1.7601 (Service Pack 1 1.0)
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: D:\Games\LaunchBox Emulator Front-End\Emulators\PCSX2\Games\Metal Slug Anthology\Metal Slug Anthology (USA).iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (671696 sectors)
Opening USB
Opening FW
Opening DEV9
Current Renderer: Direct3D11 (Hardware mode)
McdSlot 0 [File]: D:\Games\LaunchBox Emulator Front-End\Emulators\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: D:\Games\LaunchBox Emulator Front-End\Emulators\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA    v02.00(14/06/2004)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.70, ctm:392Mhz, cpuclk:294Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20040614-100909,ROMconf,PS20200AC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  6 2003 08:38:48
  CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_215.50;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_215.50;1) Game CRC = 0xF5625D83, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_215.50;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_215.50;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_215.50;1
0 00100000 00154538 ......................
1 00254580 000c927c .............
Loaded, cdrom0:¥SLUS_215.50;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Found Cheats file: 'F5625D83.PNACH'
Loaded 16 Cheats from 'F5625D83.PNACH' at 'D:\Games\LaunchBox Emulator Front-End\Emulators\PCSX2\cheats'
Overall 16 Cheats loaded
buttonMap set!
buttonMap set!
Entered main().
Forcing CRT functions to allocate.
Forcing CRT functions to allocate.
DVD Format detected
Attempting to reboot IOP with cdrom0:¥PS2MODS¥IOPRP270.IMG;1
Get Reboot Request From EE
(EE pc:0023E170) TLB Miss, addr=0x0 [store]
ROM directory not found

PlayStation 2 ======== Update rebooting..
(EE pc:80006D38) TLB Miss, addr=0x0 [store]
(EE pc:80005EF8) TLB Miss, addr=0x0 [store]
(EE pc:80006CB8) TLB Miss, addr=0x0 [store]
(EE pc:001877B0) TLB Miss, addr=0x0 [store]
(EE pc:80005FCC) TLB Miss, addr=0x0 [store]
(EE pc:80006CF0) TLB Miss, addr=0x0 [store]
(EE pc:80006CB8) TLB Miss, addr=0x0 [store]
(EE pc:00245F1C) TLB Miss, addr=0x0 [store]
(EE pc:80005FCC) TLB Miss, addr=0x0 [store]
(EE pc:80006CC8) TLB Miss, addr=0x0 [store]
(EE pc:8000029C) TLB Miss, addr=0x0 [store]
(EE pc:0023E178) TLB Miss, addr=0x0 [store]
(EE pc:80005FCC) TLB Miss, addr=0x0 [store]
(EE pc:80006CB8) TLB Miss, addr=0x0 [store]
(EE pc:80000280) TLB Miss, addr=0x0 [store]
(EE pc:0023E178) TLB Miss, addr=0x0 [store]
(EE pc:80005FCC) TLB Miss, addr=0x0 [store]
(EE pc:80006CB8) TLB Miss, addr=0x0 [store]
(EE pc:80000280) TLB Miss, addr=0x0 [store]
(EE pc:80000304) TLB Miss, addr=0x0 [store]
(EE pc:80005FCC) TLB Miss, addr=0x0 [store]
(EE pc:80006CB8) TLB Miss, addr=0x0 [store]

PlayStation 2 ======== Update reboot complete
(EE pc:0023E170) TLB Miss, addr=0x0 [store]
cdvdman Init
(EE pc:80006D38) TLB Miss, addr=0x0 [store]

