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Midway Arcade Treasures [SLUS 20801] (U)
#1
status=6;
version=1.5.0;
console=PS2;
crc=B24FAE6B;
img_t=1237113767j08;
img_f=1237113756j08;
wikiurl=Link;
Code:
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Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
2.5 TB Hard Drive Space | Windows 7 Ultimate x64

Official betatester of PCSX2
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#2
PC Specs:

CPU: Intel® Core™ i5-6600K CPU @ 4.7GHz
GPU: NVIDIA Corporation GTX 1070

Build Description: PCSX2 1.5.0-dev-2264 - compiled on Jan 27th, 2018
GSdx 1.1.0
Lilypad 0.12.1
CDVDgigaherz 0.11.0
SPU2-X 2.0.0

BIOS Used: USA v02.00(14/06/2004)

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

GSdx Settings: Tested on DX11/OpenGL HW and SW, 4x Native, Bilinear (Forced excluding sprite) Texture Filtering

GSdx HW Hacks: N/A

Speedhacks Used: N/A

Gamefixes Used: N/A

Amount of testing done: medium

Comments:

- Automatic gamefixes was enabled.

- Game boots and runs fine, no issues whatsoever.

Status: Perfect
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#3
(02-04-2018, 03:21 AM)CK1 Wrote: Status: Perfect
Perfect requires that you can finish all the games in the collection without any issues whatsoever. Did you play all the games with both HW and SW, and finish most of 'em(or at least some of 'em and played through the majority of the others)? Are there no upscaling issues(offset) issues?

And why did you use non-default Texture Filtering? Seems unnatural here considering the games. Testing with unexplained non-default settings can lead to confusion later.

You can add "Gamefixes Used: Automatic" instead of mentioning it as a comment. Though if you used one of the presets it's better to add that instead.
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