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I'm using the latest build from GIT and noticed the models are mostly missing in Tekken 5 (at least the Devil Within mode). Works fine in DX11. Any ideas why they're missing in OpenGL which shares the same settings (minus the blending stuff which is turned off).
Thanks!
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Can you try disabling Depth in the hw hacks section and see if they appear in OpenGL then?
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And did you enable speedhack on the core side ?
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This is triggered by the crc hack level. If you set it to "minimum" or "none", the models will show up again.
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I don't get it. The hack in ./GSHwHack.cpp is enabled on the full level. And the alternate shader in ./GSRendererOGL.cpp is enabled on the min level. Does partial work ?
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So the issue is the channel effect. Arg...
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(10-15-2016, 05:03 PM)gregory Wrote: Could I have a gs dump ?
https://drive.google.com/file/d/0B1yxkR5...sp=sharing
Intel Core i5 2500k @ 4.3 ghz. (Sandy Bridge CPU) / Asus P8P67 / 4 Gig Ram / GeForce GTX 660/ Creative X-fi / Win 8.1 Pro 64 bit