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
(EE pc:0021BB70) TLB Miss, addr=0x0 [store]
(EE pc:0021BB70) TLB Miss, addr=0x0 [store]
(EE pc:00081FC0) TLB Miss, addr=0x0 [store]
(EE pc:00081FC0) TLB Miss, addr=0x0 [store]
(EE pc:00081FC0) TLB Miss, addr=0x0 [store]
(EE pc:00081FC0) TLB Miss, addr=0x0 [store]
(EE pc:00081FC0) TLB Miss, addr=0x0 [store]
(EE pc:00081FC0) TLB Miss, addr=0x0 [store]
(EE pc:00081FC0) TLB Miss, addr=0x0 [store]
(EE pc:00081FC0) TLB Miss, addr=0x0 [store]
loadmodule: fname cdrom0:¥PS2MODS¥SIO2MAN.IRX;1 args 0 arg
(EE pc:00081FC0) TLB Miss, addr=0x0 [store]
(EE pc:00081FC0) TLB Miss, addr=0x0 [store]
(EE pc:00081FC0) TLB Miss, addr=0x0 [store]
(EE pc:00081FC0) TLB Miss, addr=0x0 [store]
(EE pc:00081FC0) TLB Miss, addr=0x0 [store]
(EE pc:00081FC0) TLB Miss, addr=0x0 [store]
(EE pc:00081FC0) TLB Miss, addr=0x0 [store]
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥PS2MODS¥MCMAN.IRX;1 args 0 arg
(EE pc:00081FC0) TLB Miss, addr=0x0 [store]
(EE pc:00081FC0) TLB Miss, addr=0x0 [store]
(EE pc:00081FC0) TLB Miss, addr=0x0 [store]
loadmodule: id 26, ret 2
loadmodule: fname cdrom0:¥PS2MODS¥MCSERV.IRX;1 args 0 arg
(EE pc:00081FC0) TLB Miss, addr=0x0 [store]
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥PS2MODS¥PADMAN.IRX;1 args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥PS2MODS¥LIBSD.IRX;1 args 0 arg
(EE pc:00081FC0) TLB Miss, addr=0x0 [store]
(EE pc:00081FC0) TLB Miss, addr=0x0 [store]
(EE pc:00081FC0) TLB Miss, addr=0x0 [store]
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥PS2MODS¥SDRDRV.IRX;1 args 0 arg
(EE pc:00081FC0) TLB Miss, addr=0x0 [store]
SDR driver version 4.0.1 (C) SCEI
Exit rsd_main
loadmodule: id 30, ret 2
loadmodule: fname cdrom0:¥PS2MODS¥CDVDSTM.IRX;1 args 0 arg
loadmodule: id 31, ret 2
loadmodule: fname cdrom0:¥PS2MODS¥TRIIOP.IRX;1 args 0 arg
TRI IOP module initializing
gVars at 8a850
disc cache is 524288 bytes, from ac960...12c95f
performSPU2Initialization() {
Initializing registers
} performSPU2Initialization()
initializing threads
Created disc cache access semaphore, id = 43748623
threads inited
TRI IOP module initialized OK
voiceSettingsPollThread started
ioCdReadThread thread started
processReadRequestsThread thread started
loadmodule: id 32, ret 0
Frame buffer size set to  640x512 (5120x4096)
performSPU2Initialization() {
Initializing registers
} performSPU2Initialization()
Stream Buffer 1Bank 32768byte 5banks 163840byte used
performSPU2Initialization() {
Initializing registers
} performSPU2Initialization()
padman: *** VBLANK OVERLAP ***
Get Reboot Request From EE
Unknown device 'cdrom_stm'
Known devices are  :()  :()  :()  :()  :()
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥MS6_PS2.ELF secname all
loadelf version 3.30
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_215.50;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
Input ELF format filename = cdrom0:¥MS6_PS2.ELF
0 00100000 0021d970 ..................................
1 0031da00 001df124 ...............................
Loaded, cdrom0:¥MS6_PS2.ELF
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
(R5900) Re-executed ELF Entry point (ignored) [addr=0x00100008]
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥PS2MODS¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥PS2MODS¥MCMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 2
loadmodule: fname cdrom0:¥PS2MODS¥MCSERV.IRX;1 args 0 arg
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥PS2MODS¥PADMAN.IRX;1 args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥PS2MODS¥LIBSD.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥PS2MODS¥SDRDRV.IRX;1 args 0 arg
SDR driver version 4.0.1 (C) SCEI
Exit rsd_main
loadmodule: id 30, ret 2
loadmodule: fname cdrom0:¥PS2MODS¥CDVDSTM.IRX;1 args 0 arg
loadmodule: id 31, ret 2
loadmodule: fname cdrom0:¥PS2MODS¥TRIIOP.IRX;1 args 0 arg
TRI IOP module initializing
gVars at 8a850
disc cache is 524288 bytes, from ac960...12c95f
performSPU2Initialization() {
Initializing registers
} performSPU2Initialization()
initializing threads
Created disc cache access semaphore, id = 43748623
threads inited
TRI IOP module initialized OK
voiceSettingsPollThread started
ioCdReadThread thread started
processReadRequestsThread thread started
loadmodule: id 32, ret 0
**WARNING** allocateCacheBlock - all blocks busy?!?!
**WARNING** allocateCacheBlock - all blocks busy?!?!
branch c0b3a8e in delay slot!
**WARNING** receiveSpuCoreStatus - core 0 voice 1 has invalid nax 6182, address range = 3aa00...3ebe0
**WARNING** receiveSpuCoreStatus - core 0 voice 9 has invalid nax 1135a, address range = 3aa00...3ebe0
**WARNING** allocateCacheBlock - all blocks busy?!?!
padman: *** VBLANK OVERLAP ***
**WARNING** allocateCacheBlock - all blocks busy?!?!
branch 8960000 in delay slot!
Trap exception at 0x00516e04
**ERROR** : sceSifSendCmd failed senfing eEECommand_SpuCoreStatus
padman: DMA Busy ID = ee7f0008 ret = 0
        SB_STAT = f0000102
**ERROR** : sceSifSendCmd failed senfing eEECommand_SpuCoreStatus
padman: DMA Busy ID = ee7f0008 ret = 0
        SB_STAT = f0000102
**ERROR** : sceSifSendCmd failed senfing eEECommand_SpuCoreStatus
padman: DMA Busy ID = ee7f0008 ret = 0
        SB_STAT = f0000102
**ERROR** : sceSifSendCmd failed senfing eEECommand_SpuCoreStatus
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading...
Reply
#7
Quote:Overall 16 Cheats loaded
Can you try without those cheats? Leave only one to make game playable. 
Problem that ELF (in short ps2 executable) changing when you start MS 6, and cheats that normally hit what they should in memory, now just patch some random things. 
If problem still exist post emulog with that one patch only enabled.
Reply
#8
(01-09-2020, 10:42 PM)kozarovv Wrote: Can you try without those cheats? Leave only one to make game playable. 
Problem that ELF (in short ps2 executable) changing when you start MS 6, and cheats that normally hit what they should in memory, now just patch some random things. 
If problem still exist post emulog with that one patch only enabled.
Still freezes up, but only this time in less than 5 minutes into the first mission:

