06-21-2021, 08:03 AM
Hello everyone!
I've been noticing some kind of micro stuttering in several games, decided to investigate what was going on and after a lot of tests I decided to make a video which might help the Devs.
Problem: Even though I have stable 60fps on PCSX2 window and MSI Afterburner, when the game pushes for fast update rates the micro stuttering is there and the game which I found it most noticeable is Gran Turismo 4.
After searching the forum, I found an old version of the GSdx plugin (on this thread, post #24: https://forums.pcsx2.net/Thread-Microstu...eed?page=3) and decided to give it a try, and it indeed solved the problem, running like a charm, but it's already old and would be better to stick to current versions. After some more searching I found another workarounds involving v-sync and fullscreen tweaking, but I tested every possible combination and the result is never the same as the old plugin version.
So here is the comparison video: https://www.youtube.com/watch?v=M_j28Qq5qYI
In the first part there's the mode, car and track selection used in all the tests. Then I show the configuration for each plugin test and a split screen comparison. Last I tested the replays, and even the result with old and new plugin in this case is pretty much the same, a very interesting effect accurs when the plugin is changed in the beggining of the race: the VRAM used decreases drastically and the effect is VERY noticeable, specially for the replays.
Regarding AVX/SSE versions, there's no significant change between them.
I'm running Windows 10 version 20H2, Intel core i5 10400F, Nvidia RTX 2070 Super, 16 Gb RAM.
Is it possible to update the new plugin and have it working smoothly in the future?
I've been noticing some kind of micro stuttering in several games, decided to investigate what was going on and after a lot of tests I decided to make a video which might help the Devs.
Problem: Even though I have stable 60fps on PCSX2 window and MSI Afterburner, when the game pushes for fast update rates the micro stuttering is there and the game which I found it most noticeable is Gran Turismo 4.
After searching the forum, I found an old version of the GSdx plugin (on this thread, post #24: https://forums.pcsx2.net/Thread-Microstu...eed?page=3) and decided to give it a try, and it indeed solved the problem, running like a charm, but it's already old and would be better to stick to current versions. After some more searching I found another workarounds involving v-sync and fullscreen tweaking, but I tested every possible combination and the result is never the same as the old plugin version.
So here is the comparison video: https://www.youtube.com/watch?v=M_j28Qq5qYI
In the first part there's the mode, car and track selection used in all the tests. Then I show the configuration for each plugin test and a split screen comparison. Last I tested the replays, and even the result with old and new plugin in this case is pretty much the same, a very interesting effect accurs when the plugin is changed in the beggining of the race: the VRAM used decreases drastically and the effect is VERY noticeable, specially for the replays.
Regarding AVX/SSE versions, there's no significant change between them.
I'm running Windows 10 version 20H2, Intel core i5 10400F, Nvidia RTX 2070 Super, 16 Gb RAM.
Is it possible to update the new plugin and have it working smoothly in the future?