Code:
PCSX2 1.4.0-20160105132032- compiled on Jan  5 2016
Savestate version: 0x9a0b0000

Host Machine Init:
Operating System =  Microsoft Windows 7 Ultimate Edition Service Pack 1 (build 7601), 64-bit
Physical RAM    =  130996 MB
CPU name        =  Intel(R) Core(TM) i7-6950X CPU @ 3.00GHz
Vendor/Model    =  GenuineIntel (stepping 01)
CPU speed        =  2.992 ghz (20 logical threads)
x86PType        =  Standard OEM
x86Flags        =  bfebfbff 7ffefbbf
x86EFlags        =  2c100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins...
Binding  GS: D:\Games\LaunchBox Emulator Front-End\Emulators\PCSX2\plugins\gsdx32-avx.dll
Windows 6.1.7601 (Service Pack 1 1.0)
Binding  PAD: D:\Games\LaunchBox Emulator Front-End\Emulators\PCSX2\plugins\lilypad.dll
Binding SPU2: D:\Games\LaunchBox Emulator Front-End\Emulators\PCSX2\plugins\spu2-x.dll
Binding CDVD: D:\Games\LaunchBox Emulator Front-End\Emulators\PCSX2\plugins\cdvdGigaherz.dll
Binding  USB: D:\Games\LaunchBox Emulator Front-End\Emulators\PCSX2\plugins\CLR_USB.dll
Binding  FW: D:\Games\LaunchBox Emulator Front-End\Emulators\PCSX2\plugins\FWnull.dll
Binding DEV9: D:\Games\LaunchBox Emulator Front-End\Emulators\PCSX2\plugins\DEV9null.dll
Plugins loaded successfully.

(GameDB) 9693 games on record (loaded in 140ms)
HLE Notice: ELF does not have a path.


Initializing plugins...
Init GS
Windows 6.1.7601 (Service Pack 1 1.0)
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D11 (Hardware mode)
Opening CDVD
isoFile open ok: D:\Games\LaunchBox Emulator Front-End\Emulators\PCSX2\Games\Metal Slug Anthology\Metal Slug Anthology (USA).iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (671696 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: D:\Games\LaunchBox Emulator Front-End\Emulators\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: D:\Games\LaunchBox Emulator Front-End\Emulators\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA    v02.30(20/02/2008)  Console
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:4.00, ctm:392Mhz, cpuclk:294Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2008-0220, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20080220-175343,ROMconf,PS20230WC20080220.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (400:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Sep  5 2006 12:57:08
  CPUID=2e20, BoardID=0, ROMGEN=2008-0220, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_215.50;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_215.50;1) Game CRC = 0xF5625D83, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_215.50;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_215.50;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_215.50;1
0 00100000 00154538 ......................
1 00254580 000c927c .............
Loaded, cdrom0:¥SLUS_215.50;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Found Cheats file: 'F5625D83.PNACH'
Loaded 1 Cheats from 'F5625D83.PNACH' at 'D:\Games\LaunchBox Emulator Front-End\Emulators\PCSX2\cheats'
Overall 1 Cheats loaded
buttonMap set!
buttonMap set!
Entered main().
Forcing CRT functions to allocate.
Forcing CRT functions to allocate.
DVD Format detected
Attempting to reboot IOP with cdrom0:¥PS2MODS¥IOPRP270.IMG;1
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥PS2MODS¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥PS2MODS¥MCMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 2
loadmodule: fname cdrom0:¥PS2MODS¥MCSERV.IRX;1 args 0 arg
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥PS2MODS¥PADMAN.IRX;1 args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥PS2MODS¥LIBSD.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥PS2MODS¥SDRDRV.IRX;1 args 0 arg
SDR driver version 4.0.1 (C) SCEI
Exit rsd_main
loadmodule: id 30, ret 2
loadmodule: fname cdrom0:¥PS2MODS¥CDVDSTM.IRX;1 args 0 arg
loadmodule: id 31, ret 2
loadmodule: fname cdrom0:¥PS2MODS¥TRIIOP.IRX;1 args 0 arg
TRI IOP module initializing
gVars at 8a850
disc cache is 524288 bytes, from ac960...12c95f
performSPU2Initialization() {
Initializing registers
} performSPU2Initialization()
initializing threads
Created disc cache access semaphore, id = 43748623
threads inited
TRI IOP module initialized OK
voiceSettingsPollThread started
ioCdReadThread thread started
processReadRequestsThread thread started
loadmodule: id 32, ret 0
Frame buffer size set to  640x512 (5120x4096)
performSPU2Initialization() {
Initializing registers
} performSPU2Initialization()
Stream Buffer 1Bank 32768byte 5banks 163840byte used
performSPU2Initialization() {
Initializing registers
} performSPU2Initialization()
padman: *** VBLANK OVERLAP ***
Get Reboot Request From EE
Unknown device 'cdrom_stm'
Known devices are  :()  :()  :()  :()  :()

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥MS6_PS2.ELF secname all
loadelf version 3.30
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_215.50;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
Input ELF format filename = cdrom0:¥MS6_PS2.ELF
0 00100000 0021d970 ..................................
1 0031da00 001df124 ...............................
Loaded, cdrom0:¥MS6_PS2.ELF
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
(R5900) Re-executed ELF Entry point (ignored) [addr=0x00100008]
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥PS2MODS¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥PS2MODS¥MCMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 2
loadmodule: fname cdrom0:¥PS2MODS¥MCSERV.IRX;1 args 0 arg
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥PS2MODS¥PADMAN.IRX;1 args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥PS2MODS¥LIBSD.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥PS2MODS¥SDRDRV.IRX;1 args 0 arg
SDR driver version 4.0.1 (C) SCEI
Exit rsd_main
loadmodule: id 30, ret 2
loadmodule: fname cdrom0:¥PS2MODS¥CDVDSTM.IRX;1 args 0 arg
loadmodule: id 31, ret 2
loadmodule: fname cdrom0:¥PS2MODS¥TRIIOP.IRX;1 args 0 arg
TRI IOP module initializing
gVars at 8a850
disc cache is 524288 bytes, from ac960...12c95f
performSPU2Initialization() {
Initializing registers
} performSPU2Initialization()
initializing threads
Created disc cache access semaphore, id = 43748623
threads inited
TRI IOP module initialized OK
voiceSettingsPollThread started
ioCdReadThread thread started
processReadRequestsThread thread started
loadmodule: id 32, ret 0
**WARNING** allocateCacheBlock - all blocks busy?!?!
**WARNING** allocateCacheBlock - all blocks busy?!?!
branch c0b3a8e in delay slot!
**WARNING** receiveSpuCoreStatus - core 0 voice 1 has invalid nax ef16, address range = 2f080...304e0
branch c0b3a8e in delay slot!
(EE pc:012DC868) TLB Miss, addr=0x4000 [store]
EE: Unrecognized op 1
(EE pc:0018E6AC) TLB Miss, addr=0x14 [load]
(EE pc:0018E6AC) TLB Miss, addr=0x14 [store]
(EE pc:001919EC) TLB Miss, addr=0x2a [load]
(EE pc:001926A8) TLB Miss, addr=0x14 [load]
EE: Unrecognized op 10001
Trap exception at 0x012dd784
**ERROR** : sceSifSendCmd failed senfing eEECommand_SpuCoreStatus
padman: DMA Busy ID = 65d70008 ret = 0
        SB_STAT = f0000102
**ERROR** : sceSifSendCmd failed senfing eEECommand_SpuCoreStatus
padman: DMA Busy ID = 65d70008 ret = 0
        SB_STAT = f0000102
**ERROR** : sceSifSendCmd failed senfing eEECommand_SpuCoreStatus
padman: DMA Busy ID = 65d70008 ret = 0
        SB_STAT = f0000102
**ERROR** : sceSifSendCmd failed senfing eEECommand_SpuCoreStatus
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading...
Reply
#9
Can you try that patch? Remove all other patches, including one i posted previously.

Code:
patch=1,EE,d0117804,extended,0c0c1e08
patch=1,EE,20117804,extended,0c045e20
patch=1,EE,d0189c24,extended,0c08f7f8
patch=1,EE,20189c24,extended,0c061dd2
Reply
#10
(01-09-2020, 11:48 PM)kozarovv Wrote: Can you try that patch? Remove all other patches, including one i posted previously.

Code:
patch=1,EE,d0117804,extended,0c0c1e08
patch=1,EE,20117804,extended,0c045e20
patch=1,EE,d0189c24,extended,0c08f7f8
patch=1,EE,20189c24,extended,0c061dd2
Same thing, freezes soon after starting the first mission:

Code:
PCSX2 1.4.0-20160105132032- compiled on Jan  5 2016
Savestate version: 0x9a0b0000

Host Machine Init:
Operating System =  Microsoft Windows 7 Ultimate Edition Service Pack 1 (build 7601), 64-bit
Physical RAM    =  130996 MB
CPU name        =  Intel(R) Core(TM) i7-6950X CPU @ 3.00GHz
Vendor/Model    =  GenuineIntel (stepping 01)
CPU speed        =  2.992 ghz (20 logical threads)
x86PType        =  Standard OEM
x86Flags        =  bfebfbff 7ffefbbf
x86EFlags        =  2c100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins...
Binding  GS: D:\Games\LaunchBox Emulator Front-End\Emulators\PCSX2\plugins\gsdx32-avx.dll
Windows 6.1.7601 (Service Pack 1 1.0)
Binding  PAD: D:\Games\LaunchBox Emulator Front-End\Emulators\PCSX2\plugins\lilypad.dll
Binding SPU2: D:\Games\LaunchBox Emulator Front-End\Emulators\PCSX2\plugins\spu2-x.dll
Binding CDVD: D:\Games\LaunchBox Emulator Front-End\Emulators\PCSX2\plugins\cdvdGigaherz.dll
Binding  USB: D:\Games\LaunchBox Emulator Front-End\Emulators\PCSX2\plugins\CLR_USB.dll
Binding  FW: D:\Games\LaunchBox Emulator Front-End\Emulators\PCSX2\plugins\FWnull.dll
Binding DEV9: D:\Games\LaunchBox Emulator Front-End\Emulators\PCSX2\plugins\DEV9null.dll
Plugins loaded successfully.

(GameDB) 9693 games on record (loaded in 143ms)
HLE Notice: ELF does not have a path.


Initializing plugins...
Init GS
Windows 6.1.7601 (Service Pack 1 1.0)
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
Current Renderer: Direct3D11 (Hardware mode)
isoFile open ok: D:\Games\LaunchBox Emulator Front-End\Emulators\PCSX2\Games\Metal Slug Anthology\Metal Slug Anthology (USA).iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (671696 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: D:\Games\LaunchBox Emulator Front-End\Emulators\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: D:\Games\LaunchBox Emulator Front-End\Emulators\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA    v02.30(20/02/2008)  Console
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:4.00, ctm:392Mhz, cpuclk:294Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2008-0220, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20080220-175343,ROMconf,PS20230WC20080220.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (400:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Sep  5 2006 12:57:08
  CPUID=2e20, BoardID=0, ROMGEN=2008-0220, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_215.50;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_215.50;1) Game CRC = 0xF5625D83, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_215.50;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_215.50;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_215.50;1
0 00100000 00154538 ......................
1 00254580 000c927c .............
Loaded, cdrom0:¥SLUS_215.50;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Found Cheats file: 'F5625D83.PNACH'
Loaded 4 Cheats from 'F5625D83.PNACH' at 'D:\Games\LaunchBox Emulator Front-End\Emulators\PCSX2\cheats'
Overall 4 Cheats loaded
buttonMap set!
buttonMap set!
Entered main().
Forcing CRT functions to allocate.
Forcing CRT functions to allocate.
DVD Format detected
Attempting to reboot IOP with cdrom0:¥PS2MODS¥IOPRP270.IMG;1
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥PS2MODS¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥PS2MODS¥MCMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 2
loadmodule: fname cdrom0:¥PS2MODS¥MCSERV.IRX;1 args 0 arg
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥PS2MODS¥PADMAN.IRX;1 args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥PS2MODS¥LIBSD.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥PS2MODS¥SDRDRV.IRX;1 args 0 arg
SDR driver version 4.0.1 (C) SCEI
Exit rsd_main
loadmodule: id 30, ret 2
loadmodule: fname cdrom0:¥PS2MODS¥CDVDSTM.IRX;1 args 0 arg
loadmodule: id 31, ret 2
loadmodule: fname cdrom0:¥PS2MODS¥TRIIOP.IRX;1 args 0 arg
TRI IOP module initializing
gVars at 8a850
disc cache is 524288 bytes, from ac960...12c95f
performSPU2Initialization() {
Initializing registers
} performSPU2Initialization()
initializing threads
Created disc cache access semaphore, id = 43748623
threads inited
TRI IOP module initialized OK
voiceSettingsPollThread started
ioCdReadThread thread started
processReadRequestsThread thread started
loadmodule: id 32, ret 0
Frame buffer size set to  640x512 (5120x4096)
performSPU2Initialization() {
Initializing registers
} performSPU2Initialization()
Stream Buffer 1Bank 32768byte 5banks 163840byte used
performSPU2Initialization() {
Initializing registers
} performSPU2Initialization()
Get Reboot Request From EE
Unknown device 'cdrom_stm'
Known devices are  :()  :()  :()  :()  :()

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥MS6_PS2.ELF secname all
loadelf version 3.30
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_215.50;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
Input ELF format filename = cdrom0:¥MS6_PS2.ELF
0 00100000 0021d970 ..................................
1 0031da00 001df124 ...............................
Loaded, cdrom0:¥MS6_PS2.ELF
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
(R5900) Re-executed ELF Entry point (ignored) [addr=0x00100008]
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥PS2MODS¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥PS2MODS¥MCMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 2
loadmodule: fname cdrom0:¥PS2MODS¥MCSERV.IRX;1 args 0 arg
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥PS2MODS¥PADMAN.IRX;1 args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥PS2MODS¥LIBSD.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥PS2MODS¥SDRDRV.IRX;1 args 0 arg
SDR driver version 4.0.1 (C) SCEI
Exit rsd_main
loadmodule: id 30, ret 2
loadmodule: fname cdrom0:¥PS2MODS¥CDVDSTM.IRX;1 args 0 arg
loadmodule: id 31, ret 2
loadmodule: fname cdrom0:¥PS2MODS¥TRIIOP.IRX;1 args 0 arg
TRI IOP module initializing
gVars at 8a850
disc cache is 524288 bytes, from ac960...12c95f
performSPU2Initialization() {
Initializing registers
} performSPU2Initialization()
initializing threads
Created disc cache access semaphore, id = 43748623
threads inited
TRI IOP module initialized OK
voiceSettingsPollThread started
ioCdReadThread thread started
processReadRequestsThread thread started
loadmodule: id 32, ret 0
**WARNING** allocateCacheBlock - all blocks busy?!?!
**WARNING** allocateCacheBlock - all blocks busy?!?!
branch c0b3a8e in delay slot!
**WARNING** receiveSpuCoreStatus - core 0 voice 2 has invalid nax 15c4c, address range = 31540...329a0
Trap exception at 0x012dc564
**ERROR** : sceSifSendCmd failed senfing eEECommand_SpuCoreStatus
padman: DMA Busy ID = 2a860008 ret = 0
        SB_STAT = f0000102
**ERROR** : sceSifSendCmd failed senfing eEECommand_SpuCoreStatus
padman: DMA Busy ID = 2a860008 ret = 0
        SB_STAT = f0000102
**ERROR** : sceSifSendCmd failed senfing eEECommand_SpuCoreStatus
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading...
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